Turn 12. I have been using the dice to simulate a coin, but it still keeps getting heads. In case anyone is confused about how I roll for damage, here’s a sample:
Steve: Swing sword at Fido {4}. Steve swings his sword at his furry friend. {5-1(Fido’s good at dodging)=4}He squarely hits Fido, {1}but his hit is so weak that Fido isn’t even hurt..
The accuracy roll is both an accuracy roll, and a dodge roll. Fido wants to get a 1, which would be the equivalent of him getting a {5} in most RTDs. A {1}might well result in Fido getting a counterattack.
The damage roll is both the attacker’s power and the defender’s toughness. Again, Fido wants to get a 1. He probably wouldn’t get a counterattack though.
A {6} in either accuracy or damage is noticeably less explosive then a {6} with the main roll. It may have situational disadvantages, or it might act like a {5}.
This public service announcement has been brought to you by the Toady Monotheism Party; we now return to the regularly scheduled turn.
Digital –
| Digital copies Shoruke’s spell, and throws it at Dragooble.
| | | Direct hit! Dragooble is charred, and his armor is now burning.
Unharmed
+1 toughness for (4) turns.
Skills:
Dabbling Protective Mage – 1/4 xp
Dabbling Ice Mage – 3/4 xp
{healer} – 1/2 xp
Dabbling Earth mage- 0/4 xp
Dabbling Fire Mage – 1/4 xp
Spells known:
Shield - +1 toughness for 1D6+1(2-7) turns. Protective Magic.
Improved Freeze Orb – Freezes the target in place for 1-3 turns, or until broken. Ice Magic.
Cura – Restores 1-3 levels of health and/or bleeding (Bleeding takes precedence, and counts as a health level for the purposes of this spell) Healer
Melt Earth – -1 accuracy, Attempts to partially bury the target in the ground. Earth Magic
Thermic Explosion – Attempts to destroy one object, possibly damaging the holder. -2 to accuracy and damage if used on a living being. Fire Magic.
Incendia Praemium – -1 accuracy, 50% chance of lighting target on fire. Explosive.
Inventory
Staff - +1 to magic rolls, cracked
Leather armor
Dented Buckler - +1 to dodge rolls
Shoruke, Errol, Lear initiative: Lear, Errol, ShorukeLear –
| Lear tries very hard to shove Errol away, but only succeeds in heavily unbalancing himself and making Lear’s task easier.
| | | Lear’s armor continues to degrade, but the fire doesn’t spread.
Severely Wounded (-2 to rolls)
Skills:
Dabbling Swordsman - 0/4 xp
Dabbling brawler – 0/4 xp
Inventory
Broken Short Sword
!!XLeather armorX!!
xBucklerx - + 1 to dodge
Errol –
| Errol notices Shoruke starting to cast a spell, and grabs Lear to hurl him at Shoruke as hard as he can.
| Lear goes flying, straight towards Shoruke.
| | Lear hardly notices the pain caused by crashing headfirst into a squishy mage, but Shoruke is less fortunate.
| | Shoruke keeps his concentration, and Lear’s fire does not spread to him.
Wounded (-1 to rolls)
Skills:
Dirty Fighter – 2/6 xp (+1 to actions)
Dabbling flailman – 0/4 xp
{Improvised humanoid throwing weapons} – 1/2 xp
{thief} – 1/2 xp
Inventory
Flail - +1 to damage
!!xStudded Leather armorx!! - +1 to toughness
!!xKite Shieldx!!
Shoruke –
| Shoruke casts Incendia Praemium at Errol.
| | Despite Lear distracting him, Shoruke completes his spell, and hits Errol with an explosive blast.
| Errol’s catches on fire more then he was before!
|Slightly Wounded
No left arm.
Fire Resistant - +1 to toughness vs fire damage.
Skills:
{meditation} – 1/2 xp
Dabbling Lightning Mage- 1/4 xp
{speed} – 1/2 xp
Dabbling Earth Mage – 0/4 xp
Dabbling Fire Mage – 2/4 xp
{healer} – 1/2 xp
Spells known:
Lightning Bolt – -1 to accuracy and damage, ignores armor and shields. Lightning Magic
Melt Earth – -1 to accuracy Attempts to partially bury the target in the ground. Earth Magic.
Incendia Praemium – -1 accuracy, 50% chance of lighting target on fire. Explosive.
Regenerate Limb – Attempts to regrow any lost body part; can also stop bleeding.
Inventory
Staff - +1 to magic
Cloth robes
Healing herbs
Dragooble–
| Dragooble practices shooting his bow, and has two near misses on his target. (+2 xp)
| Dragooble’s burning armor ceases to burn.
| His burns also start healing up.
Slightly Wounded => Bruised(2)
Skills:
Dabbling Archer – 3/4 xp
Dabbling Thief – 0/4 xp
{Knife Fighter} – 1/2 xp
Inventory
Short Bow - +1 damage
24/30 arrows in quiver
Leather armor