Turn 17’s here. When I came up with these rules, I really wasn’t expecting so many people to keep regenerating and still be alive. I’ve also decided that any aimed attacks or thefts get a -1 to accuracy.
Dragooble–
| In one swift and powerful motion, Dragooble bends over, grabs his bow, nocks an arrow, aims, and fires a mighty shot at Digital.
| The bow withstands the excessive force without damage.
| The arrow would have crippled Digital if it was aimed even two inches higher, but it missed.
Unharmed.
Sore Throat (-1 to charisma rolls)
Skills:
Archer – 1/6 xp (+1 to actions)
Dabbling Thief – 0/4 xp
{Knife Fighter} – 1/2 xp
{persuader}
Inventory
Short Bow - +1 damage
20/30 arrows in quiver
Leather armor
Shoruke –
| Shoruke throws a small flame at Errol, who pinches the flame out.
Unharmed.
No left arm.
Fire Resistant - +1 to toughness vs fire damage.
Skills:
{meditation} – 1/2 xp
Dabbling Lightning Mage- 3/4 xp
{speed} – 1/2 xp
Dabbling Earth Mage – 2/4 xp
Dabbling Fire Mage – 2/4 xp
{healer} – 1/2 xp
Spells known:
Lightning Bolt – -1 to accuracy and damage, ignores armor and shields. Lightning Magic
Melt Earth – -1 to accuracy Attempts to partially bury the target in the ground. Earth Magic.
Incendia Praemium – -1 accuracy, 50% chance of lighting target on fire. Explosive.
Regenerate Limb – Attempts to regrow any lost body part; can also stop bleeding.
Inventory
Staff - +1 to magic
Cloth robes
Lear –
| Lear tries to take Dragooble’s bow, but Dragooble has a death grip on it, so Lear lets go.
|Wounded (-1 to rolls)
Skills:
Dabbling Swordsman - 0/4 xp
Dabbling brawler – 0/4 xp
Dabbling Thief – 0/4 xp
Inventory
Broken Short Sword
xBucklerx - + 1 to dodge
Errol –
| Errol points behind Shoruke and says “Look, a magical amulet!” When Shoruke turns and looks, Errol aims a bash at Shoruke’s staff.
| Unfortunatly, Shoruke jumped towards the rock that looks like an amulet to grab it, and
| Errol doesn’t notice in time. His momentum knocks him over.
| His flail stops burning when Errol lands on it though.
|Wounded (-1 to rolls)
Prone (-1 to dodge, -1 to actions requiring distance movement, may try to get up as a free action. If the roll fails, you remain on the ground.)
Skills:
Dirty Fighter – 2/6 xp (+1 to actions)
Dabbling flailman – 1/4 xp
Dabbling nonsensical linguist – 0/4 xp
{Improvised humanoid throwing weapons} – 1/2 xp
{thief} – 1/2 xp
Inventory
XFlail - +1 to damageX
XStudded Leather armorX - +1 to toughness
Digital –
| Digital tries to freeze Dragooble’s bow.
| He misses, and a patch of ice forms between them.
Unharmed
Skills:
Dabbling Protective Mage – 1/4 xp
Ice Mage – 0/6 xp (+1 to actions)
{healer} – 1/2 xp
Dabbling Earth mage- 0/4 xp
Fire Mage – 1/6 xp (+1 to actions)
{kinetic mage}
Spells known:
Shield - +1 toughness for 1D6+1(2-7) turns. Protective Magic.
Improved Freeze Orb – Freezes the target in place for 1-3 turns, or until broken. Ice Magic.
Cura – Restores 1-3 levels of health and/or bleeding (Bleeding takes precedence, and counts as a health level for the purposes of this spell) Healer
Melt Earth – -1 accuracy, Attempts to partially bury the target in the ground. Earth Magic
Thermic Explosion – Attempts to destroy one object, possibly damaging the holder. -2 to accuracy and damage if used on a living being. Fire Magic.
Incendia Praemium – -1 accuracy, 50% chance of lighting target on fire. Explosive.
Inventory
Staff - +1 to magic rolls, cracked
Leather armor
Dented Buckler - +1 to dodge rolls