Turn 14. How do you people do that with the regeneration rolls?
Poll: Should I keep the initiative system as it is now, or would it be better if it was back to the first person to post having initiative? Ignoring this a second time would make me sad.
Lear –
| Lear tries to sleep so it won’t hurt anymore, but the pain won’t let him sleep.
|Mortally Wounded (-3 to rolls)
Skills:
Dabbling Swordsman - 0/4 xp
Dabbling brawler – 0/4 xp
Inventory
Broken Short Sword
xBucklerx - + 1 to dodge
Initiative Roll:
Dragooble Digital Digital has initiatve.
Digital –
| Digital casts Incendia Praemium at Dragooble.
| Just as the spell is about to go off, he sees a scary looking bug between them, and kills that instead.
Unharmed
+1 toughness for (2) turns.
Skills:
Dabbling Protective Mage – 1/4 xp
Dabbling Ice Mage – 3/4 xp
{healer} – 1/2 xp
Dabbling Earth mage- 0/4 xp
Dabbling Fire Mage – 3/4 xp
{kinetic mage}
Spells known:
Shield - +1 toughness for 1D6+1(2-7) turns. Protective Magic.
Improved Freeze Orb – Freezes the target in place for 1-3 turns, or until broken. Ice Magic.
Cura – Restores 1-3 levels of health and/or bleeding (Bleeding takes precedence, and counts as a health level for the purposes of this spell) Healer
Melt Earth – -1 accuracy, Attempts to partially bury the target in the ground. Earth Magic
Thermic Explosion – Attempts to destroy one object, possibly damaging the holder. -2 to accuracy and damage if used on a living being. Fire Magic.
Incendia Praemium – -1 accuracy, 50% chance of lighting target on fire. Explosive.
Inventory
Staff - +1 to magic rolls, cracked
Leather armor
Dented Buckler - +1 to dodge rolls
Dragooble–
| Dragooble grabs an arrow, and tries to shoot Digital. He suddenly remembers that he dropped his bow, and his arrow falls towards his foot.
| It is bruised.
Bruised (2 turns remain)
Skills:
Archer – 0/6 xp (+1 to actions)
Dabbling Thief – 0/4 xp
{Knife Fighter} – 1/2 xp
Inventory
Short Bow - +1 damage
22/30 arrows in quiver
Leather armor
Initiative Roll:
Shoruke Errol Shoruke has initiatve.
Shoruke –
| Shoruke looks at Errol angrily, and sees a scary looking bug on his face. Thinking fast, he casts Incendia Praemium at Errol, before the bug can get away.
| | Shoruke is completely distracted, and hits himself instead of Errol or the bug.
| It was a weak fireball, and didn’t even singe Shoruke’s hair.
| In fact, Shoruke feels better after the refreshing warmth.
Bruised. (2 turns remain)
No left arm.
Fire Resistant - +1 to toughness vs fire damage.
Skills:
{meditation} – 1/2 xp
Dabbling Lightning Mage- 1/4 xp
{speed} – 1/2 xp
Dabbling Earth Mage – 2/4 xp
Dabbling Fire Mage – 2/4 xp
{healer} – 1/2 xp
Spells known:
Lightning Bolt – -1 to accuracy and damage, ignores armor and shields. Lightning Magic
Melt Earth – -1 to accuracy Attempts to partially bury the target in the ground. Earth Magic.
Incendia Praemium – -1 accuracy, 50% chance of lighting target on fire. Explosive.
Regenerate Limb – Attempts to regrow any lost body part; can also stop bleeding.
Inventory
Staff - +1 to magic
Cloth robes
Errol –
| Errol aims a weak overhead smash at Shoruke,
| which he dodges easily.
| Errol’s armor reignites.
| Errol’s wounds start to fade.
Bruised (2 turns remain)
Skills:
Dirty Fighter – 2/6 xp (+1 to actions)
Dabbling flailman – 1/4 xp
{Improvised humanoid throwing weapons} – 1/2 xp
{thief} – 1/2 xp
Inventory
Flail - +1 to damage
!!xStudded Leather armorx!! - +1 to toughness
!!XXKite ShieldXX!!
Healing herbs