apparently I posted this here and not in a message...
but I was testing out some raw changes after some tests comparing various types of chitin and leather armors...
well I applied that to cave crab and ironhide centipede
didn't really do what I had hoped
19:25
ironhide vs cave crab
(from 44 vs 44)
further update:
using dfhack's gui/gm-editor, I looked at the values in memory for both antman chitin vs ironhide chitin armor, as well as dog leather vs cow leather armor
dfhack.matinfo.decode(dfhack.gui.getSelectedItem()).material.strength
ironhide chitin armor
absorption: 100
bending: 60000
Shear: 115000
torsion: 60000
impact: 100000
tensile: 60000
compressive: 100000
fracture: 65000
shear: 130000
torsion: 65000
impact: 100000
tensile: 65000
compressive: 100000
strain_at_yield
bending: 100
shear: 100
torsion: 100
impact: 100
tensile: 100
compressive: 100
max_edge: 5000
antman chitin
absorption: 100
bending: 60000
Shear: 115000
torsion: 60000
impact: 100000
tensile: 60000
compressive: 100000
fracture: 65000
shear: 130000
torsion: 65000
impact: 100000
tensile: 65000
compressive: 100000
strain_at_yield
bending: 100
shear: 100
torsion: 100
impact: 100
tensile: 100
compressive: 100
max_edge: 5000
dog leather armor
absorption: 40
yield
bending: 10000
shear: 25000
torsion: 10000
impact: 10000
tensile: 10000
compressive: 10000
fracture
bending: 10000
shear: 25000
torsion: 10000
impact: 10000
tensile: 10000
compressive: 10000
strain_at_yield
bending: 50000
shear: 50000
torsion: 50000
impact: 50000
tensile: 50000
compressive: 50000
max_edge: 0
cow leather armor
absorption: 40
yield
bending: 10000
shear: 25000
torsion: 10000
impact: 10000
tensile: 10000
compressive: 10000
fracture
bending: 10000
shear: 25000
torsion: 10000
impact: 10000
tensile: 10000
compressive: 10000
strain_at_yield
bending: 50000
shear: 50000
torsion: 50000
impact: 50000
tensile: 50000
compressive: 50000
max_edge: 0
to do so
you highlight said armor with "k"
and then in dfhack (thanks to Putnam for the tip)
gui/gm-editor dfhack.matinfo.decode(dfhack.gui.getSelectedItem()).material.strength
In conclusion: I think it's safe to say that varying types of leather or chitin equal the same defensive value based on their material_template