Masterwork is a modpack, which probably adds to the confusion. You're looking for Thistleknot, I think.
Exactly. I didn't remember who made which one, and I had just been looking at the Masterwork Modpack before posting here, which had led to the confusion on my part..
Anyways, Meph (the other Meph- Civforge maker)- I was wondering when we might see an updated version of CivForge posted with the changes to the plant growth times or seasons and see cookability (forgive me if it's already included in the latest version posted here somehow). Also, I noticed a few other things that might need tweaking, going through the Raws, and from gameplay:
- Considering the number of new Tundra creatures added, you might want to tweak (increase) the population sizes of a few of the Vanilla creatures so they still show up in Tundra Biomes reasonably often. Particularly, the populations for Polar Bears are far too small- only 2-3 per Biome/Region (I'm not sure which the population size refers to- but either way it made collecting a breeding pair extremely difficult *without* all the new creatures- and near-impossible with them). With all the new creatures added, and their much larger population sizes (relatively speaking) you almost never see Polar Bears because of all the Wooly Rhinoceros herds roaming the Tundra and whatnot...
- The material values for Ironhide Centipede Chitin need a tiny bit of tweaking. They don't seem to be working properly, and I find I can easily buy it from the Dwarven Caravan for usually about the same price as most other types of leather (the raws seem to indicate it should cost somewhere between 5 and 10 times as much as standard leather- I saw multiple value multipliers listed, and I'm not sure which was meant to apply). IT currnetly costs less than jaguar leather, for instance. I say this needs fixing even though I rather enjoy my bins upon bins full of cheap uber-leather.
- Manuscript Crates seem to be usable as blocks for most purposes. I'm not sure if this was intended, but I can build Roads, Bridges, Walls, and even Wells from what should be nothing more than a pile of paper or parchment! Then again, considering how Ash and Soap bars can both be used for all these same purposes as well, maybe it really isn't so out-of-the-ordinary for Dwarf Fortress...
- Finally, there doesn't seem to be any way to restrict the new Alchemical economic stones from being used to make pots, grates, doors, and whatever else I choose to make out of stone... I was examining the changelogs, and it seems like in a previous version you had it working correctly so that these stones would show up in the Economic Stones screen, but now, the only way I seem to have to stop all my Stibnite and Saltpeter from being used to make common pots and doors instead of being reserved for their intended Alchemical purposes, is to just order/make more of them! That's rather annoying when I end up with 50 +Saltpeter Doors+ instead of having Saltpeter reserves for my budding Mithril production industry! It is even more annoying when I chose to build my fortress in a Tundra, and have to IMPORT all my Saltpeter, as I have no readily available sources of Saltpeter- it is neither found locally in the stone layers, nor does the biome support any surface trees which I could use to fuel Saltpeter Beds!!!
(Thankfully, the new Ore-stones work properly with the Economic Stones screen... At least Dwarves don't make 42 *Large Truesilver Pots* out of all my Truesilver ore...)
EDIT: If they did, at least it would make my Truesilver-liking Weaponsmith very, very happy...