Turn 10. Sorry for the delay. I find it amusing that most/all of the forum game GMs on this forum seem to be procrastinators.
Warboss Orgs Boyz
| Warboss Orgz boyz create betta Choppas.
Economy 4
Technology 3
Military 3 + 1.5 = 4.5(ACT)
Population 4.6 + 0.2(MRL) = 4.8
Infrastructure = 4
Morale 4 + 2(ACT, Temp, lasts 1 more turn) = 6
Frelocks Raiders of Rodinia
| The Rodinians celebrate their anachronistic fleet. They drink a vast amount of liquor. After realizing that theyll have massive hangovers soon if they dont stop drinking, their government suggests drink some more to ensure that they wont feel the hangovers. The plan is well-received.
Economy = 4
Technology 4
Military 3.5 + 0.1(Rounding) = 3.6
Population 3.3 + 0.2(MRL) = 3.5
Infrastructure 4
Morale 6 + 3(-1/turn for 3 more turns) = 9
R1cks Basinians
| The disgruntled wizards leave.
Economy 3.6 + 0.1(Rounding) 2(Split) = 1.7
Technology 2
Military 2 1(Split) = 1
Population 3.1 - 0.1(MRL) 1(Split) = 2
Infrastructure 4
Morale 6 + 1(INF) = 7
Shorukes Starforgers
| Annoyed at being thrown out like unwanted wizards, the Starforgers begin working on improving their infrastructure.
Economy- 2
Tech- 2
Military- 1
Pop- 1
Infastructure 0 + 1(ACT) = 1
Morale 2 + 1(Return to normalcy) 1(INF) = 2
Strife26s Zefies -
| The Zefie diplomatic warriors approach the Orks with the intention of allying them. After several skirmishes, an alliance is forged. The Zefies and Orks have a good time together. After a few hours, the Zefies withdraw from the bloody battlefield where the alliance was forged, and return home. Their citizens are delighted.
Economy 3
Technology 3
Military 5.6 + 0.1(Rounding) = 5.7
Population 3.2 + 0.1(MRL) = 3.3
Infrastructure 4
Morale 6 +2(TEMP, expires at 1/turn) = 8
Shades Zaniah
| The Zaniah construct a new village for their growing population to live in.
Economy 3.8 + 0.1(Rounding) = 3.9
Technology 3
Military 3.7 + 0.1(Rounding) = 3.8
Population 3.6 + 0.5(MRL) = 4.1
Infrastructure 3.8 + 0.1(Rounding) + 1.5(ACT) = 5.4
Morale 5 - 1(Next turn only) + 1(INF) = 5
Navians Bronze Colossi
| The colossi advance their knowledge of metallurgy. They learn that by combining their fingernail clippings with standard bronze, they get a super-shiny, super-flexible bronze alloy. They creatively name it Colossi Bronze.
Economy 3
Technology 2 + 1(ACT) = 3
Military 2
Population 2.6 + 0.2(MRL) = 2.8
Infrastructure 4.6 + 0.1(Rounding) = 4.7
Morale 6 + 2(temp, -1/turn for 2 more turns) = 8
The Dead
| You somehow manage to build a state-of-the-art forge in a matter of days. You then spend time learning the basics of how to enchant standard equipment with runes. (Basics learned; possible to succeed without a 5.)
An Ork Choppa, a buckler, and studded leather armor
Unharmed. Painted Green.
Novice Rune CrafterHeretics of The Void The Arch-Lich Krvnt casts a massive spell, and The Heretic civilization vanishes completely. Where have they gone?
Random Event!
| GM hit with a bout of procrastination.