Now there's a hard mental image to generate. A skeletal invertebrate? What would that even look like?
The two red glowing eyes that skeletons always seem to get in modern media.
Except just rolling around on the floor being non-threatening.
And yay for island worlds! I had created an island map with the ingame editor, but all the surrounding ocean always ended up being good aligned. Which made it less awesome. It was funny having merfolk spawn on the beach section of the map edge and immediately airdrown though. I'm sure the goblins appreciated how expensive those merfolk bone bolts sticking out of their necks were.
They turn into one long ribcage like a snake because the necromancer doesn't understand slug anatomy.
Making towns about the same distance apart makes sense to me. For instance, most of the small towns around where I live are all about seven miles apart or so, supposedly because when they were built that's how far a horse could carry milk before it spoiled.
Wouldn't it make more sense to ride a cow to the other town, and then milk it there? Be fresher that way.
That would neither be on a milkmaids path from the bedroom to the kitchen nor to the stable where the cows are at.
*Love to Toady*
For the worldgen option to have water allround.
It is just short of an actual cylindrical (or toroid?) world, but it will do.
It's easier to fudge distance over water so we don't need to act like the sides are really square anymore- If you want the world to be a sphere a bunch of the tiles could just be the same location that the mapmaker drew multiple times to fill in the square.
Yea, sometimes they will path through 3 or 4 depth water if they absolutely have to, but attempting to haul stuff from sloshing 3/7 4/7 water will generally result in cancellations.
Edit: What CrimsonEon said as well.
I had to place a narrow path that they would clog up so the second pass of the pathfinding algorithm would send my soldiers swimming along.
yes you can do island forts. the problem is to find a island that is small enough to fit into a local map.
Not a problem. ;-)
Plus, according to the most recent devlog, the new version will allow for the entire world to be an island. Simply gen a smaller/pocket world as an island, and presto! You have the perfect island fort, as you can control all the other cool features as well.
You can't have a fort that goes over multiple region tiles. Pocket still has a lot of region tiles. If you could gen a 1x1 with all water edges and a lot of erosion you might be able to guarantee the land fitting in an embark.
It's probably buried there, somewhere amongst the discussion of the arbitrary nature of the actual pages of posts, polite comments that pointless points add nothing to the discussion, and some very interesting de-rails that whilst adding nothing to the discussion throw up some very interesting further discussions that people didn't know they wanted to have.
But posting for postings sake?
I'm not sure that it is generally appreciated, all it does is deflect away from genuinely interesting posts within this thread.
I'd almost be for just throwing a few hundred empty posts into the thread just to hit that number so they couldn't talk about it anymore.
As I said before, there is nothing wrong with some off-topic chatter. In a thread this size, that's almost inevitable. But deliberate spam is another story.
Reaching 1000 pages would never have been a possibility without the dedication and tireless efforts of those complaining about it.
One of the many reasons I only complain in posts containing a bunch of other quotes. In a way I'm doing the minimum to push the thread length up~