>>>>> NEW VERSION <<<<< <- THIS IS A WEB LINK
Here comes a version of an ultimate mod which I am making.
New 40d13 version is up! Now you can zoom in/out with a mousewheel and have other fancy things. However note the text below:NB! Because of a glitch in 40d13 currently the "enter location" for adv. mode key is "space"This version features combined Isenhertz and DwarfLetter (by LordZorintrhox) tilesets.
A quick preview of some of creature/race tiles from this mod:
NB! New B2 version comes pre-packed, so you can play it without an original install. Just unpack it and play!Others' content:
1) there's a Metalax's Uncut/Deblock mod included to allow you to buy gems/blocks from caravans and
uncut them into rough gems/stone to use for moods.
2) there's Chariot's Angler mod included which adds a
big variety of fish.
Let's start with it.
0) Adventure-mode friendliness.Every race is playable in adventure mode for you to test.
1) Ethnically diverse humans.The humans have various
biome-dependant subraces, each with unique style and language.
For now there're 3 subraces:
1) humans: europeoid type humans which resemble medieval westerners
2) nippons: chinese+japanese type tropical/warm climate humans with yellowish skin, different eyeshape and eastern weaponry (a subrace which tries to "combine" chinese and japanese race).
3) norse: a race without plate armor (but with studded leather armor to compensate it) and partially unique weaponry. They are more resistant to cold and live in tundra and taiga (and sometimes even on glacier edge).
I haven't made an unique language for eastern people yet but I'm working on it.
Then I'll start to work on islanders (people who live on oceanshore).
A List of non-standard items for new subraces:"westerners"weaponsfeather staff
lance
battle staff
armor"nippons"weaponskatana (long sword)
naginata (glaive)
wakidzasi (short sword)
odachi (great sword)
tanto (large dagger)
yumi (longbow)
yari (spear)
masakari (axe)
tekko (hand-to-hand, not sure if it appears in the game at all)
bo (staff)
chigiriki (flail)
kanabo (large 2h mace)
otsuchi (large maul)
armorlamellar armor
tabi - socks
zori - shoes
geta - sandals
kimono - robe
hachimaki - band
kasa - flat brimmed hat
obi - sash
"norse"WeaponsIce axe - instead of pick
Seax - large dagger
Longax - long seax, sword
Bearded axe
Huscarl's axe
Runesword
Lance
Kite shield
ArmorWooly socks
Horned helm
Studded leather armor
Kite shield
"ahrabim" (*graphics set by Beefmo!)
Weapons:
Sabre
yataghan
acinaces
khopesh
snake whip
war bow
composite bow
barbed arrows
Tabar Zin
jambia
double-bladed dagger
"elves" use unique-named weapons, armor and items too.
2) "Koboldly kobolds".The kobolds wear different insect-related stuff, spit bugs and use parts of giant scorpions, bugs and spiders to beat their enemies. As they should.
3)More creatures.There're ghosts and banshee in evil areas, mummies in desert and giant ice scorpions, snow trolls and mammoths in tundra and on glacier.
More than 30 of new creatures of various types with customized body structure, biomes and attacks.
4) Dwarven items.Dwarves should be able to forge more sturdy and reliable weapons, thus I gave them unique equipment (runic and "dwarven" weapons and more sturdy armor) which other races cannot use or make anyway. Also there're two weapons which utilize COLD and HEAT damage (runic swords) which are just to test are they viable for most df players. If there'll be rants I can remove them or make them optional.
WeaponsHammer pick
Keg hammer
Runesword
Awl pike
Brandistock
Bearded mace
Spiked mace
Dwarven crossbow
Runic sword of fire (for test)
Runis sword of frost (for test)
Hammer of pain (for test)
Armourdwarven plate armour
dwarven coat of mail
dwarven chausses
dwarven tassets
dwarven three-quarter plate
winged helm
horned helm
battle helmet
5)Goblin itemss.Goblins have unique equipment which replaces vanilla swords, armors and stuff.
6) More skulking filth!A bit more of skulking races which consist of already avaliable creatures. I.e. "outlaw" humans and lizardmen for swamps, I used the same graphics and almost the same creatures but I will give them unique equipment later.
Warning: there're some new creatures which are mainly different kinds of creatures which are already present: i.e. jungle imps, frost imps, drakes, wild dogs, a few undead (liches, vampires, ghouls); and there're a few of "quest" creatures for playtesting which drop special itemcorpse (head of ...) which should be nice to sell. For now the quest part of DF is not developed so I tried to work in this direction too.
I have a big list of creatures but they don't have graphics yet, so they'll appear in the next release.
Most of common creatures use Sphr's graphic tileset and I've painted a few of missing ones and mine.