Oh well, I haven't started anime and racial discussion so I'm gonna skip it.
Just a few answers.
I liked back when men were men and didn't use far fetched size 10 swords.
http://en.wikipedia.org/wiki/OdachiRitual swords > 2m. And THOSE guys were Men (at least in comparison to us petty modern humans).
I think the oriental culture is horridly cliched and over-used.
I didn't try to use cliches. I used some wikipedia and old samurai film weaponry and clothes, nothing more.
Also it's just a small part of oriental culture involved. If everything goes well I'm gonna adapt my old arabian character set to this and make some "desert people" as well.
Deon, you've made these yourself?
As I wrote in the 1st post I highly love Sphr set and almost everything which is standard here is from him. However I modified his humans to get oriental ones (I could do them from scratch but it would take more time and also I wanted humans to look similar despite of their race); also I've made kobolds, goblins and a few of added/missing creatures (like giant desert scorpion and wild dog etc.) myself.
All I would recommend would be a Mayan-style race. An actual use for blowdart users.
I want to stick lizardmen in this niche. At least the most common "lizardman" is based of aztecs or mayans actually.
do you want feedback of bugs or just general comments?
I have enough general comments, thank you
. Also I'm pretty sure there're no bugs, at least a few playtests and empty errorlog.txt show no bugs so far. I want your feedback and ideas which may help in further development.
The main issue may be with humans+humans trading in the same season etc. Maybe I will have to assign different seasons to them. And nords could be able to send caravans in winter.
I plan to integrate Martial Arts mod in it later if Sean doesn't mind because he hasn't updated for a while and there's a lot of work.
P.S. I've just realised that I forgot to add undead graphics for lich, vampire and ghoul. Oh well, I plan an update with more diverse items/clothing so I'll add it there.