Well, this is a promising run.
I just killed the Royal jelly with a rod of ignition. Those sure are fun!
I have three runes, and have cleared lair, all three lair branches, orc and elf, and vaults to 4.
I am considering going on down to vaults:5 next, though my last character died there, and this one will almost certainly attract a lot of attention. But I think he may be up to the task, if I am careful. What do you guys think?
I have found exactly one headgear in the entire dungeon: the hat I am wearing. Can you believe that? Seriously, ctrl + f + 'helmet' yields no results.
Dungeon Crawl Stone Soup version 0.17.0 (tiles) character file.
284 the Cardsharp (Demonspawn Fighter) Turns: 88065, Time: 09:27:45
Health: 175/175 AC: 47 Str: 21 XL: 22 Next: 13%
Magic: 44/44 EV: 16 Int: 12 God: Nemelex Xobeh [*****.]
Gold: 4858 SH: 19 Dex: 22 Spells: 0 memorised, 21 levels left
rFire + . . SeeInvis + k - +8 long sword (flame)
rCold + . . Clarity + X - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr}
rNeg + . . SustAt . c - +5 shield
rPois + Gourm . M - +1 hat {SInv}
rElec + Spirit . A - +2 cloak {rPois}
rCorr + Warding . (gloves unavailable)
rMut . NoTele + j - +2 pair of boots {run}
MR +++++ NoCast + B - amulet of the Four Winds {Clar rN+ MR+++}
Stlth .......... y - ring "Jattoal" {MP+9 Str+2 Dex+4}
b - ring of the Philosopher {rElec rC+ SInv}
@: quick, almost entirely resistant to hostile enchantments, extremely
unstealthy
A: claws 3, iridescent scales 3, demonic guardian 2, fire resistance 1, foul
stench 1, rot immunity
a: Triple Draw, Deal Four, Stack Five, Renounce Religion
}: 3/15 runes: decaying, serpentine, slimy
You are on level 1 of the Lair of Beasts.
You worship Nemelex Xobeh.
Nemelex Xobeh is extremely pleased with you.
You are very full.
You have visited 9 branches of the dungeon, and seen 49 of its levels.
You have also visited: Labyrinth, Bailey and Ice Cave.
You have collected 5313 gold pieces.
You have spent 359 gold pieces at shops.
Inventory:
Hand Weapons
k - a +8 long sword of flaming (weapon)
Armour
c - a +5 shield (worn)
j - a +2 pair of boots of running (worn)
A - a +2 cloak of poison resistance (worn)
M - a +1 hat of see invisible (worn)
X - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr}
(You found it on level 6 of the Lair of Beasts)
It insulates you from electricity.
It affects your resistance to hostile enchantments.
It prevents spellcasting.
It prevents most forms of teleportation.
It protects you from acid and corrosion.
Rods
w - a +4 rod of inaccuracy (11/11)
(You found it on level 8 of the Lair of Beasts)
O - a +6 rod of ignition (14/14)
(You found it in a labyrinth)
Q - a +4 rod of destruction (12/12)
(You found it in a labyrinth)
Jewellery
b - the ring of the Philosopher (left claw) {rElec rC+ SInv}
(You found it on level 3 of the Elven Halls)
[ring of protection from cold]
It protects you from cold.
It insulates you from electricity.
It lets you see invisible.
t - an uncursed ring of positive energy
y - the ring "Jattoal" (right claw) {MP+9 Str+2 Dex+4}
(You took it off a deep elf demonologist on level 3 of the Elven Halls)
[ring of magical power]
It affects your strength (+2).
It affects your dexterity (+4).
It affects your magic capacity (+9).
z - a +6 ring of evasion
B - the amulet of the Four Winds (around neck) {Clar rN+ MR+++}
(You found it in a labyrinth)
[amulet of clarity]
It provides mental clarity.
It protects you from negative energy.
It affects your resistance to hostile enchantments.
C - an uncursed amulet of resist mutation
S - the amulet of Cekugob {Ward -Tele rElec rPois rN++ AC+1 EV+1}
(You found it on level 6 of the Pits of Slime)
[amulet of warding]
It may prevent the melee attacks of summoned creatures.
It affects your AC (+1).
It affects your evasion (+1).
It insulates you from electricity.
It protects you from poison.
It greatly protects you from negative energy.
It prevents most forms of teleportation.
Wands
d - a wand of hasting (5)
n - a wand of digging (9)
F - a wand of draining
K - a wand of cold (4)
Scrolls
f - 6 scrolls of magic mapping
l - 11 scrolls of remove curse
p - a scroll of fog
D - 6 scrolls of fear
Potions
r - 2 potions of cancellation
u - 2 potions of haste
I - 2 potions of agility
U - 4 potions of curing
Y - a potion of resistance
Miscellaneous
a - a lamp of fire
h - an ornate deck of escape {the Elixir, left: 4}
o - an ornate deck of escape {Warpwright, left: 2}
q - a plain deck of defence {drawn: 3}
v - a fan of gales
x - an ornate deck of destruction
G - a plain deck of summoning {drawn: 2}
H - a stone of tremors (inert)
J - an ornate deck of war
L - an ornate deck of changes {Wild Magic, left: 5}
N - a phial of floods
P - an ornate deck of destruction
T - an ornate deck of war
V - a disc of storms
W - a box of beasts
Comestibles
e - 10 bread rations
Skills:
+ Level 15.2 Fighting
Level 12.6(15.5) Short Blades
- Level 15.0(16.6) Long Blades
+ Level 14.2 Armour
- Level 12.7 Dodging
+ Level 14.2 Shields
+ Level 18.5 Evocations
Innate Abilities, Weirdness & Mutations
You have claws for hands.
You are completely covered in iridescent scales (AC +8).
A demonic guardian rushes to your aid.
Your flesh is heat resistant.
You may emit foul miasma when damaged in melee.
You are immune to rotting.
2128 creatures vanquished.
Grand Total: 2507 creatures vanquished