Dungeon Crawl Stone Soup version 0.14.1 (tiles) character file.
1486004 Demos the Slayer (level 27, 231/231 (233) HPs)
Began as a Formicid Earth Elementalist on May 7, 2014.
Was the Champion of Cheibriados.
Escaped with the Orb
... and 3 runes on May 12, 2014!
The game lasted 21:07:51 (87379 turns).
Demos the Slayer (Formicid Earth Elementalist) Turns: 87379, Time: 21:07:51
HP 231/231 (233) AC 35 Str 31 XL: 27
MP 42/43 EV 25 Int 38 God: Cheibriados [******]
Gold 1588 SH 46 Dex 22 Spells: 15 memorised, 0 levels left
rFire + + + SeeInvis + C - +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5}
rCold + + . Clarity + A - +5 fire dragon armour
rNeg . . . Conserve . o - +0 large shield
rPois + rCorr . (helmet unavailable)
rElec + rRot . L - +2 cloak {+Inv}
SustAb + . Spirit . z - +0 pair of gloves
rMut . Warding . F - +0 pair of boots
Saprov . . . Stasis + J - amulet of clarity
MR ++++. D - +6,+5 ring of slaying
b - ring of sustain abilities
@: deflect missiles, regenerating, stone skin, slightly contaminated, glowing,
very slow, incredibly resistant to hostile enchantments, very unstealthy
A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3,
blurry vision 1, breathe flames 1, clumsy 2, deterioration 1, dopey 1, fast
metabolism 1, spit poison 2
a: Dig, Shaft Self, Spit Poison, Bend Time, Temporal Distortion, Slouch, Step
From Time, Renounce Religion, Breathe Fire, Evoke Invisibility
0: Orb of Zot
}: 3/15 runes: barnacled, silver, gossamer
You escaped.
You worshipped Cheibriados.
Cheibriados was exalted by your worship.
You were full.
You visited 9 branches of the dungeon, and saw 53 of its levels.
You visited the Abyss 1 time.
You also visited: Wizlab.
You collected 8184 gold pieces.
You spent 6596 gold pieces at shops.
Inventory:
Hand weapons
g - the +9,+9 Staff of Wucad Mu
(You bought it in a shop on level 4 of the Dungeon)
C - the +3,+3 Elemental Staff (weapon) {rElec rF++ rC++ MR++ AC+5}
(You found it on level 3 of the Depths)
It affects your AC (+5).
It greatly protects you from fire.
It greatly protects you from cold.
It insulates you from electricity.
It affects your resistance to hostile enchantments.
R - the +3 blowgun of the Tiger {evade, +Inv Int+2}
(You took it off a mermaid on level 5 of the Shoals)
It affects your evasion (+5 to EV).
It affects your intelligence (+2).
It lets you turn invisible.
Missiles
E - 20 darts of dispersal (quivered)
N - 7 curare-tipped needles
Armour
o - a +0 large shield (worn)
z - a +0 pair of gloves (worn)
A - a +5 fire dragon armour (worn)
F - a +0 pair of boots (worn)
L - a +2 cloak of darkness (worn)
Magical devices
m - a wand of frost (9)
t - a wand of magic darts (10)
y - a wand of fire (5)
Q - a wand of invisibility (3)
W - a wand of digging (13)
Comestibles
a - 5 bread rations
n - 2 pieces of ambrosia
x - 2 royal jellies
Scrolls
p - 2 scrolls of magic mapping
G - 3 scrolls of recharging
I - 2 scrolls of holy word
M - 2 scrolls of fear
T - a scroll of summoning
Jewellery
b - a ring of sustain abilities (left hand)
d - the ring "Rohuodabb" {Fire rPois Str+2}
(You bought it in a shop on level 4 of the Orcish Mines)
[ring of fire]
It affects your strength (+2).
It protects you from poison.
e - the ring of the Traitor {MR+ Dex+1}
(You found it on level 5 of the Vaults)
[ring of protection from magic]
It affects your dexterity (+1).
f - the amulet of the Air {Inacc +Fly rElec EV+5 RMsl}
(You bought it in a shop on level 4 of the Orcish Mines)
[amulet of inaccuracy]
It affects your evasion (+5).
It insulates you from electricity.
It lets you fly.
It protects you from missiles.
h - an uncursed ring of wizardry
l - an uncursed amulet of resist corrosion
r - an uncursed ring of regeneration
v - an uncursed ring of protection from cold
D - a +6,+5 ring of slaying (right hand)
J - an amulet of clarity (around neck)
Z - an uncursed amulet of warding
Potions
K - a potion of restore abilities
V - a potion of magic
Magical staves
P - an uncursed staff of earth
Miscellaneous
s - a phial of floods (inert)
w - a legendary deck of war {Foxfire}
Y - a lamp of fire (inert)
Rods
q - a +2 rod of clouds (15/15)
(You bought it in a shop on level 4 of the Dungeon)
u - a +0 lightning rod (9/9)
(You bought it in a shop on level 4 of the Dungeon)
Skills:
+ Level 22.8 Fighting
- Level 12.0 Staves
+ Level 14.6 Armour
+ Level 15.8 Dodging
- Level 13.8 Stealth
- Level 15.0 Shields
- Level 14.0 Spellcasting
- Level 10.5 Conjurations
- Level 12.0 Charms
- Level 6.2 Summonings
- Level 6.0 Necromancy
- Level 1.1 Translocations
- Level 1.1 Transmutations
+ Level 15.6 Earth Magic
- Level 14.0 Invocations
- Level 15.3 Evocations
You couldn't memorise any spells.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Orb of Destruction Conj #######... 17% 7 ####...
b - Passwall Trmt/Erth ######.... 1% 3 None
c - Stone Arrow Conj/Erth ###### 1% 3 None
d - Leda's Liquefaction Hex/Erth ######.... 1% 4 None
e - Dispel Undead Necr ######.. 3% 5 None
g - Regeneration Chrm/Necr #######... 1% 3 None
h - Iron Shot Conj/Erth #######... 1% 6 #......
i - Shadow Creatures Summ N/A 3% 5 None
j - Flight Chrm/Air ######.... 1% 3 None
k - Animate Skeleton Necr N/A 1% 1 None
l - Apportation Tloc #####..... 1% 1 None
m - Sublimation of Blood Necr ######.... 1% 2 None
n - Stoneskin Trmt/Erth ######.... 1% 2 None
o - Abjuration Summ ######.... 1% 3 None
p - Deflect Missiles Chrm/Air ######.... 21% 6 #......
Formicid is an interesting species. Permastasis is annoying, but immunity to slow and paralysis is nice. Shaft Self is okay, if you use it before getting into a dangerous situation. I only used it a few times, as I rarely found myself in trouble. Temporal Distortion is great. I thought it was a "blink others closer" type ability from the description. It's actually a mini Step from Time. It lasts long enough for harmful clouds/summons to disappear, and for orbs of destruction to harmlessly crash into walls.
The spider nest was laughably easy, due to my wand of invisibility. Only two enemies in there have see invisible. Oddly, ghost moths can't see invisible despite being invisible. The rest of the game was uneventful, except the Orb run. Fleeing from pan lords and fiends required using Step from Time a couple of times.