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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1667568 times)

Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11880 on: May 13, 2014, 07:14:48 am »

running a Demonspawn Abyssal Knight, so far i'm doing good, currently trying to clear Lair.

So far the identify = only 1 item does not have yet given my character problem, but in the same time i didn't have many potion types, i guess running into a couple of frost-based monsters/casters destroying my potions with cold spells certainly helped in lowering the amount of potion type i had to identify :/

Those komodo dragons are still extremely annoying and strong (, so it's always a real delight in making one explode with a few wand of disintegration hits



So far i found some nice rings to help my damage output :
Code: [Select]
H - a +0,+6 ring of slaying (left hand)
 M - the ring of Hizoo (right hand) {rF++ Acc+4 Dam+4 SInv}
   (You took it off an orc priest on level 6 of the Dungeon)   
   
   [ring of slaying]
   It affects your accuracy (+4).
   It affects your damage-dealing abilities (+4).
   It greatly protects you from fire.
   It enhances your eyesight.
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11881 on: May 13, 2014, 07:29:43 am »

Ha ! the anti-Robsoie Crawl trolling code effect just triggered !

After having lost many potions to cold spells things, while clearing Lair i got to level 13 and gained a new demonspawn mutation



You got to be kidding me :D

edit : oh my bad, it looks like the trunk version i downloaded isn't up to date apparently as i just identified several scrolls in a row with only an identify scroll.
Checking the date on the website, it appears it's from late february, looks like trunk builds are still broken
« Last Edit: May 13, 2014, 08:03:59 am by Robsoie »
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tompliss

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11882 on: May 13, 2014, 08:38:04 am »

The "1 scroll to ID 1 item" comes from the fact that now, Wands always ID when you use them (even if you evoke a wand of confusion on a wall), and that rings always ID when you put them on (even a ring of protection from cold when you're not getting hit by cold damage).
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11883 on: May 13, 2014, 10:21:25 am »

Now ghouls can't use weapons? Yred didn't really need a nerf - or at least, if he did, it wasn't that one.
The intent isn't really to "nerf" Yred (particularly considering how little difference this change makes to his power level) so much as to make the permanent ally gods less annoying to use.  Trying to get them to swap weapons can be pretty miserable.

Scrolls of brand weapon can't affix brands? So now it's stockpiling them until you get your weapon of choice and spamming them until it turns to the brand you like, I guess?
It means you aren't encouraged to cast your brand spell before you read an unidentified scroll every time.

And why remove item destruction from melee attacks? It was fine as it was, I thought. We were hardly at ADOM levels of item destruction. With Repel/Deflect missiles still unnerfed, no one's going to be losing anything except to the occasional fireball or cloud now.
Item destruction is mostly more of an annoyance than an actual tactical consideration is why.

Jewellery always IDing, Komodo dragons losing something that made them stand out a bit from the thrum of near-identical monsters in Lair and (to a lesser extent) Swamp... the whole thing seems a bit disappointing, excepting the Ozocubu's change.
If you think about it there was actually very little reason to ID non-artifact jewelry - you could generally find out what it does if you just spend the time ring-swapping in front of adders or whatever.  There was also basically no reason to ever wear-ID artifact jewelry, because you didn't even get to find out all its properties when you did.  This change means there's at least some choice when it comes to artifacts (you can put it on and risk contamination in exchange for finding out what it is without an ID scroll).

Sickness was pretty annoying because it forces you to wait for ages without making that much tactical difference in most cases.  It would probably be better to just give them poison.
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11884 on: May 14, 2014, 06:59:17 am »

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tompliss

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11885 on: May 14, 2014, 09:10:14 am »

yay for god testing ! :D

I really love the Cloud god, for sprints. He's really nice, and even with low invocation (2 for first power, 10 for last), get really low failure risks, high accuracy abilities. They're a bit random but feel at least a bit irresistible (the lava one works agaisnt fire giants and dragons, at least) so they're OK to use even in bad situations. I'll always remember when I had a lava pond created jsut in front of a yaktaur pack when I was a Melee ogre with no mana left, on the other hand  :-°
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Dr Feelgood

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11886 on: May 14, 2014, 06:45:12 pm »

I haven't played Dungeon Sprint in awhile, so I decided to try a few maps.

Zigsprint:

Code: [Select]
Dungeon Sprint DCSS version 0.14.1 (tiles) character file.

482337 Demos the Conqueror (level 19, 151/151 HPs)
             Began as a Gargoyle Fighter on May 13, 2014.
             Was the Champion of Makhleb.
             Escaped with the Orb!
             The game lasted 00:53:20 (2049 turns).

Demos the Conqueror (Gargoyle Fighter)              Turns: 2049, Time: 00:53:20

HP 151/151       AC 67     Str 28      XL: 19   Next: 80%
MP  31/31        EV 15     Int 11      God: Makhleb [******]
Gold 0           SH 66     Dex 13      Spells:  0 memorised, 18 levels left

rFire  + . .     SeeInvis +     C - +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse}
rCold  . . .     Clarity  +     y - +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+}
rNeg   + + .     Conserve +     B - +27 shield of the gong {rElec rN+ MR+ EV-5}
rPois  +         rCorr    +     c - +2 helmet {SInv}
rElec  +         rRot     +     M - +2 cloak {MR+}
SustAb . .       Spirit   .     Y - +2 pair of gloves {Dex+3}
rMut   .         Warding  .     E - +2 pair of boots {+Jump}
Saprov . . .     NoTele   +     q - amulet "Wiatesta" {Clar rElec Acc+6}
MR     ++++.     NoCast   +     a - ring "Maered Lause" {Dex+2 Dam+7}
                                R - ring of Taineuma {rF+ Dam+2}

@: flying, very slightly contaminated, incredibly resistant to hostile
enchantments, extremely unstealthy
A: able to fly continuously, large and strong wings, clumsy 1, life protection
1, electricity resistance, unbreathing, petrification resistance, AC +13
a: Stop Flying, Minor Destruction, Lesser Servant of Makhleb, Major Destruction,
Greater Servant of Makhleb, Renounce Religion, Evoke Jump Attack
0: Orb of Zot


You escaped.
You worshipped Makhleb.
Makhleb was exalted by your worship.
You were very full.

You visited 1 branch
Inventory:

Hand weapons
 b - the cursed +12 blowgun of Forgiveness {speed, Int+2 Stlth}
   (You found it in the Dungeon)   
   
   Attacks with this weapon are significantly faster.
   
   It affects your intelligence (+2).
   It makes you more stealthy.
   It has a curse placed upon it.
 C - the +12,+15 obsidian axe (weapon) {chop, +Fly Str+3 SInv Curse}
   (You found it in the Dungeon)   
   
   It inflicts extra damage upon your enemies.
   
   It affects your strength (+3).
   It enhances your eyesight.
   It lets you fly.
   It may recurse itself when equipped.
Armour
 c - a +2 helmet of see invisible (worn)
 y - the +15 Maxwell's patent armour (worn) {rCorr, Cons, -Cast -Tele MR+}
   (You found it in the Dungeon)   
   
   It affects your resistance to hostile enchantments.
   It prevents spellcasting.
   It prevents most forms of teleportation.
 B - the +27 shield of the gong (worn) {rElec rN+ MR+ EV-5}
   (You found it in the Dungeon)   
   
   It affects your evasion (-5).
   It insulates you from electricity.
   It protects you from negative energy.
   It affects your resistance to hostile enchantments.
 E - a +2 pair of boots of jumping (worn)
 M - a +2 cloak of magic resistance (worn)
 Y - a +2 pair of gloves of dexterity (worn)
Magical devices
 G - a wand of disintegration (6)
 H - a wand of fire (5)
 I - a wand of cold (5)
 J - a wand of draining (4)
 T - a wand of heal wounds (9)
 V - a wand of heal wounds (5)
Comestibles
 d - 5 bread rations
 z - 42 strawberries
 A - 4 meat rations
Scrolls
 k - 4 scrolls of blinking
 m - 3 scrolls of enchant armour
 r - 4 scrolls of amnesia
 t - 2 scrolls of fog
 u - a scroll of holy word
 v - 5 scrolls of identify
 w - 3 scrolls of remove curse
 x - a scroll of fear
Jewellery
 a - the ring "Maered Lause" (right hand) {Dex+2 Dam+7}
   (You found it in the Dungeon)   
   
   [ring of slaying]
   It affects your damage with ranged weapons and melee attacks (+7).
   It affects your dexterity (+2).
 g - the ring "Chi Mofo" {rF++ EV+2}
   (You found it in the Dungeon)   
   
   [ring of evasion]
   It affects your evasion (+2).
   It greatly protects you from fire.
 l - the necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Dam+5 Stlth- Curse}
   (You took it off a yellow draconian in the Dungeon)   
   
   [amulet of rage]
   It affects your strength (+2).
   It affects your intelligence (-2).
   It affects your damage with ranged weapons and melee attacks (+5).
   It affects your resistance to hostile enchantments.
   It may make you go berserk in combat.
   It may recurse itself when equipped.
   It makes you less stealthy.
 p - the cursed amulet of Tusioxi {Stasis Str+3 Stlth-}
   (You found it in the Dungeon)   
   
   [amulet of stasis]
   It affects your strength (+3).
   It makes you much less stealthy.
   It has a curse placed upon it.
 q - the amulet "Wiatesta" (around neck) {Clar rElec Acc+6}
   (You found it in the Dungeon)   
   
   [amulet of clarity]
   It affects your accuracy with ranged weapons and melee attacks (+6).
   It insulates you from electricity.
 s - the ring "Thior" {MR+ Str+3 Int+3}
   (You found it in the Dungeon)   
   
   [ring of protection from magic]
   It affects your strength (+3).
   It affects your intelligence (+3).
 K - a cursed ring of regeneration
 L - a cursed ring of protection from fire
 O - the cursed amulet "Netis" {Cons MR+ SInv}
   (You found it in the Dungeon)   
   
   [amulet of conservation]
   It affects your resistance to hostile enchantments.
   It enhances your eyesight.
   It has a curse placed upon it.
 P - a cursed ring of protection from magic
 R - the ring of Taineuma (left hand) {rF+ Dam+2}
   (You found it in the Dungeon)   
   
   [ring of protection from fire]
   It affects your damage with ranged weapons and melee attacks (+2).
 S - a cursed ring of protection from magic
 U - the cursed amulet of the Air {Inacc +Fly rElec EV+5 RMsl}
   (You found it in the Dungeon)   
   
   [amulet of inaccuracy]
   It affects your evasion (+5).
   It insulates you from electricity.
   It lets you fly.
   It protects you from missiles.
   It has a curse placed upon it.
 W - the cursed ring "Vuvil" {rC+ Dex+6}
   (You found it in the Dungeon)   
   
   [ring of dexterity]
   It affects your dexterity (+6).
   It protects you from cold.
   It has a curse placed upon it.
 Z - the brooch of Shielding {Ward AC+4 EV+4}
   (You took it off a guardian mummy in the Dungeon)   
   
   [amulet of warding]
   It affects your AC (+4).
   It affects your evasion (+4).
Potions
 f - 7 potions of curing
 i - 7 potions of magic
 j - 3 potions of berserk rage
 n - a potion of restore abilities
 N - 2 potions of porridge


   Skills:
 O Level 27 Fighting
 O Level 27 Axes
 O Level 27 Armour
 + Level 25.6 Dodging
 O Level 27 Shields
 + Level 16.2 Unarmed Combat
 - Level 10.1 Invocations


You had 18 spell levels left.
You didn't know any spells.

I wanted to see if you could win with melee only. No spells or evocations. It's pretty easy with Makhleb. The singing sword is a better weapon, but the obsidian axe is cooler.

Meatsprint:

Code: [Select]
Dungeon Sprint DCSS version 0.15-a0-763-g4f0ef79 (tiles) character file.

35600000 Demos the Conqueror (level 27, 177/249 HPs)
             Began as a Formicid Warper on May 14, 2014.
             Was the Champion of Makhleb.
             Escaped with the Orb!
             The game lasted 00:15:09 (178 turns).

Demos the Conqueror (Formicid Warper)                Turns: 178, Time: 00:15:09

HP 177/249       AC  6     Str 20      XL: 27
MP  50/50        EV 32     Int 10 (13) God: Makhleb [******]
Gold 0           SH  0     Dex 18 (19) Spells:  1 memorised, 79 levels left

rFire  . . .     SeeInvis +     d - +8 Axe of Woe
rCold  . . .     Clarity  .     b - +0 leather armour
rNeg   . . .     Conserve .     (no shield)
rPois  .         rCorr    .     (helmet unavailable)
rElec  .         rRot     .     (no cloak)
SustAb . .       Spirit   .     (no gloves)
rMut   .         Warding  .     (no boots)
Gourm  .         Stasis   +     (no amulet)
MR     ++...                    (no ring)
                                (no ring)

@: drained, very resistant to hostile enchantments, fairly stealthy
A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3
a: Dig, Minor Destruction, Lesser Servant of Makhleb, Major Destruction, Greater
Servant of Makhleb, Renounce Religion
0: Orb of Zot


You escaped.
You worshipped Makhleb.
Makhleb was exalted by your worship.
You were not hungry.

It's harder than zigsprint. That's good, since it's very short. You're given a godly weapon with infinite accuracy/damage to fight rapidly spawning hordes of monsters capable of killing you in 1-2 hits. The two biggest threats (aside from instant death :P) are being slowed and invisible enemies spamming spells, so I picked formicid. I stayed near the entrance and tabbed everything.

There's a ring of see invisible, but you have to run to the end of the map to grab it. I nearly won with a GrGl, but I got instant-killed while on the staircase with the Orb. Anyway, only 4 maps left to beat.
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tompliss

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11887 on: May 15, 2014, 02:21:58 am »

I wanted to see if you could win with melee only. No spells or evocations. It's pretty easy with Makhleb. The singing sword is a better weapon, but the obsidian axe is cooler./quote] did you clarity amulet prevent to hypnotize effect from the obsidian axe ?
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11888 on: May 15, 2014, 03:22:53 am »

Corrupt is a very nice ability.
Poor Rupert, maybe he's regretting trying to kill my demonspawn now



edit :
Is it just me imagining things in current trunk, or are portals disappearing much faster than before ?

Already couldn't reach in time both ice portal and labyrinth (despite i didn't rested to full health when on those levels), i don't remember having that problem in previous versions (though i didn't played much recent version in case it's a not that recent change)
« Last Edit: May 15, 2014, 03:28:34 am by Robsoie »
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tompliss

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11889 on: May 15, 2014, 04:54:58 am »

Timed portals get accelerated timers once you've "seen" them (if the stair tile entered your FOV, but not if you've seen a sand floor tile or and frozen one).
Moreover, Lab and sewer have shorter timer than volcano/ice cave.

If you have an Ice and a Lab on the same level, you should be able to get through both of them if you go for the Lab first (the timer for the Ice cave continues while you're in the lab so try to finish it quickly) : One player went throught Ice cave, Volcano and Lab all in the same floor. Of course a mapping scroll helps :D
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11890 on: May 15, 2014, 05:41:36 am »

So it looks like i must avoid auto explore then, in past version i could autoexplore and get in time to the portals, but here it looks not possible, as after already missing the labyrinth and ice portals, i just missed the volcano one.

Very annoying, i will have to keep in mind that i must not count on autoexplore on a level that feature a portal entry, as it's the 3rd portal in a row on the same run that close before i get to it...
something i never had since i play Crawl, i don't see the point in making the timer even shorter then, hurrying more does not makethe game more fun to me.
« Last Edit: May 15, 2014, 05:44:22 am by Robsoie »
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tompliss

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11891 on: May 15, 2014, 08:35:19 am »

You don't have to "hurry", you have to think about where the portal can be.
The message varies with the distance ("very distant", "distant", "nearby"), so you can try to use different stairs to guess wher it could be...
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11892 on: May 15, 2014, 09:44:31 am »

What i meant is that if you use the autoexplore, you're going to reach the portal when it will be already destroyed.
Something that i never had happening to me in past version.

That's what i meant that you need to "hurry" now, because if you autoexplore, you're going to have what i had in that current run : losing 3 portals opportunity.
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Dr Feelgood

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11893 on: May 15, 2014, 11:03:13 am »

I wanted to see if you could win with melee only. No spells or evocations. It's pretty easy with Makhleb. The singing sword is a better weapon, but the obsidian axe is cooler.
did you clarity amulet prevent to hypnotize effect from the obsidian axe ?

No, I had to use fog scrolls to break the effect. Clarity is largely pointless, since murdervision breaks confusion. I wore it for jelly levels, since the 1-turn confusions were annoying. I forgot to swap back to the amulet of air.

Corrupt is a very nice ability.
Poor Rupert, maybe he's regretting trying to kill my demonspawn now

edit :
Is it just me imagining things in current trunk, or are portals disappearing much faster than before ?

Already couldn't reach in time both ice portal and labyrinth (despite i didn't rested to full health when on those levels), i don't remember having that problem in previous versions (though i didn't played much recent version in case it's a not that recent change)

I missed most portals with my FoEE, but I was playing with Chei. There used to be two timers, short and long. They removed the short timer, but shorten the long one. I now carry around a couple magic mapping scrolls to find portals.
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monk12

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11894 on: May 15, 2014, 11:44:14 am »

Quick question from a first-time Zinnite: I know he doesn't like Transmutations, given that all those books are red, but will he hate me for using Ignite Poison (Fire/Transmutation) ?
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