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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1683809 times)

Antioch

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10935 on: September 02, 2013, 08:19:51 am »

Quote
q - the +18 crystal plate armour of Valour (worn) {Dex+3 Curse}

>_>
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tompliss

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10936 on: September 02, 2013, 08:46:35 am »

It makes me like the
Quote
Level 17,6 Spellcasting
You didn't know any spells.
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Man of Paper

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10937 on: September 02, 2013, 12:54:36 pm »

So as a MiFi on floor 2 I managed to come across a Book of Power.
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Mr Space Cat

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10938 on: September 02, 2013, 02:20:29 pm »

Quote
q - the +18 crystal plate armour of Valour (worn) {Dex+3 Curse}
>_>
holy crap. That's probably the highest enchanted crystal plate I've ever seen. Do want.
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G-Flex

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10939 on: September 03, 2013, 10:50:06 pm »

It makes me like the
Quote
Level 17,6 Spellcasting
You didn't know any spells.

Why in God's name would you train spellcasting that high (or at all) despite not knowing any spells?
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10940 on: September 04, 2013, 04:54:07 am »

Maybe he read all his amnesia scrolls just to confuse us?
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Niveras

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10941 on: September 04, 2013, 03:23:41 pm »

I assumed he was just dumping experience after having maxed out all other useful skills.
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Il Palazzo

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10942 on: September 04, 2013, 03:46:51 pm »

It makes me like the
Quote
Level 17,6 Spellcasting
You didn't know any spells.

Why in God's name would you train spellcasting that high (or at all) despite not knowing any spells?
Somewhere halfway through the Ziggurat, I had all my relevant skills maxed out, so I started training whatever. Like stealth to max, because I found two manuals and I wondered how stealthy I could become wearing all that armour("very unstealthy"). I trained bows because I had a nice bow that I'd never used or intended to use. Polearms trained themselves somehow - I think due to the combination of a manual and experience potions guzzling?
With spellcasting I thought that if I managed to get it to 27, I'd see if I could cast any spells despite crystal plate and a large shield, but then I just said fuck it and ascended.
« Last Edit: September 04, 2013, 03:49:32 pm by Il Palazzo »
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10943 on: September 04, 2013, 07:43:55 pm »

If you want to start learning spells as a melee dude you should probably focus on a specific school (ie Charms for Haste, although I don't know if you could reasonably cast it in CPM and with low int).
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sjm9876

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10944 on: September 05, 2013, 12:36:29 pm »

After a long time of lurking in this thread, I have decided to start playing. Just one question.... is there any easy avoid for orc priests smite that i'm missing? Or is it just run/kill as fast as you can?
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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Nivim

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10945 on: September 05, 2013, 12:42:09 pm »

Corners and doors. A very good skill in this game, right beside knowing when to run away or skip something, is knowing how to restrict Line-of-Sight for as long as possible. If something is shooting at you better than you can shoot/hit it and you have a nearby corner, use it; a right-angle hallway guarantees you are only one space away before it can start shooting you.

(Edit: If you don't know how this would work, maybe you should spectate a few early games by good players?)
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

sjm9876

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10946 on: September 05, 2013, 02:54:11 pm »

I get what you mean. Got down to lair with a DsFi, but was unaware of the existence of Hydras, and thus ill prepared. Trying not to look stuff up is !!FUN!!.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

tompliss

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10947 on: September 05, 2013, 03:46:41 pm »

Little questions :

I am currently playing a lvl12 Gargoyle Gladiator of Ashenzari (using Maces & Flails), with 7 in spellcasting.
I have a unknown spellbook, with the "high level" tag. I guess I may have Necronomicon, the book of annihilation, or another thing like that ... Do'nt want to waste a ID scroll, as I stash it for the moment ... Any idea when it won't be un-ID-able ?

Another thing, the wiki says that Animate Skeleton isn't useful for blunt cursed weapons anymore (in trunk). Being a follower of ashenzari, I need another mean to eat meat from corpses when I'll curse a eveningstar ... Any idea ?

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lemon10

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10948 on: September 05, 2013, 03:52:18 pm »

6 spellcasting and 10 (whatever school of magic it is).
So you either need 10 necromancy, 10 summoning, or 10 conjuration.
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That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Nivim

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10949 on: September 05, 2013, 04:11:30 pm »

(Predit: I'm slow, but below is what I wrote before lemon10 posted.)

I have a unknown spellbook, with the "high level" tag. I guess I may have Necronomicon, the book of annihilation, or another thing like that ... Do'nt want to waste a ID scroll, as I stash it for the moment ... Any idea when it won't be un-ID-able ?
Which spell from one of the three {highlevel} books had a spell you were looking for? You almost always get the requirements to read the book in the process of building up to cast something in it. (Hint: the bots have plenty of accurate, succinct information for answering little questions; ask them "highlevel book", then you can ask about each book, then each spell.)

Another thing, the wiki says that Animate Skeleton isn't useful for blunt cursed weapons anymore (in trunk). Being a follower of ashenzari, I need another mean to eat meat from corpses when I'll curse a eveningstar ... Any idea ?
It's sad that you're using the badwiki instead the bots or IRC channel, but yes, the can't-butcher annoyance was almost entirely removed (right along with sickness from chunks); the game now assumes that you have a little knife in your boot or whatever. I don't recall, but I think it can still be stopped by extreme things like batform I can just ask the bots.
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.
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