ROLL TO DODGE!!!!!!
I, seeing the weakness in my faith, attempt to achieve spiritual enlightenment so that I might be worthy of the relics which Steve hath begun to manifest.
You attempt to make yourself worthy of the artifacts of Steve through penitence and prayer (1) you fail to prove your self in fact you were following the wrong teachings he lowers you to platypus rank.
I walk into the armory and get a weapon to avenge the deaths of carps with. Preferably with engravings of carps killing people.
You walk into the room and attempt to find a weapon with which to protect all carp you meet in future encounters (5) you find an adamantine long sword with engravings in order of (the war of the carp [humanity v. carp], peaceful negotiations between the two groups, peace, defense of each other from harm, and finally a scene in which a human and his carp companion are attacked and both sides work together to completely eradicate the enemy.)
My votes are yes (obviously) and no. Not that I get any vote... I am currently hiding behind a weapons rack and focusing my latent electrokenesis ability. Hopefully I will roll a 1 and kill myself, thus making the first vote needless. (Also, looking at the kilt colors, I see purple is taken. I instead choose that the kilt should be light blue with white around the edges. just Light Blue for short.)
You work to gain control of the power of electricity (5) you are successful and now have +1 exp electric manipulation.
Hey, what about that shield I asked for? I should be holding a shied in my left hand. (Ok, wear on my arm. Same difference.)
Actions:
I use my free action to see the true nature of everyone's weapons and discover their enchantments.
I use my normal action to find a suit of armor. Preferably light so I can dodge in it.
Your royal highness looks around at the weapons that have not yet been figured out and see that the bone scythe is really "Cheese kitten the rock of infinite dancing" its power is that if while attacking you roll a 1 it will take your humiliation as a sacrifice to roll again if the roll is a 6 the enemy will die unconditionally. Your royal highness then attempts to craft a set of amour from the weapons around him (3) you deem your work unworthy and throw it away.
Anyway I conjure myself weapons and armor
of unbreakable and heat-proof ice using cryokinesis.
You attempt to conjure your powers of cryokinesis into making you a set of unbreakable and heat proof ice (5) your work is masterful and you now wear your amour. +1 cryokinesis exp.
I put the carp and the pebbles in my pockets. I hope I have pockets.
I try to find a way leading further into the volcano.
You look for pockets to put them in but remember you’re wearing a kilt so tuck them in your sarge also the carp isn't doing well out of water and has about 3 turns to live if something isn't done. You then begin exploring to find the next door (1) you find nothing but confusion -1 to thought based actions next turn.
Status:
Tokay: Wearing a kilt with yellow and orange stripes. Currently has two small obsidian pebbles, and a small carp( 3 turns to live) in his sarge. He is holding a "Cheese kitten the rock of infinite dancing" its power is that if while attacking you roll a 1 it will take your humiliation as a sacrifice to roll again if the roll is a 6 the enemy will die unconditionally. Light bruising. -1 to thought based actions next turn.
neo1096: Wearing an iridescent red kilt. Cryokinesis Exp 7/8. +1 to rolls involving cryokinesis. Immune to cold. Wearing an unbreakable heat proof set of ice armor.
inaluct: Wearing a green kilt. Currently wearing legendary artifact "kilt of a thousand dying suns" which has the abilities -1 to sneak rolls due to the brightness of the kilt and those not used to the kilt of wonders a.k.a enemies will have to wait a turn to act due to blindness. Light bleeding. 1/4 exp for hand to hand. Wielding the “Rat Mourning Star” which is a normal femur out of battle but in battle enters its full state and on a (1) it is allowed its own attack.
Cheeetar: Wearing a camouflage kilt. 1/4 exp for hiding and ¼ exp for mimicry. Light bleeding. Carp whisperer and summoner at the cost of bleeding. Wielding an adamantine long sword with engravings in order of (the war of the carp [humanity v. carp], peaceful negotiations between the two groups, peace, defense of each other from harm, and finally a scene in which a human and his carp companion are attacked and both sides work together to completely eradicate the enemy.)
Yanlin: Wearing a transparent kilt. Currently has the ability to see the true nature of the things near him as a free action. Holding the “Spear of Destiny” any wounds inflicted with it cannot be healed by the enemy.
Wolfmanz: Wearing a purple kilt. Reduced to platypus status.
Correleon: Wearing a light blue kilt. Has 1/4 exp in electric manipulation. Hiding in a weapon rack.
Current situation: You are all currently in the volcano "the pit of infinite joy and sunshine". You have passed the front doors, illuminated the darkened room, ascended the obsidian staircase, reached the platform, and are currently past the door and a room with a large frozen pool and in the room of weapons only weapons. Also the carp were all teleported away not dead ( except for Tokays which will be dead in 3 turns unless someone does something)