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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 366 367 [368] 369 370 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 408991 times)

korora

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Re: RTD - Multiworld Madness Turn 165! You did not miss, and will be missed.
« Reply #5505 on: January 14, 2010, 02:29:01 pm »

I'll go for a mech that's not being targeted already and stab it in the cockpit.
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 165! You did not miss, and will be missed.
« Reply #5506 on: January 14, 2010, 02:55:58 pm »

Well, there's only two left, so not much choice there. Zako attacks one, Jay another, and I'll flip a coin for you.

Boksi, o Boksi, where art thou?

Btw, some people may have noticed Andrea's status is missing. It's not missing, it's been moved off-table like Gantolandon's, so as not to get in the way because it serves no purpose being here.
« Last Edit: January 14, 2010, 03:13:32 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

zchris13

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Re: RTD - Multiworld Madness Turn 165! You did not miss, and will be missed.
« Reply #5507 on: January 14, 2010, 08:51:06 pm »

So he is dead?
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 165! You did not miss, and will be missed.
« Reply #5508 on: January 15, 2010, 12:37:48 am »

I won't tell you that. ;)

Gantolandon's status is also moved off, but he was alive last time I checked.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness Turn 165! You did not miss, and will be missed.
« Reply #5509 on: January 15, 2010, 01:23:09 pm »

Oh yeh, as a side action I'll use my ally locater thingy to find out where Andrea and Gantolandon are.
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 165! You did not miss, and will be missed.
« Reply #5510 on: January 18, 2010, 01:17:39 pm »

------------      
Turn 166      
------------      
Spoiler: Actions (click to show/hide)
------------      
Spoiler: Rolls (click to show/hide)
----------------      
Wayside V, temporary camp some distance north of 'Andrea's Furnace'.      
      
   The events unfolded at a furious pace, the situation becoming more dire with each passing second. Most of the team had only a passing experience with battlemechs, and didn't know their destructive potential. When one of the two surviving mechs released a cloud of more than two dozen missiles, it was abundantly clear that the fecal matter has hit the proverbial rotary air impeller. It was time to act on intuition and reflexes.   
      
   -CHAAAARGE!   
      
   As one, Zako-drones blasted off and streaked towards the larger mech that released the missiles. The machine was squattish and ugly, with no hint of any grace or finesse. In a way, it resembled the A-10 from Earth's aviation history. And it was deadly in the same way. The cluster of autocannons on its arm unleashed a deadly barrage, ripping up the air and making the Zakos split up. Glancing back at the camp, Zako-1 could see at least one man drop as the cannons' unobstructed projectiles peppered the terrain. This distracted Zako, and he couldn't react when the merciless pilot unleashed another missile barrage, with him as the target. Even though the big, slow missiles couldn't match Zako's mobility, their powerful explosions and shrapnel had extensive reach, and only Zako's 3 and 4 prevailed and reached the mech. But, despite their heroic efforts, the two of them could not find a way into the mech. Their attack has failed. But they set an example to others.
      
   Inspired and enraged, Jay and Korora also lunged forward, aiming for the smaller of the two mechs. Enraged from seeing Boksi's blood, Jay leaped onto Korora's back, and clinged onto him as he ran towards the enemy. Korora narrowly avoids a pair of pulsing laser beams, raises the Ashcraver, and strikes! But the clan Mechwarrior is not impressed. Easily sidestepping Korora's charge, he readies a counter-attack! And then, Jay Kayell steps into the fight. Or rather, leaps into it. Jumping off Korora's metal back, Jay lands squarely onto the mech's front armor plate, and sees its pilot through the thick armored glass of the cockpit. Momentarily taken aback, not expecting such tactics from his enemy, the clan pilot loses vital seconds, allowing Jay to find a foothold on the armor and take aim through the glass.   
      
   -Hasta la vista, baby.   
      
   The handheld heavy lasergun vibrated as the bright blue beam emitted from its barrel. The mech's pilot, a dark-haired young woman, was for a second blinded when the laser's residual light struck her eyes. And then, the blue laser vaporized the last millimeter of hardened glass that separated it from her head. Within moments, it burned through the pilot's skull, boiling her brain, killing her instantly and leaving a disgusting brown stain on the back of the seat. Left without control, her battlemech stopped, balancing with its autopilot.   
   Having seen the destruction of the pilot's brain in excruciating detail, Jay Kayell turns around and victoriously proclaims:   
      
   -Now THIS is how you do it! Score one more for the...   
      
   The words got stuck in his throat. While he stood victorious, the rest of the team was hammered by missiles. Frelock was knocked out of the sky, many others were nowhere to be seen, the truck was once again reduced to burning wreckage. Somehow that last bit stood out the most.   
      
   -Damn. What the hell is wrong with us and transportation?!   
------------      
Background: [6]   Kashyyk stands up, barely fazed by the missile barrage. His shield has protected him, but many others weren't as lucky. Frelock's forcefield proved insufficient against a missile, LASD and Qwer'Ty seem to have been hit by shrapnel and cannon fire, Rooster is stuck under the truck. And Simon is nowhere to be seen.   
------------      
Environment:   Morning. The air is cold, but sun warms people up.   
------------      
Free items:      
Temporary camp off of Area 3:   
  • VibroBlade long dagger:   On the ground. One-handed weapon. Negates up to +1 of target's protection against pierce and slash damage.   
  • +Steel Chestplate+:   On the ground. Protects upper body. +1 against pierce and tear damage. +1 against critical pierce damage. Dented.   
  • -Copper Chainmail-:   On the ground. Protects upper and lower body, arms. +1 against slash damage.   
  • Hard leather leggings:   On the ground. Protect legs. +1 against slash damage.   
  • Copper Plated Boots:   On the ground. Protect feet. +1 against pierce, slash, and bash damage. Encrusted with bandfire opals.   
  • Wire-weave gauntlets:   On the ground. Protect hands and lower arms. +1 against slash and electric damage, -1 dodge against electric damage.   
Heavy Hauler:   
  • Roll of aluminium foil:   In the cabin. 25cm wide, 10m long.   
  • Grey Mechanic's Kit:   In the cabin. Contents: mechanics tools, basic electrics tools, portable welding torch, set of binoculars.   
  • Warm clothing x2:    In emergency locker. Can cover upper/lower body, arms, legs. Adds 1 to freezing roll. Green/beige camo pattern.   
  • Warm boots x2(pairs):   In emergency locker. Can protect feet. Add 1 to freezing roll. Brown synthetic materials.   
  • MRE pack x20:   In emergency locker. Nutritious dehydrated food in a self-heating container. Properly consuming will temporary repel cold.   
  • Flashlight x2:   In emergency locker. Provides light in dark areas.   
Large Valley area 3:   
  • RPG-7:   Somewhere in the area. Two-handed ranged weapon. Not loaded.   
  • Light Automatic Pistol:   Near the Furnace. One-handed ranged weapon. Ammo: 0/30. Short burst: 6 rounds, +1 accuracy. Long burst: 18 rounds, +1 accuracy, +1 damage.   
  • Steel Quarterstaff:   Near the Furnace somewhere. Two-handed weapon. Deals blunt damage.   
  • Brown leather hold-all bag:   Somewhere near the Furnace. Contains RPG-7 grenades (3 rounds).   
  • Gunmetal crate:   Somewhere in the area. Open, empty.   
  • Assorted pile of weapons:   Somewhere in the area. Contains some melee, and various ranged weapons and ammo.   
  • Huge piles of charred and unusable debris where the convoy used to stand.      
  • Various assorted rocks and debris from recent explosions.      
  • The wreckage of the Phoenix truck, and associated debris.      
Large Valley area 2:   
  • Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
  • +Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
  • Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
  • Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
  • Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
  • Crude Magnifying Glass:   Lying on some rocks. Broken.   
  • Various assorted rocks and small leftover debris from the truck in LV area 2.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
      
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. A relatively narrow pass leads into the Vast Plain.   
   Sub-area 1: Starting Point. The place you initially appeared at.   
   Sub-area 2: First Contact. Where your truck was destroyed by an aerospace fighter (and later rebuilt, driven off elsewhere and crashed again). The disabled Wolf Trap is here.   
   Sub-area 3: Andrea's Furnace. Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Then Andrea blew the place up along with a bigger convoy. And then Zako's hurricane, aided by a mysterious force, levelled it completely. All players are here.   
   Sub-area 4: Saramrakust Kosak. A great engraved slab of hard white stone east of the Furnace, that is the top of a buried obelisk that stands over the grave of the dwarf Kosak Sidasin Lokumzuden.   
   Sub-area 5: Unknown. A pillar of dark smoke rising northeast of the Furnace.   
Fusiliers' camp "Wildcat":   A small military camp set up amidst the hills in the large valley. Something terrible might have happened there.   
Vast Plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Might be a former ocean bottom.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Heavy Cargo Hauler (click to show/hide)
------------      
Character Status:      
Quote from: Boksi
   Near the Hauler.   
Health:   Nasty gun wound in left leg. Battered, slightly burned.   
State:   Down on the ground. Pain (-1 mental) Feeling of Emptiness(-1 all ring power use), Satiated.   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
   Near the temp. camp.   
Health:   Chest slightly singed. Numerous dents on the armor.   
State:   Standing.   
Equipment:   The Ashcraver(right hand), Slammer Knuckles(both hands).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
   Near the Hauler.   
Health:   Battered. Left leg broken, Numerous punctured wounds, numerous lodged shrapnel pieces. Moderate bleeding.   
State:   On the ground. Stunned, Dazed, In pain. (-2 mental, -2 physical)   
Equipment:   Shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
   Near the Hauler.   
Health:   Unharmed.   
State:   Standing, Fine.   
Equipment:   Armor Plate (left hand)   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
   Under the Hauler.   
Health:   Battered. Covered by moderate burns.   
State:   Hiding in shell. Stunned, Confused, In pain. (-1 mental, -2 physical)   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
   Near the Hauler.   
Health:   Bruised, battered, minor burns, numerous minor lacerations. Small scars in places. Light bleeding.   
State:   On the ground, In pain. (-1 mental)   
Equipment:   Aluminium Riot shield (left hand), Rad-Man (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 165! You did not miss, and will be missed.
« Reply #5511 on: January 18, 2010, 01:19:56 pm »

Quote from: Jay Kayell
   On Enemy Mech 4.   
Health:   Unharmed.   
State:   Standing, Headache (-1 mental). Pain in the (left) butt. (subsided for now)   
Equipment:   Heavy laser pistol (right hand), Backpack, plate cuirass, infantry armor vest, warm clothes, warm boots, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako Prime
   Wherever his bodies are.   
Health:   None.   
State:   Hive mind.   
Spoiler: Abilities: (click to show/hide)
Spoiler: Zako I (click to show/hide)
Spoiler: Zako II (click to show/hide)
Spoiler: Zako III (click to show/hide)
Spoiler: Zako IV (click to show/hide)
Quote from: Neo1096
   Near the Hauler.   
Health:   Bruised and scratched. Head bruised.    
State:   Dug into the ground, Pain (-1 mental).   
Equipment:   Heavy Laser Handgun (right hand), Gnarled steel staff (left hand), Backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Qwertyuiopas
   Near the Hauler.   
Health:   Ribcage battered. Large bruise on the "nether region". Battered, Numerous puncture wounds, Numerous pieces of lodged shrapnel. Medium bleeding.   
State:   Standing, Stunned, Dazed, In pain (-2 mental, -2 physical) Infected???   
Equipment:   MRE pack (right hand), flashlight (left hand), warm clothing, warm boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Giant bat 1
   Near the Hauler.   
Health:   Undetermined, probably Unharmed.   
State:   Presumed to be standing, Fine.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Simon "Jackhammer" Williams
   Near the Hauler.   
Health:   Unknown.   
State:   Unknown.   
Equipment:   Heavy Infantry Machinegun (both hands), Infantry Flamer (on back), Frag Grenades (on belt), military backpack, Heavy Trooper Suit, Heavy Trooper Helmet, Heavy Boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Janna "Redline" Ryzhova
   Near the Hauler.   
Health:   Scarred all over. Minor burns, bruises.    
State:   Down on the ground, Mild pain.   
Equipment:   Vibroblade Longsword (right hand), small backpack, Flak Jacket, Tool Belt, Warm clothing, Warm boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)

Quote from: Clanner Mech 1
Location:   Lying somewhere.   
Health:   Severely damaged   
Equipment:   Unknown   
Spoiler: Inventory: (click to show/hide)
      
Quote from: Clanner Mech 2
Location:   Lying somewhere.   
Health:   Severely damaged   
Equipment:   Unknown   
Spoiler: Inventory: (click to show/hide)
      
Quote from: Clanner Mech 3
Location:   Standing near the Hauler.   
Health:   Unknown   
Equipment:   Unknown   
Spoiler: Inventory: (click to show/hide)
      
Quote from: Clanner Mech 4
Location:   Standing still near the Hauler.   
Health:   Undamaged, Pilot killed.   
Equipment:   Unknown   
Spoiler: Inventory: (click to show/hide)
=============================
I didn't factor in your last side-action, Kashyyk, but I can just tell you that other than the team around you, all you see is a faint yellow glint far to the north.

Let me know if I missed anything.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Haika

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Re: RTD - Multiworld Madness Turn 165! You did not miss, and will be missed.
« Reply #5512 on: January 18, 2010, 01:34:04 pm »

*hopes for more death and destruction* :D Loved the pilot frying though. Anf theoretically the mech took no actual damage other than a pinprick into the cockpit, so should be useable for later. :)
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Sir Speshkitty

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Re: RTD - Multiworld Madness Turn 165! You did not miss, and will be missed.
« Reply #5513 on: January 18, 2010, 01:41:36 pm »

What the hell is wrong with us and transportation?!   

I lol'ed so hard.
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Frelock

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Re: RTD - Multiworld Madness Turn 165! You did not miss, and will be missed.
« Reply #5514 on: January 18, 2010, 04:44:30 pm »

I really should start doing physical actions; these mental ones just never seem to make it into the storyline.

TK heal self, learn more about hardening my mind to pain while I do it.
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qwertyuiopas

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Re: RTD - Multiworld Madness Turn 165! You did not miss, and will be missed.
« Reply #5515 on: January 18, 2010, 09:12:34 pm »

Pain. Sources of pain. All must be removed! (Optional: starts faint, to shouting at the end in a dramatic massive effort that kicks off that action. Alternatively, with a bad roll, starting quietly and trailing off into 1-land)
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Eh?
Eh!

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 165! You did not miss, and will be missed.
« Reply #5516 on: January 19, 2010, 03:39:52 am »

Yeah, I kinda omitted Frelock's action because I couldn't think up a way to introduce those telepsychic images. The rolls factored everything in though. (and it still didn't help against an LRM barrage)

And qwerty, elaborate on what you're actually doing please. Your "optional" line doesn't quite make sense.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

qwertyuiopas

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Re: RTD - Multiworld Madness Turn 165! You did not miss, and will be missed.
« Reply #5517 on: January 19, 2010, 08:02:32 am »

Basically, mentally overcome the pain. But written as something that trhe character would say. The optional part is just describing two ways that it could be said, depending on the roll, and ignoring some possibilities.
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Eh?
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 165! You did not miss, and will be missed.
« Reply #5518 on: January 19, 2010, 05:33:04 pm »

Hm, alright.

In other news, I happily report from an almost-clean system, having reformatted my desktop's hard drives and finally updated its OS to Windows XP SP2.

In other other news, where is everybody else?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: RTD - Multiworld Madness Turn 165! You did not miss, and will be missed.
« Reply #5519 on: January 19, 2010, 10:56:10 pm »

SP2?!?! NO WAI!!!

A-hem...

Keep attacking the last mech, specifically the pilot, by forcing air into his body until it ruptures. Eat this!
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