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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 365 366 [367] 368 369 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 408987 times)

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 165! You did not miss, and will be missed.
« Reply #5490 on: January 11, 2010, 07:16:09 pm »

If you get a six again, I don't guarantee the safety of anything.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

qwertyuiopas

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Re: RTD - Multiworld Madness Turn 165! You did not miss, and will be missed.
« Reply #5491 on: January 11, 2010, 07:19:17 pm »

Well, in that case, at least the waiting list would empty out quickly.

And someone could make a movie of it, say 5 minutes long, that rivals http://tvtropes.org/pmwiki/pmwiki.php/HighOctaneNightmareFuel/DoctorWho. Well, maybe not, but if they tried hard enough...
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Eh?
Eh!

Zako

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Re: RTD - Multiworld Madness Turn 165! You did not miss, and will be missed.
« Reply #5492 on: January 11, 2010, 09:26:36 pm »

ATTACK!!!

Charge the nearest mech while blasting dust into it's sensors, then fly to the cockpit and attempt to enter and pull the pilot out!
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Haika

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Re: RTD - Multiworld Madness Turn 165! You did not miss, and will be missed.
« Reply #5493 on: January 11, 2010, 10:44:53 pm »

ATTACK!!!

Charge the nearest mech while blasting dust into it's sensors, then fly to the cockpit and attempt to enter and pull the pilot out!

anyone else think GTM after reading that? Grand Theft Mech... >.>
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The research assistant couldn't experiment with plants because he hadn't botany
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Frelock

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Re: RTD - Multiworld Madness Turn 165! You did not miss, and will be missed.
« Reply #5494 on: January 11, 2010, 11:12:41 pm »

Boski, I'm putting you on hold for a minute; I'm kinda in the middle of something.

Distract the pilots with TP so they can't aim.
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All generalizations are false....including this one.

Jay Kayell

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Re: RTD - Multiworld Madness Turn 165! You did not miss, and will be missed.
« Reply #5495 on: January 12, 2010, 01:57:37 am »

I use telekinesis to detonate a missile inside one of the mechs.
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Decapitation - enjoy the difference

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 165! You did not miss, and will be missed.
« Reply #5496 on: January 12, 2010, 02:07:35 am »

Jay, TK is not your forte. You don't have TK attack capabilities, so anything short of a 5 won't have effect. Maybe go with a more surefire strategy?

Also, just noticed. It seems some of the statuses may have been eaten by Excel2K's character-per-cell limit, like Jay's Nightmare Fuel ability description. I'll go fix it.

Also also: Zako, unless you specify how many of yourself (and which self) you're using for the action, I will presume all of them, like this turn.

And also also also, Grand Theft Mech was a viable strategy in the novels, but you can't do it unarmed since you won't be able to open the canopy. It was also usually done in urban combat scenarios, but the novels didn't factor in the possibility of someone being able to fly. And to top it all off, I can only note that mechs are usually built to be piloted by one average-sized individual.
« Last Edit: January 12, 2010, 02:12:37 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: RTD - Multiworld Madness Turn 165! You did not miss, and will be missed.
« Reply #5497 on: January 12, 2010, 02:59:30 am »

S'pose I'll change my action then.

I'll do like Zako and clamber up one of the mechs, not the same as him preferably, then use my laser pistol to break into the cockpit and slay the person inside. I will activate my blood rage from looking at Boksi's leg wound before doing this, and use my blood seeker ability when attacking the pilot.
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Decapitation - enjoy the difference

Zako

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Re: RTD - Multiworld Madness Turn 165! You did not miss, and will be missed.
« Reply #5498 on: January 12, 2010, 04:06:59 am »

Yes, all my clones. Spread them out for maximum damage mitigation.
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Kashyyk

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Re: RTD - Multiworld Madness Turn 165! You did not miss, and will be missed.
« Reply #5499 on: January 12, 2010, 04:56:17 pm »

Quote
Ally Locator Omnisensor upgrade:   All team members glow a bright green color, whether or not they're in direct line of sight. Finding team members cannot fail. Any action directed at an ally receives a +1 to accuracy and a +1 luck to succeed. Any controlled action or effect that has a cha   


The ending appears to have disappeared...

Anyway, First: I find the RPG launcher and ammo. Time to use those anti-armour rounds.
Second: Load and Aim. Hopefully for some sort of accuracy bonus. Also, my shield is deployed in front of me on the off chance that a bullet finds itself coming towards me.
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Zako

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Re: RTD - Multiworld Madness Turn 165! You did not miss, and will be missed.
« Reply #5500 on: January 12, 2010, 08:36:17 pm »

Dude, your made of iron and steel. I highly dout that you need a shield. Perhaps one of the more organic people?
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Kashyyk

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Re: RTD - Multiworld Madness Turn 165! You did not miss, and will be missed.
« Reply #5501 on: January 13, 2010, 07:08:51 am »

Organic people as a shield? Sounds cool! But seriously, I just like the idea of running around with a bullet proof shield strapped to my arm, however impractical it is.
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Sir Speshkitty

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Re: RTD - Multiworld Madness Turn 164! Not-necessarily-random encounter.
« Reply #5502 on: January 13, 2010, 09:29:13 am »

Chanting an improvised mantra in unison, the four mini-Zakos stood in a row between the team and the 'mechs, hands thrust forward in an act of denial (and some full frontal thrown in for good measure)

I now have a mental image of four beardless dwarves stood there, arms extended, pelvic thrusting.
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 165! You did not miss, and will be missed.
« Reply #5503 on: January 14, 2010, 11:41:13 am »

Ahem.

Alright, we have 5 plus 3 controlled by me, out of 11. Where are LASD, Boksi, and Korora?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

LASD

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Re: RTD - Multiworld Madness Turn 165! You did not miss, and will be missed.
« Reply #5504 on: January 14, 2010, 11:56:12 am »

Ooh, whoops, I was sure I posted an action.

Oh yeah, I didn't come up with anything useful and non-repetitive.

So then, I'll have a mental meeting with my dark side, trying to learn something offensive, like perfecting the rage-inducing power I did by accident.
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