Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 367 368 [369] 370 371 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 408979 times)

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
    • View Profile
Re: RTD - Multiworld Madness Turn 165! You did not miss, and will be missed.
« Reply #5520 on: January 20, 2010, 01:46:43 am »

I open up the cockpit and climb in, then proceed to unleash some missiles on the other mech if it is still standing.
Logged
Decapitation - enjoy the difference

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: RTD - Multiworld Madness Turn 165! You did not miss, and will be missed.
« Reply #5521 on: January 20, 2010, 11:47:40 am »

First: No time for the RPG. Leap onto the leg of the nearest walker and climb up it, digging my hands and feet into the metal to create holds.
Second: Once at the cockpit Reapeatedly punch the glass to break through, before punching the pilot. Repeatedly.
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness Turn 166! Boom headshot!
« Reply #5522 on: January 20, 2010, 01:31:36 pm »

Forgot to ask again, Zako - you using all four? If yes, you'll have more chances (best roll works, usually), but they'll have to fly in first, and might suffer if Jay manages to fire missiles. No extra action, just tell me if you want them to try and fly in.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: RTD - Multiworld Madness Turn 166! Boom headshot!
« Reply #5523 on: January 20, 2010, 08:02:57 pm »

I keep forgetting about my clones...

Send only 2 in this time, the unhurt ones. The others will just activate their regeneration in a safe place.
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness Turn 166! Boom headshot!
« Reply #5524 on: January 21, 2010, 03:06:44 am »

Alrightey. Boksi, Korora, and LASD are still being waited for.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: RTD - Multiworld Madness Turn 166! Boom headshot!
« Reply #5525 on: January 22, 2010, 12:27:56 pm »

My suggestions for those three involve attacking the remaining Mechs.
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness Turn 166! Boom headshot!
« Reply #5526 on: January 22, 2010, 12:41:02 pm »

Mech. One. Unless the other two somehow survived the Kamehame-TK-Bolt and remained in workable condition.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: RTD - Multiworld Madness Turn 166! Boom headshot!
« Reply #5527 on: January 22, 2010, 12:44:06 pm »

Ah, I counted the one with dead pilot as well, no big red severely damaged status on it, see.
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness Turn 166! Boom headshot!
« Reply #5528 on: January 22, 2010, 01:06:15 pm »

Yeah. Sadly, it's not the one I'd actually like you to fight. Next time, I'll send a Dire Wolf at you. With some Timber Wolves. And maybe a Summoner or two. Mwahahahaha.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: RTD - Multiworld Madness Turn 166! Boom headshot!
« Reply #5529 on: January 22, 2010, 01:22:59 pm »

Hopefully by the time we are at that world we'll be buffed enough to take on a group of lesser daemons.
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness Turn 166! Boom headshot!
« Reply #5530 on: January 22, 2010, 03:46:43 pm »

Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: RTD - Multiworld Madness Turn 166! Boom headshot!
« Reply #5531 on: January 22, 2010, 04:08:54 pm »

I just spent 20 minutes reading all of those.
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness Turn 166! Boom headshot!
« Reply #5532 on: January 22, 2010, 04:13:56 pm »

Four of them are TVTropes links. I say you got off easy. :P
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: RTD - Multiworld Madness Turn 166! Boom headshot!
« Reply #5533 on: January 22, 2010, 04:30:21 pm »

I'm fairly immunized to TV tropes. I've been reading them most of today anyway.
Logged

Razordw

  • Bay Watcher
    • View Profile
Re: RTD - Multiworld Madness Turn 166! Boom headshot!
« Reply #5534 on: January 22, 2010, 06:51:03 pm »

Interesting, didn't realize the Daishi's actual name was Dire Wolf. You send one of those at them, especially with that support, and I wonder just how many will come out alive. Course I always did enjoy piloting them myself in MW4, just it drove me nuts how slow they could be, but man were they fun!
Logged
Pages: 1 ... 367 368 [369] 370 371 ... 409