Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 47 48 [49] 50 51 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 410569 times)

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #720 on: September 16, 2008, 03:16:39 pm »

Okay, no harm done eh?

Still, why is my head still bleeding?

I'll try to heal andrea. Having a punctured lung is not pleasant.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
    • View Profile
Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #721 on: September 16, 2008, 03:19:29 pm »

I've had it with this motherf*cking elfzilla in this motherf*cking town!

I grab it's head and smash it repeatedly against the ground. If this doesn't kill it I throw it towards the shattered remains of the temple.
Logged
Decapitation - enjoy the difference

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #722 on: September 16, 2008, 03:20:16 pm »

Boksi: Your skin does not re-seal itself. Part of the healing penalty and the general "interweave" drawbacks.

JK, as with any beast with damage reduction (as per DnD), you need something with a +1 to damage, or rather a -1 to target's damage rolls. Boksi's halberd could do enough damage, but you might do something by yourself...
« Last Edit: September 16, 2008, 03:25:11 pm by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

chaoticag

  • Bay Watcher
  • All Natural Pengbean
    • View Profile
Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #723 on: September 16, 2008, 03:38:32 pm »

Time to take some armor! Underwear no longer!... wait, that sounds wrong...
Logged

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
    • View Profile
Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #724 on: September 16, 2008, 03:49:22 pm »

JK, as with any beast with damage reduction (as per DnD), you need something with a +1 to damage, or rather a -1 to target's damage rolls. Boksi's halberd could do enough damage, but you might do something by yourself...
Didn't think of that :-[

New action: I strike at the elfzilla with my mace and use my TK to empower the weapon. (Would that give it a damage bonus?)
Logged
Decapitation - enjoy the difference

Tylui

  • Bay Watcher
  • O_o
    • View Profile
Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #725 on: September 16, 2008, 03:56:11 pm »

Hoooly crap.  This is uber awesome.  Keep up the hard work, Sean.  This must seriously be a time consumer.
Logged

korora

  • Bay Watcher
    • View Profile
Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #726 on: September 16, 2008, 04:08:46 pm »

As boring of an action as it is, I'll keep going up.  Must find key.
Logged
DFPaint, a cross-platform 'screenbuilder' utility

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #727 on: September 16, 2008, 04:09:48 pm »

AHHH!  I heal andrea, and what does he do?  Goes and gets himself shot ;).  I heal andrea and my elven sidekick, preferably while pulling the quarterstaff out of his midsection. (come on 5!!)
« Last Edit: September 16, 2008, 04:12:30 pm by Frelock »
Logged
All generalizations are false....including this one.

andrea

  • Bay Watcher
    • View Profile
Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #728 on: September 16, 2008, 05:59:34 pm »

i wanted to heal myself, but it seem that i already have 2 healers.
unluckly, i am not healthy enough to attack elves .
i'll try to get the power to summon thunders from the clouds.

unless you people think that it is better if i try to heal me. but now i have to go to sleep

Nonanonymous

  • Bay Watcher
  • A blithering idiot
    • View Profile
Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #729 on: September 16, 2008, 07:07:21 pm »

Technically, thunder wouldn't be that useful for anything other than dramatic entrances.  You'd want to be able to summon lightning if you want to deal some damage.
Logged

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #730 on: September 16, 2008, 07:15:39 pm »

Sound can kill if used right, you know...

And nice work so far Sean! Keep it up!

(Nice powertackle JK, I lol'ed at that.  :D )
Logged

Gantolandon

  • Bay Watcher
  • He has a fertile imagination.
    • View Profile
Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #731 on: September 16, 2008, 07:34:24 pm »

OK, if I'm dreaming about armors all the time, it can be a learning experience at least. I try to know about armorsmithing as much as possible.
Logged

andrea

  • Bay Watcher
    • View Profile
Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #732 on: September 17, 2008, 01:27:22 am »

yes, you are right. lightnings.

but sound can be dangerous. see here
http://www.giantitp.com/comics/oots0352.html
(second strip)
« Last Edit: September 17, 2008, 01:30:27 am by andrea »
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #733 on: September 17, 2008, 02:04:10 am »

Yeah. <weathercontrolweathercontrolweathercontrol...> :P

Btw, andrea, you could've killed those elves already (well, maybe) if you swapped weapons with Boksi.

And for today's bit of insanity, I'm a little bored at work (yeah, I've only been here for one and a half hours and already bored), so I decided to engrave Jay Kayell's current outfit on a shred of paper. I don't have a scanner though, so here you have a subpar rendition of a mediocre image by me:

That's how I could picture it, at least. I draw robots better. :P
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
    • View Profile
Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #734 on: September 17, 2008, 04:17:15 am »

Nice  ;D
Logged
Decapitation - enjoy the difference
Pages: 1 ... 47 48 [49] 50 51 ... 409