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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 20 21 [22] 23 24 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 404169 times)

LASD

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #315 on: September 09, 2008, 05:56:28 am »

I do think finding armor ASAP should be a priority.  Anyone still have their move left that can take a look around?
I look for an armor shop and go in. Or should I do a meatshield in the meat store? That sounds like Kingdom of Loathing.  ;D

No, I'll look for an armor shop and enter. Third time's the charm.

P.S. Also, Sean, you'd have to put the roll results in spoilers or something because at least I wouldn't be able to not look at the score before reading the action even if it was in the end. I'd half-consciously spot it from there. Best option would be to write the number in the background color so they'd have to be highlighted with the mouse to see them. This would also make it possible to put unnoticable roll results in the middle of paragraphs (for dodges and stuff.)
« Last Edit: September 09, 2008, 06:01:18 am by LASD »
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #316 on: September 09, 2008, 06:16:27 am »

That'd be an awfully large effort for questionable effect. I guess the current system can stay.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #317 on: September 09, 2008, 06:27:42 am »

Oh! I think I found a good way!

Will this do? | (mouse over the bar to see)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Rooster

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #318 on: September 09, 2008, 07:15:18 am »

ohkey...
I have a request: please write about EVERY bonuses and objects. I seems that my illusion is around so i get a -1 to all rolls while it exists. Being an object I guess I can do something with it.
I also had a question not answered:
Does convincing suicide will make my +1 bonus go away?

my actions
first:
I change my class to illusionist (hopefully I will learn something usefull)
second:
I try to give my illusions an ability to daze my opponents
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #319 on: September 09, 2008, 07:31:30 am »

Er... Gah. Well, no, your illusion dissipated and you merely improved your art so that it would not happen on a 4 again. The illusion is not an object, more like a hallucination. You're not projecting an image into the air, you're projecting it into the target's brain. The phrasing was a bit odd there, so yeah I probably should have written more about it. "You can make someone see and believe in an illusion" implies both making the target see the illusion, and making the target believe in the illusion. You can order everyone in your view to believe the illusion you are making for them, and now they will keep seeing and believeing that illusion until you stop making them see it. The illusion will not automatically get projected to everyone around, nor will everyone automatically believe in it, not at this stage of its development anyway.

Convincing someone to kill himself, unlike driving someone insane so he will jump off a cliff, is an action directed towards killing the target. So yes, if you persuade an elf to kill himself, you will have "killed" him, though actually he was the one cutting his head off. The principal part here is that you are the one controlling the action, the persuaded has no will left in the matter.

Also, "You change your class to illusionist?" Uh...  I'm not sure what to roll for here, we're not in DnD universe, and DF does not have any classes. I'll see what I can come up with though.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Rooster

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #320 on: September 09, 2008, 07:40:27 am »

Ahh I get that now
besides its RTD
everything is possible here I just want to make it crazier :P
soo I have no more -1 to rolls?

\/ - I'm not making it dassapear until LASD comes with some armor
\/ - DOOD are you making a turn or what? If not then plese don't torture me  ;D
« Last Edit: September 09, 2008, 08:44:18 am by Rooster »
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #321 on: September 09, 2008, 07:46:16 am »

| You did illusionize yourself with some nice clothes... | So I'd say you still got it, unless you want to try something different. |

Quote from: Rooster
I'm not making it dassapear until LASD comes with some armor
If only he knew... :P

Now find three hidden rolls in the message.
« Last Edit: September 09, 2008, 08:34:17 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #322 on: September 09, 2008, 09:33:44 am »

Alright, everyone (who's present) look here and tell me if this will be better or worse than what we have now:
(quote from Boksi's last turn status)
Basic TK Healing. Carbon Flesh Interweave.

Mouse over any ability to get a description of it. Also, doing the following is slightly more tedious for me, but maybe it'll be even better readable?
Basic TK Healing. Carbon Flesh Interweave.
« Last Edit: September 09, 2008, 09:41:55 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #323 on: September 09, 2008, 09:35:36 am »

veeery nice! how did you do that?
but isn't that a bit long to do with everyone?

also, are rolls ready? or are we waiting for someone?

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #324 on: September 09, 2008, 09:39:00 am »

Kashyyk

And it's the [ abbr=<snip> ] Stuff [ /abbr ] tags. ->Stuff.
« Last Edit: September 09, 2008, 09:40:49 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #325 on: September 09, 2008, 09:48:10 am »

i know i shouldn't complain, since this is the fastest RTD here (at least 1 roll a day) but....

i want my rolls!
:( and now i have to go and i won't be able to read here for some hours :(

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #326 on: September 09, 2008, 10:14:37 am »

Sorry, but order is order. I can tease you with vague (or not) descriptions, but I can't post your roll separate from the others. I'll wait for Kashyyk until my midnight, and put him on AI again.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #327 on: September 09, 2008, 10:20:53 am »

Im here Im here!!!

uhem yes, I will run up the stairs back to what ever area we started in.
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korora

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #328 on: September 09, 2008, 10:25:59 am »

Sean, the alt text on Kashyyk's name gets cut off due to length (known bug in Firefox).  At home I have an extension that fixes it, but sadly here at work I do not (and others may not either).

In your earlier post, the two example methods looked almost identical to me, except their underline style was slightly different.
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DFPaint, a cross-platform 'screenbuilder' utility

Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #329 on: September 09, 2008, 10:34:08 am »

I was at school, sorry.
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