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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 19 20 [21] 22 23 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 410572 times)

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #300 on: September 08, 2008, 04:01:17 pm »

The turning of yourself into a golem? You'll overshoot on a 6 and assimilate the entire tavern, with everybody doing rolls to run away, and you'll impale yourself on a dozen weapons on a 4, so I suppose 5 is the way to go, yes. Even if you succeed, you'll have to do a roll to withstand pain.

(it's an interesting twist - if the GM said that in any other RTD, at least 4 players would try it on the next turn. Here, well.... :))
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #301 on: September 08, 2008, 04:06:40 pm »

Those odds are good in my book ;D

But I feel obliged to ask the other people in the tavern for their approval before I try this.
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Decapitation - enjoy the difference

Frelock

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #302 on: September 08, 2008, 04:14:11 pm »

Yea, catastrophic tavern implosion doesn't sound like such a good idea to me, nor does you dieing.  And if you succeed, you still might be in severe pain.  There's probably something more useful you can do (though what, I don't know).  Give me a few turns, and I'll be ready for some heavy healing.

I attempt to improve my TK healing ability (not sure how, but I do want to avoid blast damage without increasing the risk of failure, also want to improve the multiple healing ability.  You decide, Sean)

Oh, and happy 300 posts!
« Last Edit: September 08, 2008, 04:39:39 pm by Frelock »
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #303 on: September 08, 2008, 04:20:17 pm »

when we get some peaceful turns, i'll train my telekinetic power.
instead of stop bleeding it will make people bleed, where i want them to. some bleeding in the brain, and they are dead.


JK, don't try the golem. it seem *a bit* dangerous. please.
you could help chaoticag to fortify the tavern instead.

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #304 on: September 08, 2008, 04:28:25 pm »

Quote
JK, don't try the golem. it seem *a bit* dangerous. please.
you could help chaoticag to fortify the tavern instead.

Yeah, but if I don't do something to stop the bleeding I'll probably die anyway.

However I'll try the golem thing some other time and for now: I try to gain superhuman powers through a pact with Armok.
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Frelock

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #305 on: September 08, 2008, 04:34:03 pm »

Gantolanden and andrea are both trying to help you out.  If Gantolanden gets a one and burns you bad, Andrea is next and can heal the resulting burns.  Just hope you don't flat-out die.

Korora using the TK healing this turn is probably safer, since only she and LASD are outside (best of luck to both of you).  Might even get some elves with a 6.

If you try to heal someone that doesn't need healing, is it an autofail?
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Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #306 on: September 08, 2008, 04:40:56 pm »

I attempt to realize a limited form of the true potential of telekinesis, deflecting items, be they arrows, weapons or vomit-encrusted cat leather skirts.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #307 on: September 08, 2008, 05:07:02 pm »

I suppose nobody noticed that I left a small chunk of the previous turn in this one's listing? No? Good. Out it goes now... >_> I really should avoid making rolls so late, or drink coffee if I do, or something...
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

korora

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #308 on: September 08, 2008, 05:22:08 pm »

Frelock: I realize that my character's wearing a bra and I have an 'a' on the end of my name.  However, I am, in fact, a dude.

My rolls have been pretty low, so I'm not that worried about getting a natural 5 or 6 (although this is, in fact, a fallacy).  Hopefully being outside and away from you dangerous folk will help me avoid face-planting into several trees this time around, barring a self-inflicted bout of splintery mishaps.

I do think finding armor ASAP should be a priority.  Anyone still have their move left that can take a look around?
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Frelock

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #309 on: September 08, 2008, 05:25:33 pm »

 :-[ My apologies; sometimes my fingers go faster than my mind...
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #310 on: September 08, 2008, 05:29:20 pm »

And I asked for everyone's gender for a reason. :)

Also, looking around can be a useful action - you've very consistently failed background rolls the past two turns.

Also also, I just remembered what I forgot last time - andrea can still get a six on TK healing, because of the +1 not under attack. Quick, whack him with a chair! :D

Also also also: 3.30, damn. I gotta sleep. G'night, everybody.
« Last Edit: September 08, 2008, 05:34:37 pm by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #311 on: September 08, 2008, 05:47:58 pm »

yes, but at least i dont have the +1 that helps me getting a 6.

well, if people think that it is too dangerous, tell me it. if i don't post before next roll, you are allowed to change my action to "i bash the doors of nearby shops to try to find some armor" if you think that other players prefere that i do this, instead of healing

korora

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #312 on: September 08, 2008, 08:07:34 pm »

:-[ My apologies; sometimes my fingers go faster than my mind...

No worries :)
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #313 on: September 09, 2008, 04:11:36 am »

Hey, I've got a nice idea for suspence. :D

I won't include inital rolls in the start of the results for each player! Instead I'll put them right at the end of the result's text.

How's that sound? Right now you can see a [2] and immediately expect something bad as you read your action. Now you won't see the [2] until you've read the action through. I'm not sure if that makes any sense at all, I'm just poking at the game for possible improvements.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #314 on: September 09, 2008, 04:46:23 am »

Hm. I've started rolling, and...  uh... I really don't know how to make a good teaser out of it. Meh, let it be this phrase: "THAT. WAS. EPIC.". :) Or will be, at least of that I can be sure of.


Alright, most rolls are finished, we're waiting for LASD and Kashyyk now. As is customary in our tribe, the teasers:

Oh, and by the way - despite my typing error on turn 9, this turn will be Twelveth. (Twelvth? Twelwth? Twelth? 12th, in any case).
« Last Edit: September 09, 2008, 05:42:57 am by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
Pages: 1 ... 19 20 [21] 22 23 ... 409