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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 392 393 [394] 395 396 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 404149 times)

qwertyuiopas

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Re: RTD - Multiworld Madness Turn 175! Red heat, green heat.
« Reply #5895 on: July 26, 2010, 05:05:54 pm »

I just noticed something:

There is an overheated reactor that needs cooling, and a few heat sinks in the same area.
With my continuing lack of combat ability/equipment...
>Use heat sink(s) to cool reactor, hopefully greatly reducing the risk of spontaneous party explosion from it.
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 175! Red heat, green heat.
« Reply #5896 on: July 26, 2010, 05:26:06 pm »

I just noticed something:

There is an overheated reactor that needs cooling, and a few heat sinks in the same area.
With my continuing lack of combat ability/equipment...
>Use heat sink(s) to cool reactor, hopefully greatly reducing the risk of spontaneous party explosion from it.
I'd call that a great plan were it not for the fact that mech equipment weight is usually measures in tons... but I'll see what the dice sayto that.

Also, a repost of this:

^Click it to see full size.

Because I know a lot of you skip past the end of the status post. :)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

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Re: RTD - Multiworld Madness Turn 175! Red heat, green heat.
« Reply #5897 on: July 26, 2010, 06:28:32 pm »

I am proud to say I noticed it.  Of course, I also saw it over in the drawing thread.  Looks fine, Sean, looks fine.

Try mental interference out on the still-standing clanner  (Also, which clanner is the one preparing for a melee attack?  All the ones in the statuses are either on the ground, severely damaged, or dead.)
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 175! Red heat, green heat.
« Reply #5898 on: July 26, 2010, 06:57:29 pm »

Oh yeah, it's the second one. Forgot to update him as standing.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: RTD - Multiworld Madness Turn 175! Red heat, green heat.
« Reply #5899 on: July 26, 2010, 08:57:36 pm »

Goddamn... I'm just not good enough against even the smallest of the mechs. I admit it, my abilities are of little use here.

I suppose the best I can do is to increase my range of abilities.

Increase my control over my regeneration.
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Agamemnon

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Re: RTD - Multiworld Madness Turn 175! Red heat, green heat.
« Reply #5900 on: July 27, 2010, 04:01:01 am »

I am still reading. The drawing is awesome.
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Execution shaft aka. dwarven wormhole

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Schilcote

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Re: RTD - Multiworld Madness Turn 175! Red heat, green heat.
« Reply #5901 on: July 27, 2010, 05:09:29 am »

Goddamn... I'm just not good enough against even the smallest of the mechs. I admit it, my abilities are of little use here.

I suppose the best I can do is to increase my range of abilities.

Increase my control over my regeneration.

You could always try to increase the air pressure inside the cockpit... or better yet, inside the pilot.

The problem with RTD is that a more clever solution has the same chance of suceeding as any other solution. Normally, you'd want to use some clever trick like pressurizing the air inside the enemy's chest cavity making him unable to breathe, but in an RTD there's really no difference no matter what you do, you might as well just go up to the enemy and roll a 5 to piss on them.
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WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

wolfchild

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Re: RTD - Multiworld Madness Turn 175! Red heat, green heat.
« Reply #5902 on: July 27, 2010, 05:20:46 am »

Actually if i have read this properly the pissing wont work because it makes NO sense
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Schilcote

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Re: RTD - Multiworld Madness Turn 175! Red heat, green heat.
« Reply #5903 on: July 27, 2010, 06:17:39 am »

Actually if i have read this properly the pissing wont work because it makes NO sense

...
...
Then kick a chair across the room first.
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WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

RAM

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Re: RTD - Multiworld Madness Turn 175! Red heat, green heat.
« Reply #5904 on: July 27, 2010, 06:19:01 am »

I think it depends upon the velocity and mass of the projectile...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

qwertyuiopas

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Re: RTD - Multiworld Madness Turn 175! Red heat, green heat.
« Reply #5905 on: July 27, 2010, 07:21:31 am »

The same chance of succeeding is not the same chance of having the effect you want. You could have the same chance of throwing a handful of dirt or a boulder, but what one do you think will have a greater chance of destroying a wall?
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LASD

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Re: RTD - Multiworld Madness Turn 175! Red heat, green heat.
« Reply #5906 on: July 27, 2010, 03:28:10 pm »

Hmm, I probably shouldn't try melting a hole to the container with the Rad-Man, though I'd like to know if it would work.

I try to call/deceive some means of transportation to come to our location. (Though I'm sure it's doomed to destruction)

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Kashyyk

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Re: RTD - Multiworld Madness Turn 175! Red heat, green heat.
« Reply #5907 on: July 28, 2010, 07:56:03 am »

I try to call/deceive some means of transportation...

Do you mean percieve? Otherwise I don't think that makes sense.
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 175! Red heat, green heat.
« Reply #5908 on: July 28, 2010, 08:17:35 am »

Makes sense to me. He means either to outright ask someone (or something) to come, or do something that will make that someone or something come. The latter isn't going to work immediately even if it will - or at least, you won't know whether or not it worked unless you look at the roll. Or perhaps not even then. ;D
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

qwertyuiopas

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  • Photoshop is for elves who cannot use MSPaint.
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Re: RTD - Multiworld Madness Turn 175! Red heat, green heat.
« Reply #5909 on: July 28, 2010, 06:56:35 pm »

What rolls would be required for him to call a certain blue police box?
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