Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 392 393 [394] 395 396 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 408735 times)

qwertyuiopas

  • Bay Watcher
  • Photoshop is for elves who cannot use MSPaint.
    • View Profile
    • uristqwerty.ca, my current (barren) site.
Re: RTD - Multiworld Madness Turn 175! Red heat, green heat.
« Reply #5895 on: July 26, 2010, 05:05:54 pm »

I just noticed something:

There is an overheated reactor that needs cooling, and a few heat sinks in the same area.
With my continuing lack of combat ability/equipment...
>Use heat sink(s) to cool reactor, hopefully greatly reducing the risk of spontaneous party explosion from it.
Logged
Eh?
Eh!

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness Turn 175! Red heat, green heat.
« Reply #5896 on: July 26, 2010, 05:26:06 pm »

I just noticed something:

There is an overheated reactor that needs cooling, and a few heat sinks in the same area.
With my continuing lack of combat ability/equipment...
>Use heat sink(s) to cool reactor, hopefully greatly reducing the risk of spontaneous party explosion from it.
I'd call that a great plan were it not for the fact that mech equipment weight is usually measures in tons... but I'll see what the dice sayto that.

Also, a repost of this:

^Click it to see full size.

Because I know a lot of you skip past the end of the status post. :)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: RTD - Multiworld Madness Turn 175! Red heat, green heat.
« Reply #5897 on: July 26, 2010, 06:28:32 pm »

I am proud to say I noticed it.  Of course, I also saw it over in the drawing thread.  Looks fine, Sean, looks fine.

Try mental interference out on the still-standing clanner  (Also, which clanner is the one preparing for a melee attack?  All the ones in the statuses are either on the ground, severely damaged, or dead.)
Logged
All generalizations are false....including this one.

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness Turn 175! Red heat, green heat.
« Reply #5898 on: July 26, 2010, 06:57:29 pm »

Oh yeah, it's the second one. Forgot to update him as standing.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: RTD - Multiworld Madness Turn 175! Red heat, green heat.
« Reply #5899 on: July 26, 2010, 08:57:36 pm »

Goddamn... I'm just not good enough against even the smallest of the mechs. I admit it, my abilities are of little use here.

I suppose the best I can do is to increase my range of abilities.

Increase my control over my regeneration.
Logged

Agamemnon

  • Bay Watcher
  • Function - unknown
    • View Profile
Re: RTD - Multiworld Madness Turn 175! Red heat, green heat.
« Reply #5900 on: July 27, 2010, 04:01:01 am »

I am still reading. The drawing is awesome.
Logged
Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

Schilcote

  • Bay Watcher
    • View Profile
Re: RTD - Multiworld Madness Turn 175! Red heat, green heat.
« Reply #5901 on: July 27, 2010, 05:09:29 am »

Goddamn... I'm just not good enough against even the smallest of the mechs. I admit it, my abilities are of little use here.

I suppose the best I can do is to increase my range of abilities.

Increase my control over my regeneration.

You could always try to increase the air pressure inside the cockpit... or better yet, inside the pilot.

The problem with RTD is that a more clever solution has the same chance of suceeding as any other solution. Normally, you'd want to use some clever trick like pressurizing the air inside the enemy's chest cavity making him unable to breathe, but in an RTD there's really no difference no matter what you do, you might as well just go up to the enemy and roll a 5 to piss on them.
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

wolfchild

  • Bay Watcher
  • Wyvern Buddy
    • View Profile
Re: RTD - Multiworld Madness Turn 175! Red heat, green heat.
« Reply #5902 on: July 27, 2010, 05:20:46 am »

Actually if i have read this properly the pissing wont work because it makes NO sense
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Schilcote

  • Bay Watcher
    • View Profile
Re: RTD - Multiworld Madness Turn 175! Red heat, green heat.
« Reply #5903 on: July 27, 2010, 06:17:39 am »

Actually if i have read this properly the pissing wont work because it makes NO sense

...
...
Then kick a chair across the room first.
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

RAM

  • Bay Watcher
    • View Profile
Re: RTD - Multiworld Madness Turn 175! Red heat, green heat.
« Reply #5904 on: July 27, 2010, 06:19:01 am »

I think it depends upon the velocity and mass of the projectile...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

qwertyuiopas

  • Bay Watcher
  • Photoshop is for elves who cannot use MSPaint.
    • View Profile
    • uristqwerty.ca, my current (barren) site.
Re: RTD - Multiworld Madness Turn 175! Red heat, green heat.
« Reply #5905 on: July 27, 2010, 07:21:31 am »

The same chance of succeeding is not the same chance of having the effect you want. You could have the same chance of throwing a handful of dirt or a boulder, but what one do you think will have a greater chance of destroying a wall?
Logged
Eh?
Eh!

LASD

  • Bay Watcher
    • View Profile
Re: RTD - Multiworld Madness Turn 175! Red heat, green heat.
« Reply #5906 on: July 27, 2010, 03:28:10 pm »

Hmm, I probably shouldn't try melting a hole to the container with the Rad-Man, though I'd like to know if it would work.

I try to call/deceive some means of transportation to come to our location. (Though I'm sure it's doomed to destruction)

Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: RTD - Multiworld Madness Turn 175! Red heat, green heat.
« Reply #5907 on: July 28, 2010, 07:56:03 am »

I try to call/deceive some means of transportation...

Do you mean percieve? Otherwise I don't think that makes sense.
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness Turn 175! Red heat, green heat.
« Reply #5908 on: July 28, 2010, 08:17:35 am »

Makes sense to me. He means either to outright ask someone (or something) to come, or do something that will make that someone or something come. The latter isn't going to work immediately even if it will - or at least, you won't know whether or not it worked unless you look at the roll. Or perhaps not even then. ;D
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

qwertyuiopas

  • Bay Watcher
  • Photoshop is for elves who cannot use MSPaint.
    • View Profile
    • uristqwerty.ca, my current (barren) site.
Re: RTD - Multiworld Madness Turn 175! Red heat, green heat.
« Reply #5909 on: July 28, 2010, 06:56:35 pm »

What rolls would be required for him to call a certain blue police box?
Logged
Eh?
Eh!
Pages: 1 ... 392 393 [394] 395 396 ... 409