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Author Topic: Steelgripped - A robotic community fortress  (Read 20431 times)

Owie

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Re: Steelgripped - A robotic community fortress
« Reply #180 on: August 31, 2008, 10:05:30 am »

Spoiler: OH NO (click to show/hide)

WHAT HAS SCIENCE DONE?
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Yaha!

Prometheus

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Re: Steelgripped - A robotic community fortress
« Reply #181 on: August 31, 2008, 12:56:33 pm »

YOU FOOL! YOU HAVE DOOMED US ALL!
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Cajoes

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Re: Steelgripped - A robotic community fortress
« Reply #182 on: August 31, 2008, 02:04:56 pm »

So.. shall I sign the paperwork for full scale production? It's not like the organics pose any real threat.
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Emperor_Jonathan

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Re: Steelgripped - A robotic community fortress
« Reply #183 on: September 01, 2008, 01:32:47 am »

SCRATCH MY PREVIOUS GUY
New one:

Name: BlackBot.
Profession: Discobot (Miner)
Gender: Male
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Jackrabbit

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Re: Steelgripped - A robotic community fortress
« Reply #184 on: September 01, 2008, 02:33:48 am »

i relish this opportunity to make changes and start anew.

same bloke, same name (jackrabbit) same profession (axebot) but one thing.

make me male!

that is all
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LordNagash

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Re: Steelgripped - A robotic community fortress
« Reply #185 on: September 01, 2008, 04:37:37 am »

Oh man, please remake Nagash the homicidal sawbot if you're going to regen
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chaoticag

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Re: Steelgripped - A robotic community fortress
« Reply #186 on: September 01, 2008, 07:27:52 am »

Ha! Chaotic can live once more, as a chainsaw bot!
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Dwarfaholic

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Re: Steelgripped - A robotic community fortress
« Reply #187 on: September 01, 2008, 01:13:13 pm »

I am A- 1, the railgunbot. Fear me.
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blakyoshi7

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Re: Steelgripped - A robotic community fortress
« Reply #188 on: September 01, 2008, 01:34:20 pm »

Well, I guess this is my chance!

Somewhere, in an ALTERNATE UNIVERSE where ROBOTS WEAR CLOAKS, a masonry robot named Yuiop is submitting his application for immigration to Steelgripped...
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Life is but a twinkle, a winking of an eye...

Qmarx

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Re: Steelgripped - A robotic community fortress
« Reply #189 on: September 01, 2008, 03:56:59 pm »

Do you want to use the same seed, just to see how cloaks influence history?


Re-reserving the dungeon master (assuming you have a location with interesting things.)
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Prometheus

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Re: Steelgripped - A robotic community fortress
« Reply #190 on: September 01, 2008, 04:02:09 pm »

Hmm, how did that seed thing werk again? I never bothered figuring out. I typically gen new worlds every time I start a new fort.
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Boksi

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Re: Steelgripped - A robotic community fortress
« Reply #191 on: September 01, 2008, 04:06:30 pm »

The mod changes will render it moot anyway. It won't generate the same world. So just gen up a new one.
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Prometheus

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Re: Steelgripped - A robotic community fortress
« Reply #192 on: September 01, 2008, 04:15:51 pm »

Righto. Tomorrow I'll see about starting it all up again. I just hope I'll find a civ with an awesome name like the Skewered Rip. Either way it'll be plot-wise very similar, but let's see how it develops. For now I am going to rest some.

ka-SLEEP
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Qmarx

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Re: Steelgripped - A robotic community fortress
« Reply #193 on: September 01, 2008, 04:38:06 pm »

The mod changes will render it moot anyway. It won't generate the same world. So just gen up a new one.

Depends how extensive the mods are.  In general (read: my experience), as long as the number of rejects is the same, the world map will be the virtually identical, but all the internal regions will be different.
« Last Edit: September 02, 2008, 01:12:02 am by Qmarx »
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WorkerDrone

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Re: Steelgripped - A robotic community fortress
« Reply #194 on: September 01, 2008, 05:04:39 pm »

YOU FOOL! YOU HAVE DOOMED US ALL!

EPIC.

Edit: Also,

Name:Necrontyr
Profession: I'd say Bladebot instead of my orrginal want for Gunbot. Why change something that works?
Statement:CLOAKS!
« Last Edit: September 01, 2008, 05:13:03 pm by WorkerDrone »
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