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Author Topic: Steelgripped - A robotic community fortress  (Read 20430 times)

The Doctor

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Re: Steelgripped - A robotic community fortress
« Reply #165 on: August 29, 2008, 04:00:16 pm »

Not many Overlords Of Doom get the chance to fix their mistakes.
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shackleton

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Re: Steelgripped - A robotic community fortress
« Reply #166 on: August 29, 2008, 04:23:44 pm »

Well, merde. That's a bad setback, although strangely fitting.

If you should chose to continue it, could I put dibs on the Hammerer?

Name: Shackleton

Personality: Revolting, deviant, barely restrained from unrobotic behavior by the Baron's presence. Psychopathic in a manner which makes a Dalek look like Mother Teresa. Fairly dim: compensates with violence, double-think and anti-reason.
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Emperor_Jonathan

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Re: Steelgripped - A robotic community fortress
« Reply #167 on: August 29, 2008, 07:25:44 pm »

Start again, but on a different place, maybe a haunted desert?
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Qmarx

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Re: Steelgripped - A robotic community fortress
« Reply #168 on: August 29, 2008, 08:42:36 pm »

Well, if you must restart, generate a world where robots wear cloaks.
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Nhiphanter

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Re: Steelgripped - A robotic community fortress
« Reply #169 on: August 30, 2008, 02:08:54 am »

If you start again, dont forget Nhip the gunbot! (That is, if youre not too pissed with me slaughtering your civilians)
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Prometheus

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Re: Steelgripped - A robotic community fortress
« Reply #170 on: August 30, 2008, 04:33:05 pm »

As Steelgripped is a community fort, I'd like to put this to a vote.

I'm either going to reload from the 215 autosave and continue again from there or gen a new world and start the fort again there. This would also implement some of the changes I've made to the entity file which couldn't be used earlier, such as cloaks.

What'll it be, fair readers?
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Eita

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Re: Steelgripped - A robotic community fortress
« Reply #171 on: August 30, 2008, 06:49:00 pm »

Cloaks! Robots need cloaks!
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Emperor_Jonathan

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Re: Steelgripped - A robotic community fortress
« Reply #172 on: August 30, 2008, 07:24:33 pm »

CLOAKS!

Also,
Claiming robot... NOW!

Name: Emperor Jonathan
Profession: Discobot (miner, then transfer to the military when I say.)
Gender: Male.


KGO!
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Owie

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Re: Steelgripped - A robotic community fortress
« Reply #173 on: August 30, 2008, 09:12:08 pm »

I say we gen a new world. Also, dibs on a migrant, because I am a greedy little bastard. I will call him McCormick.

Also, can I have a copy of your raws? I'd love to tinker a bit.
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Yaha!

Boksi

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Re: Steelgripped - A robotic community fortress
« Reply #174 on: August 30, 2008, 09:14:19 pm »

New world. Preferably one with lots and lots of cloaks. Cloaks with pictures of cloaks in dwarf leather.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

RavingManiac

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Re: Steelgripped - A robotic community fortress
« Reply #175 on: August 30, 2008, 10:43:11 pm »

I request a gunbot, remember that his name is 'Autonomous Guard Unit #A-367' AKA 'RavingManiac'.
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Thief:"Quiet kitty, Qui-"
Cat:"THIEF! Protect the hoard from the skulking filth!"
The resulting party killed 20 dwarves, crippled 2 more and the remaining 9 managed to get along and have a nice party.

SquirrelFarmer

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Re: Steelgripped - A robotic community fortress
« Reply #176 on: August 31, 2008, 12:18:56 am »

Cloaks.
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Aqizzar

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Re: Steelgripped - A robotic community fortress
« Reply #177 on: August 31, 2008, 01:19:29 am »

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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Emperor_Jonathan

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Re: Steelgripped - A robotic community fortress
« Reply #178 on: August 31, 2008, 01:25:52 am »

Scratch my previous profession, make his profession 'BlackBot'.
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Prometheus

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Re: Steelgripped - A robotic community fortress
« Reply #179 on: August 31, 2008, 02:48:42 am »

New gen it is. Do we keep the fortress and group name? (Steelgripped and the Claws of Malice, respectively)

The raws can be found at http://dffd.wimbli.com/file.php?id=374
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