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Author Topic: Steelgripped - A robotic community fortress  (Read 20425 times)

Prometheus

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Steelgripped - A robotic community fortress
« on: August 05, 2008, 06:59:26 am »

As far as I know, I am the first person to begin something as horrible as a community fortress populated by robots.
You can get the mod from http://www.bay12games.com/forum/index.php?topic=22244.0 although there might be some complications with it.

I started with two miners, two grower/herbalist/cooks/brewers, one multipurpose craftsbot, a sawbot/carpenter and an adminbot who will also take care of smoothing out the Doom Fortress of Steelgripped.
These are supposed to be brutally efficient killer bots who use any and all organic life as fuel out of pure malice and will gladly decorate themselves with the flayed skin of their enemies. Their fallen kin will be either used as weights, doorstops or simply melted down into ammunition for their railguns.

I will be taking fortress construction ideas and robot requests starting...now.

« Last Edit: August 05, 2008, 08:24:10 am by Prometheus »
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LordNagash

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Re: Steelgripped - A robotic community fortress
« Reply #1 on: August 05, 2008, 07:07:09 am »

Sawbot me!
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darksaiyan

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Re: Steelgripped - A robotic community fortress
« Reply #2 on: August 05, 2008, 07:08:46 am »

Make me Darkbot!
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Emperor_Jonathan

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Re: Steelgripped - A robotic community fortress
« Reply #3 on: August 05, 2008, 07:36:13 am »

Minerbot me!
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Nhiphanter

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Re: Steelgripped - A robotic community fortress
« Reply #4 on: August 05, 2008, 07:42:26 am »

Minerbot for me too! And make sure it gets to blast some wolves with railgun at somepoint...
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Prometheus

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Re: Steelgripped - A robotic community fortress
« Reply #5 on: August 05, 2008, 07:55:37 am »

6th Granite, Early Spring 214

Overlord Gamma Relieveflayer stood atop the hill, surveying the landscape. It had the basic resources for functioning. Water as emergency coolant. Plenty of organic growth for fuel and materials. And a great source of energy in the form of a magma pipe. Yes, this would be a perfect location for a new Doom Fortress. This place, called Steelgripped, would become the location of one of the Skewered Rip's great military outposts. It had such potential.
With a wave of his manipulator and a few words he ordered the rest of his crew, six robots and eight drones, as well as a pair of replicating cleaners, toward the magma pipe. They would begin construction right next to it, despite the threat of indigenous life rising from the pipe. Overlord Gamma felt assured that the drones could easily fend them off. If not, they still had Nagash the sawbot. He did not have military training, but he made up for it in...enthusiasm.
There was some concern regarding the local ogres, but they would be taken care of in time. For now, they were focused on digging past the layers of soft soil, into the bedrock. They would have plenty of materials at hand to construct an aboveground defensive perimeter.
The crude wagon they had taken from a razed human village was quickly taken apart for extra lumber. They had been prepared for a desolate wasteland and brought much wood with them. What a waste, Gamma thought as he looked down at the shallow river amid the trees. And since they had the magma pipe, they wouldn't have to use it as fuel in their smelting operations. Oh well.
He watched the miners drill into the soil. One of them seemed to be the victim of faulty wiring, as he insisted on being called the Emperor, although the Skewered Rip didn't have an Emperor. Gamma humored him, since it seemed to keep him happy.
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Markavian

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Re: Steelgripped - A robotic community fortress
« Reply #6 on: August 05, 2008, 08:01:11 am »

Autodefencebot! plz... whenever you recruit one.
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The Other Bill

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Re: Steelgripped - A robotic community fortress
« Reply #7 on: August 05, 2008, 08:04:07 am »

Defensebot. Thanks!
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Prometheus

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Re: Steelgripped - A robotic community fortress
« Reply #8 on: August 05, 2008, 08:16:27 am »

Here are the personality profiles of named bots.







Bill and Markavian will have to wait until I get defensebots. The only weapon we have right now that isn't in use is the extra sawdisc. Railguns will have to wait until we get enough metal and an anvil.
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Akroma

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Re: Steelgripped - A robotic community fortress
« Reply #9 on: August 05, 2008, 08:18:03 am »

Did Poltifar mod in the giant sawblades we discused ? If so, Sawbot me
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Kashyyk

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Re: Steelgripped - A robotic community fortress
« Reply #10 on: August 05, 2008, 08:19:53 am »

SuicidalDefenceBot!
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Poltifar

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Re: Steelgripped - A robotic community fortress
« Reply #11 on: August 05, 2008, 08:24:49 am »

when you get some kind of useless bot, like a milker or dyer or maybe peasant, name him Poltifar, job type Insanibot :D also preferably let it be a bot with something weird in its personality
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Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

Prometheus

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Re: Steelgripped - A robotic community fortress
« Reply #12 on: August 05, 2008, 08:39:27 am »

I don't see how Poltifar could have modded anything into it, as I made the mod.
And yes, there are sawdiscs which use the axe skill. And I'll mark you down as a sawdisc-wielding military/guardbot when I get immigrants.

20th of Slate, Mid-spring of 214
Overlord's log


We have ceaselessly toiled for over a month now, digging underground storage and manufacturing spaces. Soon we will tap into the magma pipe to power our smelters and forges. The only thing missing is actually finding metals. We will have to set up all basic facilities first, though. Workshops and fuel cultivation will have to be established before we begin any large-scale mining operations.
I am slightly concerned about potential attacks by organics, though. So far the only possible threat we have spotted is a group of three ogres far to the south. They haven't made any aggressive movements, though. I should also do something about Darkbot and Kashyyk. They seem to be holding a grudge toward each other and I've yet to discover why. At this early point the last thing we want is two idiots trying to forcibly disassemble each other. I should keep Darkbot away from the fuel cultivation chambers as much as possible once they get excavated. We cannot begin to lay down the foundations of a legendary Doom Fortress if we lose workers to internal struggle. It is unlikely it'll come to open violence, but I will not take unnecessary risks.

End of line.
« Last Edit: August 05, 2008, 09:27:43 am by Prometheus »
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Drakale

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Re: Steelgripped - A robotic community fortress
« Reply #13 on: August 05, 2008, 09:03:45 am »

Il take a migrant when you get one, FleshHarvesterBot, hunter/butcher  8)
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Duke 2.0

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Re: Steelgripped - A robotic community fortress
« Reply #14 on: August 05, 2008, 09:09:05 am »


 I would like any type of Foodbot. And by food I mean burning living things to create our food.

 It'll be fun to deal with the Elves.
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