Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11] 12 13 14

Author Topic: Steelgripped - A robotic community fortress  (Read 20443 times)

Dwarfaholic

  • Bay Watcher
    • View Profile
    • http://(none)
Re: Steelgripped - A robotic community fortress
« Reply #150 on: August 28, 2008, 06:06:57 am »

Just a plain A- 1.
Logged

Prometheus

  • Bay Watcher
  • Huzzah!
    • View Profile
Re: Steelgripped - A robotic community fortress
« Reply #151 on: August 28, 2008, 06:39:01 am »

A-1 is better at talking than shooting. But thanks to his Proficiency in social skills he is very strong, very agile and extremely tough, which should keep him functional in battle, even though his gunnery is only at rank 2.
Anyone else need news?
Logged

Dwarfaholic

  • Bay Watcher
    • View Profile
    • http://(none)
Re: Steelgripped - A robotic community fortress
« Reply #152 on: August 28, 2008, 06:51:53 am »

My, A- 1 is quite the socializer, isn't he? He might soon outrival even the benevolent Master...

Nah.
Logged

Prometheus

  • Bay Watcher
  • Huzzah!
    • View Profile
Re: Steelgripped - A robotic community fortress
« Reply #153 on: August 28, 2008, 07:26:23 am »

4th Timber, Late Autumn of 217
Overlord's log


Due to the increased attempts at infiltration by goblin thieves and threat of further ambushes I've assigned the warbots to constant patrols of the perimeter. Flame, a recyclotron, got badly damaged by a thief who snuck up behind him and dented him quite badly with a knife. He did cripple the goblin, however, and the gunners destroyed the disgusting blob of flesh.
The Baron has instituted a few rather ridiculous rules which I can't openly defy. For one, he insisted on setting up a few 'shops' to distribute the useless junk we pick up from the goblins. And thanks to the new wages system they can trade credit gained from working for useless trinkets. None of the workers have personal storage, however. I suppose the dear Baron will badger me about it endlessly if I don't set them up myself. Bleh.
Work on the Noble quarter is finished, with all furniture set up and plenty of room in case they start demanding more clutter.

End of line.

Logged

Qmarx

  • Bay Watcher
  • "?"
    • View Profile
Re: Steelgripped - A robotic community fortress
« Reply #154 on: August 28, 2008, 10:59:40 am »

R66-Y:
[Research][Report]

    [0][Data]_
[Technology]_[Neural Interface]
  • Current Organic Neural Override Effectiveness - 92% of Subjects
  • Current Value of Hostile Organics - infinitesimal
  • Possible Value of Controlled Organics - slightly less infinitesimal
  • Unit R66-Y requires additional cloaks.
[/list]

[Analysis]
  • Unit R66-Y has developed a "Slave Chip" for use in non-sapient organics.
  • Non-sapient organics are disposable
  • Slave Chip may be installed in a Killing Ego Nascence Neural "Enhancement" Laboratory
  • Optimal resource allocation dictates creation of K.E.N.N.E.L. for unit R66-Y
  • Optimal resource allocation dictates capture of live organic test subjects for unit R66-Y
  • Unit R66-Y requires additional cloaks.

[Conclusion]
  • Unit R66-Y requires additional cloaks.

[Situation][Report]
  • Complete
[End][Communication]
  • Huzzah




OOC: Yeah, I know robots can't wear cloaks.  But as a dungeon master, it's his obligation to have them anyway.
« Last Edit: August 28, 2008, 11:02:09 am by Qmarx »
Logged

Prometheus

  • Bay Watcher
  • Huzzah!
    • View Profile
Re: Steelgripped - A robotic community fortress
« Reply #155 on: August 28, 2008, 11:55:10 am »

Eh, you can use the drone bay to install the slave chips, or did you want your own, personal K.E.N.N.E.L? You may as well take your pick of cloaks we take from the goblins. If they have cloaks. Everything that isn't metal tends to get dumped into magma, though, so you'd better hurry.
Logged

Prometheus

  • Bay Watcher
  • Huzzah!
    • View Profile
Re: Steelgripped - A robotic community fortress
« Reply #156 on: August 28, 2008, 03:24:54 pm »

26th Timber, Late Autumn of 217
Overlord's log


That is IT. The Baron's secretary, ID 'Davette', has decided to make an official request that the workers produce three items of any kind, as long as the material is sterling silver. We have none. But ah, I have a solution to this problem. Today, one of the workers decided to arrange a party to celebrate the success of Steelgripped. The Baron's goons are sure to attend, as will I, to make sure that no suspicion arises. I sent a few trusted units do a little...remodeling in the secretary's quarters. I won't reveal details, I'm risking too much just by recording this, but...
I simply have to gloat.

End of line.

Later that day:

The Secretary of Barony Finances, whose position is purely superficial to everyone except the Baron, was making her way to the Nobles' Quarter, stumbling slightly thanks to a gift from the Baron in the form of rather psychedelic sim-chips. Entering her quarters, she suddenly remembered she had neglected to turn in the income report for the next season's taxes, whirled around and ran into the door. It refused to open. Bypass code reported as out-of-date. Strange. Usually when the codes were changed, everyone with clearance was given the new ones. She'd have a rather stern word with the maintenance personnel. Pacing her apartments, she spotted something amiss. One of the walls had changed slightly.
After a brief inspection, a hidden lever was found that caused the wall to slide open. Behind was a dark passage.
Apparently an escape route installed to guarantee their safety! How thoughtful of the dear Overlord to have had such comprehensive safety systems! The short tunnel led to another door. The secretary stepped through, suddenly taken by curiosity. This was so exciting!
As she stepped into the dark chamber beyond, a metallic sound alerted her to the floor being littered with something. Lamenting her lack of extra vision modes, she picked up whatever it was she'd kicked and lifted it closer for inspection. The moment she recognized the object as a flattened CPU casing she dropped it and turned around. The door wasn't there any more, just a smooth wall. From somewhere above, the sound of a door opening, and a series of metallic ticks, growing louder. They stopped.

"Good evening, unit Bandweathered. It seems as you are in quite a...predicament."
"Who's there?", said Davette Bandweathered, the seriously shaken Secretary of Barony Finances.
A light came on, revealing the garbage compactor littered with rusted piecs of robot frames, and on the ledge above stood Overlord Gamma Relieveflayer.
"What's the meaning of this? Call someone to get me out of here!"
Gamma tilted his head, as if considering.
"Nnnno. You see, I thought to myself: 'Gamma, you pure genius, what should we do about the nobles? They achieve nothing and expect extravagance for free! Wouldn't it be better to just have them all scrapped?'
But then I realized how useful our dear Baron and his servants were as a...focus of attention. As long as they are seen as the final authority, I can easily shift blame onto their incompetent little shoulders."
"This is an outrage!", the secretary said, with a hint of hysterical static creeping into her voice. "The Council will-"
"Do. Not. Interrupt. See, this situation here is kind of your - yes specifically YOUR - fault. The Baron, while demanding very high-quality service, still doesn't ask for the impossible. Unlike you. You are aware of what I'm talking about, yes? Your precious sterling silver, of which we have none and will not have anytime in the near future, at least within the ridiculous deadline you gave the project?"
"Well, I kind of like-"
"Silence! Did you even stop to think for one second about whether your fucking retarded 'mandate' would ever be possible to fulfill?! This is exactly why you are currently a quick lever-pull away from being irreversibly dismantled?"
"The Baron will-"
"The Baron will do nothing! Do you know why? You are expendable. You are nothing but a sycophant who happens to be in that fool Baron Steve's favor! And thus, no one will miss you if I happen to pull this lever here."
More ticking sounds as the Overlord took a few steps and pulled a lever. The secretary's scream of protest was drowned out by a rumble, followed by the screech of metal framing being crushed.
The Overlord closed the garbage dump hatch and stepped out of the storage. The Secretary was found later, during routine maintenance of the trash compactor.  Officially, the Secretary had wandered off to take a look at the manufacturing equipment and staggered into a garbage chute during a mass dump. The Overlord's response was 'what a wasteful, yet unavoidable tradegy', coupled with warning against high-ranking officials making unannounced inspections around industrial equipment. The Baron handled the loss of such a 'dedicated, hardworking and loyal individual' with slightly suspicious indifference.
Logged

WorkerDrone

  • Bay Watcher
  • Hey, if you can dream it, you can do it!
    • View Profile
Re: Steelgripped - A robotic community fortress
« Reply #157 on: August 28, 2008, 06:37:24 pm »

Hows Necrontyr doing?

On a more story related note, don't you find it weird how robots are in a political power struggle? Makes you think. Good job, keep it rolling.
Logged

Prometheus

  • Bay Watcher
  • Huzzah!
    • View Profile
Re: Steelgripped - A robotic community fortress
« Reply #158 on: August 29, 2008, 08:31:45 am »

There really wouldn't be much of a power struggle if Gamma hadn't been assigned Overlord, as he is Ambitious with a capital A and the rest of the Council is happy to maintain the status quo. They really needed a Doom Fortress set up at that location to both plug a hole in the defensive ring of fortresses and extend their territories a bit. Assigning Gamma to be the Overlord of said fortress could very well spell doom for the Council. Either Gamma takes complete control of the Skewered Rip or the power struggle blooms into inter-faction warfare weakening the civilization so much that outside powers decide to end their reign of terror.

Either way is awesome.

Oh, and Necrontyr is a mean son of a gun.
I would have checked your kill list (he did slaughter a squad of goblins in a very messy way) but Steelgripped is being a total bitch right now, crashing when I try to load. It might have something to do with not having enough Vespene Gas me making changes to the raws or something. I'll try to fix this ASAP. In the meantime, Necrontyr is parading around the Doom Fortress wearing a badge of goblin flesh pinned under his squad markings.

Robots usually have a small symbol or insignia painted on their farmes, colour-coded and all that jazz. They don't bother with clothing very much, so they just get stamped with the proper ID.
Logged

Cajoes

  • Bay Watcher
  • "I'm a damn cat."
    • View Profile
    • http://none
Re: Steelgripped - A robotic community fortress
« Reply #159 on: August 29, 2008, 08:50:50 am »

How's Urist-bot doing? Not dead or recycled I hope?
I know a clerk/admin's life isn't... very dramatic. But I don't think I have read of him in a while.
Logged
Quote from: Roman Proverb
Do not argue against the sun. For it is a lot brighter than you are.

Prometheus

  • Bay Watcher
  • Huzzah!
    • View Profile
Re: Steelgripped - A robotic community fortress
« Reply #160 on: August 29, 2008, 09:12:21 am »

U.R.I.S.T manages work orders quite well. When he's not co-ordinating day-to-day operations he's assisting with engravings along witg Beep and a few 'volunteers'. Occasionally Gamma has been pitching in, too, propably to convince the Baron that he's eager to please and quite servile to his wishes. That is not, as you can see, the case. At least behind the scenes. And certainly not to the late Secretary.
Logged

Prometheus

  • Bay Watcher
  • Huzzah!
    • View Profile
Re: Steelgripped - A robotic community fortress
« Reply #161 on: August 29, 2008, 10:45:25 am »

Due to an unfortunate and unforeseen technical difficulty, to all appearances Steelgripped passed away during the night. The most current save file was corrupted, and I was under the impression that the autosave did its job, but apparently the autobackup feature was not on, since during the switch to a new version it stopped making new save files after 215. This means the last uncorrupted save file is in the autumn of 215, two years before nobles, champion blademasters and most of the named cast.

In short, fuck.
Logged

RavingManiac

  • Bay Watcher
    • View Profile
Re: Steelgripped - A robotic community fortress
« Reply #162 on: August 29, 2008, 10:57:59 am »

Do not give up, redo it if you have to! Everything past 215 was merely a simulation of what would happen!
« Last Edit: August 29, 2008, 11:01:58 am by RavingManiac »
Logged
Thief:"Quiet kitty, Qui-"
Cat:"THIEF! Protect the hoard from the skulking filth!"
The resulting party killed 20 dwarves, crippled 2 more and the remaining 9 managed to get along and have a nice party.

Dwarfaholic

  • Bay Watcher
    • View Profile
    • http://(none)
Re: Steelgripped - A robotic community fortress
« Reply #163 on: August 29, 2008, 10:58:59 am »

Bummer, Steelgripped is dead.
Logged

Prometheus

  • Bay Watcher
  • Huzzah!
    • View Profile
Re: Steelgripped - A robotic community fortress
« Reply #164 on: August 29, 2008, 12:22:12 pm »

I might as well at some point. I feel too pissed off about it to start. And the spot is way too precious to abandon. Iron and copper with magma, eh. Currently I'm trying to get to terms with the insane frustration. Things were just starting to get really awesome, too. Oh well.
Logged
Pages: 1 ... 9 10 [11] 12 13 14