Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7

Author Topic: Dwarf Fortress 0.28.181.39a Released  (Read 40012 times)

smeej

  • Bay Watcher
  • The last thing you remember...
    • View Profile
Re: Dwarf Fortress 0.28.181.39a Released
« Reply #60 on: July 14, 2008, 03:18:06 pm »

Not quite a bug (I think), but I found a named Giant Desert Scorpion in the middle of the forest on my way to fight a named Grizzly Bear.  Can named creatures leave their biomes?

Well, are you going to tell it where it can and can't go? :)
Another good one would have been "Of course it's not a bug... it's an arachnid!

Nah, but I killed it.

Edit: Also, whenever I am ambushed by wolves in Adventure, I can't travel because "Someone can see me" even tho everything is dead.
« Last Edit: July 14, 2008, 03:40:53 pm by smeej »
Logged
IT'S A SAD THING THAT YOUR ADVENTURES HAVE ENDED HERE!!

Rusty Mcloon

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.28.181.39a Released
« Reply #61 on: July 14, 2008, 03:50:07 pm »

Just stick in the [NO_SLEEP] tag.
This wouldn't work with existing saves, only new world gens, right? 

I did not investigate too much into it, but when I opened my fort from the previous version into the new version, after a short time I noticed my refuse stockpile was filling up with turtle shells and bones. I think I had only one dwarf on fishing duty, so this must be some kind of bug.
Logged

Inquisitor Saturn

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.28.181.39a Released
« Reply #62 on: July 14, 2008, 03:54:06 pm »

Just stick in the [NO_SLEEP] tag.
This wouldn't work with existing saves, only new world gens, right? 

No, it works with existing saves.
Logged

smeej

  • Bay Watcher
  • The last thing you remember...
    • View Profile
Re: Dwarf Fortress 0.28.181.39a Released
« Reply #63 on: July 14, 2008, 04:01:08 pm »

Is this new?

"You can't travel until you've stopped bleeding."

Does this mean I can't [T]ravel to save myself dying of a Mortal Wound? I'm used to a quick jog repairing the loss of a major organ!
Logged
IT'S A SAD THING THAT YOUR ADVENTURES HAVE ENDED HERE!!

Danaru

  • Bay Watcher
  • 100% Manly
    • View Profile
Re: Dwarf Fortress 0.28.181.39a Released
« Reply #64 on: July 14, 2008, 04:28:02 pm »

Regional Prospector no longer works ;_;
Logged
Odd how "Experiment" in DF is often synonymous with "Raging inferno of death and dispair"

The-Moon

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.28.181.39a Released
« Reply #65 on: July 14, 2008, 04:36:26 pm »

Regional Prospector no longer works ;_;

No it doesn't :(
Logged
There is absolutely no time, to be taking time for granted. ~Busta Rhymes

Veroule

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.28.181.39a Released
« Reply #66 on: July 14, 2008, 04:39:31 pm »

I rather expected this release to break to break existing saves somewhat.  I am sure the future Armies stuff could get by on saves that don't have all the extra history, but it is much more immersive with the new/current histories.

I am really looking forward to setting up my fortress for the world domination phase.
Logged
"Please, spare us additional torture; and just euthanise yourselves."
Delivered by Tim Curry of Clue as a parody of the lead ass from American Idol in the show Psych.

ShadowDragon8685

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.28.181.39a Released
« Reply #67 on: July 14, 2008, 05:00:39 pm »

I'm an idiot. I deleteted 38c and my fort-in-progress, and downloaded the new one, only to realize that (a) Mike Mayday's graphics pack won't work with the new one because it adds so much.

Then I learn the new version has a number of show-stoppers, and my favorite utilities (Regional Prospector and likely Dwarf Foreman) are broken. Oh well. C'est la vie, I'll wait for some updates.
Logged

Torak

  • Bay Watcher
  • God of Gods of Blood.
    • View Profile
Re: Dwarf Fortress 0.28.181.39a Released
« Reply #68 on: July 14, 2008, 05:02:57 pm »

What a nifty first megabeast encounter.
Spoiler (click to show/hide)
Logged
As you journey to the center of the world, feel free to read the death announcements of those dwarves that suffer your neglect.

One billion b-balls dribbling simultaneously throughout the galaxy. One trillion b-balls being slam dunked through a hoop throughout the cosmos. I can feel every single b-ball that has ever existed at my fingertips, I can feel their collective knowledge channeling through my veins. Every jumpshot, every rebound and three-pointer, every layup, dunk and free throw.

penguinofhonor

  • Bay Watcher
  • Minister of Love
    • View Profile
Re: Dwarf Fortress 0.28.181.39a Released
« Reply #69 on: July 14, 2008, 05:46:50 pm »

Toady, if I was a girl then I'd offer to have your babies as soon as you fixed the crippling bugs.

Edit: Damn, can't get it to work. I'm trying to use a custom tileset and DF is acting like I did something wrong, like get the filename wrong. But I didn't. I've double checked everything. Maybe I want it too small... is there anyone else out there who can't get 8x8 tilesets to work?

Edit 2: Any custom tilesets I put in won't get recognized by the game and when I open it all I get is a plain black screen.
« Last Edit: July 14, 2008, 06:42:21 pm by penguinofhonor »
Logged

Benitosimies

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.28.181.39a Released
« Reply #70 on: July 14, 2008, 06:05:04 pm »

Time for Adventure!

Thanks Toady. You do awesome things.
Logged
Quote
Something really needs to be done about ice. At the moment it's like some kind of Pitch Black threat where everyone dies at sunset. Feel free to substitute that film reference with one without Vin Diesel.
--Skizelo

Skanky

  • Bay Watcher
  • I'm building a wagon!
    • View Profile
Re: Dwarf Fortress 0.28.181.39a Released
« Reply #71 on: July 14, 2008, 06:48:08 pm »

Hooray and such!
Although I have to now wait for the end of the day before I can leave work and start playing this.
Logged
"Quickly now, the goblins are more devious these days." - Captain Mayday

muwahahaha

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.28.181.39a Released
« Reply #72 on: July 14, 2008, 06:53:37 pm »

[RELIGION_SPHERE:TOADY]

*bows and kises feet*

We are not worthy to recieve this bounty

*leaves room*

WHOOOOOO WHOOOO WHOOOOOOOOOOOOOO WHOOO...... whoo
Logged

MaxVance

  • Bay Watcher
  • Legendary Internet User
    • View Profile
Re: Dwarf Fortress 0.28.181.39a Released
« Reply #73 on: July 14, 2008, 07:28:25 pm »

Beautiful. The bug of dwarves sleeping forever is intentional; it reflects how Toady needs sleep after countless hours of bug-squashing.

Then I learn the new version has a number of show-stoppers, and my favorite utilities (Regional Prospector and likely Dwarf Foreman) are broken. Oh well. C'est la vie, I'll wait for some updates.
Yet another victim of "utility" addiction. Tsk, tsk.
Logged

Exponent

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.28.181.39a Released
« Reply #74 on: July 14, 2008, 07:35:18 pm »

Edit: Damn, can't get it to work. I'm trying to use a custom tileset and DF is acting like I did something wrong, like get the filename wrong. But I didn't. I've double checked everything. Maybe I want it too small... is there anyone else out there who can't get 8x8 tilesets to work?

Edit 2: Any custom tilesets I put in won't get recognized by the game and when I open it all I get is a plain black screen.
I did the same thing.  I simply forgot to copy the actual bmp from the older version's /data/art folder to the new version's.  I felt dumb afterward.  You might have a different problem, though, and thus might not be as dumb as me.
Logged
Pages: 1 ... 3 4 [5] 6 7