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Author Topic: Dwarf Fortress 0.28.181.39a Released  (Read 39752 times)

smeej

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Re: Dwarf Fortress 0.28.181.39a Released
« Reply #60 on: July 14, 2008, 03:18:06 pm »

Not quite a bug (I think), but I found a named Giant Desert Scorpion in the middle of the forest on my way to fight a named Grizzly Bear.  Can named creatures leave their biomes?

Well, are you going to tell it where it can and can't go? :)
Another good one would have been "Of course it's not a bug... it's an arachnid!

Nah, but I killed it.

Edit: Also, whenever I am ambushed by wolves in Adventure, I can't travel because "Someone can see me" even tho everything is dead.
« Last Edit: July 14, 2008, 03:40:53 pm by smeej »
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Rusty Mcloon

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Re: Dwarf Fortress 0.28.181.39a Released
« Reply #61 on: July 14, 2008, 03:50:07 pm »

Just stick in the [NO_SLEEP] tag.
This wouldn't work with existing saves, only new world gens, right? 

I did not investigate too much into it, but when I opened my fort from the previous version into the new version, after a short time I noticed my refuse stockpile was filling up with turtle shells and bones. I think I had only one dwarf on fishing duty, so this must be some kind of bug.
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Inquisitor Saturn

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Re: Dwarf Fortress 0.28.181.39a Released
« Reply #62 on: July 14, 2008, 03:54:06 pm »

Just stick in the [NO_SLEEP] tag.
This wouldn't work with existing saves, only new world gens, right? 

No, it works with existing saves.
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smeej

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Re: Dwarf Fortress 0.28.181.39a Released
« Reply #63 on: July 14, 2008, 04:01:08 pm »

Is this new?

"You can't travel until you've stopped bleeding."

Does this mean I can't [T]ravel to save myself dying of a Mortal Wound? I'm used to a quick jog repairing the loss of a major organ!
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Danaru

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Re: Dwarf Fortress 0.28.181.39a Released
« Reply #64 on: July 14, 2008, 04:28:02 pm »

Regional Prospector no longer works ;_;
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Odd how "Experiment" in DF is often synonymous with "Raging inferno of death and dispair"

The-Moon

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Re: Dwarf Fortress 0.28.181.39a Released
« Reply #65 on: July 14, 2008, 04:36:26 pm »

Regional Prospector no longer works ;_;

No it doesn't :(
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Veroule

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Re: Dwarf Fortress 0.28.181.39a Released
« Reply #66 on: July 14, 2008, 04:39:31 pm »

I rather expected this release to break to break existing saves somewhat.  I am sure the future Armies stuff could get by on saves that don't have all the extra history, but it is much more immersive with the new/current histories.

I am really looking forward to setting up my fortress for the world domination phase.
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ShadowDragon8685

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Re: Dwarf Fortress 0.28.181.39a Released
« Reply #67 on: July 14, 2008, 05:00:39 pm »

I'm an idiot. I deleteted 38c and my fort-in-progress, and downloaded the new one, only to realize that (a) Mike Mayday's graphics pack won't work with the new one because it adds so much.

Then I learn the new version has a number of show-stoppers, and my favorite utilities (Regional Prospector and likely Dwarf Foreman) are broken. Oh well. C'est la vie, I'll wait for some updates.
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Torak

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Re: Dwarf Fortress 0.28.181.39a Released
« Reply #68 on: July 14, 2008, 05:02:57 pm »

What a nifty first megabeast encounter.
Spoiler (click to show/hide)
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As you journey to the center of the world, feel free to read the death announcements of those dwarves that suffer your neglect.

One billion b-balls dribbling simultaneously throughout the galaxy. One trillion b-balls being slam dunked through a hoop throughout the cosmos. I can feel every single b-ball that has ever existed at my fingertips, I can feel their collective knowledge channeling through my veins. Every jumpshot, every rebound and three-pointer, every layup, dunk and free throw.

penguinofhonor

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Re: Dwarf Fortress 0.28.181.39a Released
« Reply #69 on: July 14, 2008, 05:46:50 pm »

Toady, if I was a girl then I'd offer to have your babies as soon as you fixed the crippling bugs.

Edit: Damn, can't get it to work. I'm trying to use a custom tileset and DF is acting like I did something wrong, like get the filename wrong. But I didn't. I've double checked everything. Maybe I want it too small... is there anyone else out there who can't get 8x8 tilesets to work?

Edit 2: Any custom tilesets I put in won't get recognized by the game and when I open it all I get is a plain black screen.
« Last Edit: July 14, 2008, 06:42:21 pm by penguinofhonor »
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Benitosimies

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Re: Dwarf Fortress 0.28.181.39a Released
« Reply #70 on: July 14, 2008, 06:05:04 pm »

Time for Adventure!

Thanks Toady. You do awesome things.
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Skanky

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Re: Dwarf Fortress 0.28.181.39a Released
« Reply #71 on: July 14, 2008, 06:48:08 pm »

Hooray and such!
Although I have to now wait for the end of the day before I can leave work and start playing this.
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muwahahaha

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Re: Dwarf Fortress 0.28.181.39a Released
« Reply #72 on: July 14, 2008, 06:53:37 pm »

[RELIGION_SPHERE:TOADY]

*bows and kises feet*

We are not worthy to recieve this bounty

*leaves room*

WHOOOOOO WHOOOO WHOOOOOOOOOOOOOO WHOOO...... whoo
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MaxVance

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Re: Dwarf Fortress 0.28.181.39a Released
« Reply #73 on: July 14, 2008, 07:28:25 pm »

Beautiful. The bug of dwarves sleeping forever is intentional; it reflects how Toady needs sleep after countless hours of bug-squashing.

Then I learn the new version has a number of show-stoppers, and my favorite utilities (Regional Prospector and likely Dwarf Foreman) are broken. Oh well. C'est la vie, I'll wait for some updates.
Yet another victim of "utility" addiction. Tsk, tsk.
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Exponent

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Re: Dwarf Fortress 0.28.181.39a Released
« Reply #74 on: July 14, 2008, 07:35:18 pm »

Edit: Damn, can't get it to work. I'm trying to use a custom tileset and DF is acting like I did something wrong, like get the filename wrong. But I didn't. I've double checked everything. Maybe I want it too small... is there anyone else out there who can't get 8x8 tilesets to work?

Edit 2: Any custom tilesets I put in won't get recognized by the game and when I open it all I get is a plain black screen.
I did the same thing.  I simply forgot to copy the actual bmp from the older version's /data/art folder to the new version's.  I felt dumb afterward.  You might have a different problem, though, and thus might not be as dumb as me.
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