((Ok, this is gaining some momentum; witch also means it might be hard to keep track of everything…
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Turn 20:
Efil-inira: 42 !!elves!! (hamlet) (+-0 since last turn)
Ariquemera: 71 !!elves!! (Village) (+11 since last turn)
In armies/expeditions: 3 !!elves!!
Other: 14 working/travelling between Ariquemera and Efil-inira.
Total: 127 !!elves!!
((Fothacema meets whit dracon patrol.
Iranineleni sobs in the giant’s fire-pit.
Amizoimi tries to communicate whit Zefies.
Efil-inira has stagnated.
The new tower in Efil-inira is now 30m.
Some of various building and science done in Ariquemera:
The great tower in Ariquemera is constructed to about 85m so far, whit a 360 degrees balcony at 60m for observation and communication, or just looking at the fantastic mountain view.))
List of important people:
Acathiima, hero and leader of Efil-inira: Legendary organizer, skilled bow!!elf!! (Doing paperwork and ruling from The Seat of Authority, in Efil-inira.)
Yanenirica-Awidi, advisor and secretary of Acathiima: professional lawyer, professional diplomat, legendary organizer, master politician, legendary liar, legendary flatterer. (Doing paperwork and ruling by The Seat of Authority, in Efil-inira.)
Ilecaaye, ground-breaking geologist: grand-master miner, grand legendary geologist, talented metalworker, master chemist, skilled mechanic, master mathematician. (Making science in Ariquemera.)
Fothacema, scout/diplomat: professional scout, skilled ranger, talented diplomat (negotiating whit the Dracon.)
Iranineleni, lawyer: professional lawyer, professional diplomat, skilled organizer, novice politician, dabbling jackass, dabbling scout. (Captured and “enslaved” by storm giants.)
Amizoimi, scout/diplomat: skilled scout, skilled ranger, talented bow!!elf!!, talented diplomat, novice middlemanagement, novice cartographer. (negotiating whit the Zefies.)
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Day Schedule of Iranineleni, during the past months and foreseeable future:
08.30-11.00: sit and sob.
11.00-12.30: read DNSEGCP to giants.
12.30-14.00: check equipment, possibly eat
14.00-17.00: shout and scream at giants to let him go.
17.00-18.00: read DNSEGCP again.
18.00-20.00: Pray to Armok.
20.00-21.30: cry and sob and feel lonely.
21.30-08.30: dreamless sleep.
He has actually this written on one of his iron tablets and follows it rigidly.
He likes to keep things orderly...
((this should be the last word on that really until something happens to that settlement.))
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quote:
"Just great." The captain muttered, relaxing a bit when the elf started talking in gibberish. "Seems like he only knows elven, lets take him back to the priest, see what we can find out from him." He said louder to the other soldiers.
He moved in closer to check the ‼elf‼ for weapons, himself unbothered by the heat, but he moved back again once the sleeve of his shirt caught fire. After a moment to mutter a quiet curse he snuffs the fire out with his hand. "If you like your clothes don't get too close to him." Giving up on the weapon search they walk back towards the capital, motioning for the ‼Elf‼ to follow.
Fothacema followed the strange lizard creatures and did all they wanted as good as he could understand, trying to be friendly and unthreatening in general, hopefully all these misunderstandings would clear up ass soon as the language barrier was broken.
((So, you Dracon are fine whit the heat from the !!elves!! but their cloths are not? This could lead to some interesting situations considering the !!elves!! like hugging…))!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
quote:
Felu was about to tell another zefie to throw more water, but then he had a thought. 'What if this thingy is like a drake spirit? (Creatures that Felu knows that are living flames) Dousing them with water might hurt them. He doesn't seem to be worried about the flames. Wait a second, look at that arrow.'
Felu issued his orders and gently put down his great sword, "ULP. Zefies, carefully put down your weapons, I'm not sure what that arrow does. You there, make good speed and get Yankee over here ASAP! He speaks more than one and half languages. Now, what should we do about our 'friend' here."
Felu ordered camp to be made. The Zefies carefully started unpacking their belongings. The !!Elf!! eventually moved off a distance and created a very cool looking green glass dwelling. Felu eventually made his way over their, and tried to explain that Yankee was coming soon. Using an X in the dirt and a small house made of pebbles, Felu believed that the !!elf!! got the idea that this was a new settlement.
Felu then realized that the settlement needed a name. "I'll call this place, Allyaid."
((you got the idea perfectly, down to that the green glass thing looks awesome!
Also, I wont bother cleaning up the previous post far back that nobody will re-read, but I have acknowledged that my description of Felu was wrong, the idea works anyways.))
Amizoimi didn’t really understand these creatures, but he liked them and understood so much as that they were at least good-ish, the water thing must have been a misunderstanding of some kind.
And soon he relaxed, and at the communication problems finally after many tries gave up on the DNSEGCP and tried to understand what they were trying to tell him.
The first and second night he spent in the tent-like -green glass shed-, but the third day he begun making a <<Green>> in a corner of the settlement, it took abaut a week considering he didn’t work all the time, he just hoped these creatures would not count this as stealing land, and they seemed to be rather fine whit it.
Actually they seemed rather relaxed in general, much nicer than the lawyers and politicians of Efil-inira or cold intellectual engineers and scientists of Ariquemera.
The coming weeks he actually had many happy moments whit the Zefie people, despite all the troubles, whit language and the fact he couldn’t even go very near them or their buildings whiteout putting them on fire. To say they understood each other would be an exaggeration, but only a slight one, as over the weeks they got some of that friendly understanding that is beyond word, so maybe saying that they understood each other might actually not be an exaggeration at all, because one cant avoid understanding when one laugh and live together.
Amizoimi simply felt far more at home whit these lovely cuddly creatures than ever whit other !!elves!!, he would stay here, and live happy.This is a <<Green>>. It menaces whit spikes of green glass. On the items walls is an panorama image of a forest in green glass. It is encrusted whit rubies On the items floor is an image of an !!elf!! and Zefies, the !!elf!! is surrounded by the Zefies, the !!elf!! is rejoicing, The Zefies are throwing a party.
Under the item is a nice spot in the outskirts on the city. From the Item is a beautiful view of the forest. The item is filled whit ¤green glass furniture¤.
The item is about 30m long, 20m wide and 5m high, and consists of 2 big green glass cupolas, 3 smaller ones, and 1 15m high tower. It has no doors, the walls of the big cupolas are transparent but the smaller ones are not.
((Amizoimi, basically joined the Zefie civ. He should be useful once you start metalworking. Also you basically get all his stuff, if you have any questions about it just ask, for a complete list see… I think it was my last post or the one before that. He has really no loyalty or disloyalty towards his original civ and will tell the Zefies everything he knows once they can communicate.
Also, as noted he makes rather fine ¤green glass stuff¤… if people like that house he might end up making more?
Of coarse, once possible he DO complete his mission and try to establish an alliance. maybe getting a Zefie ambassador to Efil-inira? It will be fun to get some use of The Seat of Authority, but he will have warned them about that.))
((BTW, I really like your species ideas; do you just make it all up as you go?))