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Author Topic: Battle of the Gods II: an RP Thread  (Read 106439 times)

Akroma

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Re: Battle of the Gods II: an RP Thread
« Reply #630 on: June 04, 2008, 04:14:00 pm »

((suspicious of Tengu dropping stones ? Oh, I am getting ideas. Thanks for some nice inspiration))
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Impending Doom

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Re: Battle of the Gods II: an RP Thread
« Reply #631 on: June 04, 2008, 04:18:00 pm »

((Wha? Darn you, Akroma!

Wait a minute...

you know what, that gave ME an idea...))

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Quote from: Robert A.Heinlein
Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion, that violence has never solved anything, is wishful thinking at its worst.

Akroma

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Re: Battle of the Gods II: an RP Thread
« Reply #632 on: June 04, 2008, 04:24:00 pm »

This calls for another volunteer

I believe it would be Hephs turn this time

PM with my strategy will be send soon

( if you don't want to volunteer anymore Heph, simply send my strategy to Armok, since he was the next volunteer in line...oh god but I am afraid of what armok might do ;_ ;)
anyway, PM coming

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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Armok

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Re: Battle of the Gods II: an RP Thread
« Reply #633 on: June 04, 2008, 04:27:00 pm »

((That comment made me hope he doesn't have time! :D))
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Impending Doom

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Re: Battle of the Gods II: an RP Thread
« Reply #634 on: June 04, 2008, 04:30:00 pm »

((Wait, ANOTHER battle? So soon? Akroma, isn't that a bit... extreme?))

((Hmm... Oh, hey Heph, don't you have something to do tonight? ;)  ;)*nudge**nudge*))

[ June 04, 2008: Message edited by: Impending Doom ]

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Quote from: Robert A.Heinlein
Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion, that violence has never solved anything, is wishful thinking at its worst.

Akroma

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Re: Battle of the Gods II: an RP Thread
« Reply #635 on: June 04, 2008, 04:30:00 pm »

quote:
Originally posted by Armok:
<STRONG>((That comment made me hope he doesn't have time!   :D))</STRONG>

ಠ_ಠ

you know, you will HAVE to be fair and objective. No one will interfer, not even armok, and everything will take the way it would take in real life (unles of course, someones strategy is to use magic)


think of it that way
this is no decisive attack
however, shit will totaly break lose once the reinforcements arrive (together with some nice err.. specialities)

[ June 04, 2008: Message edited by: Akroma ]

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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Mel_Vixen

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Re: Battle of the Gods II: an RP Thread
« Reply #636 on: June 04, 2008, 04:32:00 pm »

ooc:
Oh i have time right now. Send me all youv got! And please give a good discription of your secret weapons you are planning to use.


Armok dont be mad at me. There are Giants at my gates you can have fun with them if they atack.

edit: And a quick descriptioin of the Standart weaponary if posible.

[ June 04, 2008: Message edited by: Heph ]

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Akroma

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Re: Battle of the Gods II: an RP Thread
« Reply #637 on: June 04, 2008, 04:45:00 pm »

ok, PM send, this is how the attack in turn 21 will take place

I will go to bed now, see ya tomorrow, god of dog-people

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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Mel_Vixen

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Re: Battle of the Gods II: an RP Thread
« Reply #638 on: June 04, 2008, 05:33:00 pm »

Akroma, I got your Message and your Strategie is Acknowledged that means you cant change it anymore because i didnt found any impossible actions. Anyway you had got already an PM.

[ June 04, 2008: Message edited by: Heph ]

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[sarcasm] You know what? I love grammar Nazis! They give me that warm and fuzzy feeling. I am so ashamed of my bad english and that my first language is German. [/sarcasm]

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Impending Doom

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Re: Battle of the Gods II: an RP Thread
« Reply #639 on: June 04, 2008, 06:38:00 pm »

((Heph: Sending you my stats now.))
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Quote from: Robert A.Heinlein
Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion, that violence has never solved anything, is wishful thinking at its worst.

Mel_Vixen

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Re: Battle of the Gods II: an RP Thread
« Reply #640 on: June 04, 2008, 08:08:00 pm »

Imps tactics are Acknowledged too. Here is the result of the Battle.

- RP -

At the evening the heaven was packed with heavy and dark Clouds. The weather wasnt optimal but the Tengu decided to lunch theyr attack as long as the weather was good enought. Each of the 5 Dozen Tengu had gathered at least two heavy Stones to crush theyr enemies with. They were now flying over 200 Metres High because they hoped that Valtan crossbows arent that good.The first Stones dropped and crushed a Warehouse and some minor houses.

Suddenly a Lightning struck in one of Tengu which was killed instantly and fell on to the streets and a second later a loud "Alarm" goes through the Night. The Valtans had seen the burning body decending from the heaven. The Tengu still surprised by the sudden death of theyr Companion had halted and were hovering as another Lightning   killed one of them. Then the First bolts and Balista-arrows were between the Tengu and more then one was injured and 5 there falling out of the sky. Out of sheer fury one the Tengu leaders decided to disobey Madara and launched an attack directly on the Castle. Another one followed him. As long as they were fast enough the Valtan would not have the chance to reload theyr crossbows or even draw another weapon! They would be slaughtered like pigs!

As they reached the outer Wall of the Valtan Fortress something exploded inside of it and huge Cloud of smoke was coming from some Fortifications on the Left side of the Tengu and two smaller explosions occured from other the Fortifacions! This Valtans must be insane commiting suicide rather then Fight a good battle!

As the Tengu squad landed on the walls of the fort Theyr leader noticed that they had lost the group that was following them. 10 Tengu were torn apart in Midair. They had landed near the Spot of the First explosion and now the Tengu could see that this explosion has done some serious damage. 3 Floors were laying open to them and they swarmed staffs drawn in. The First group of Valtans was easy to kill and then things got much worse. The long bladed Stuffs of the Tengu were useless in the low Rooms and Corridors of the Valtan Fortress. The Tengu decided to retreat - a long and bloddy retreat. At the end only the Commander of the Squad could escape this Hell made from Bolts Shortswords and teeth.

- Summary -

code:
  
Tengu:

62 Attackers
24 Killed. (1 Elite, 8. trained, 15 Untrained)
10 Injured
0  Captured
38 Retreaded.

Kills:
2  by Lightning.
5  by Bolts.
10 by Steamguns.
7  by Valtans in Melee

Injuries
8  for the next turn injured.
2  for the next 2 Turns injured.


code:
 
Valtans:

48 Defenders (38 Men in Arms. 10 Siegeoperators)
16 killed (5 Siegeoperators, 11 Soldiers)
6  Injured
32 Survivors

Kills:

8 By explosion of one Steamgun and its Shrapnel
7 By Tengu in Melee
1 By friendly fire

Injuries
5 for the next turn injured.
1 for the next 2 turns injured

Destruction:

5 Houses
1 Warehouse with Food.
1 Well
A large segment of the Fortress Wall.
1 Steamgun destroyed
1 Steamgun Malfunctening (next turn unuseable)
1 Balista destroyed
2 Heavy Crossbows destroyed
Some minor fires on the Fortress and the city.

Imps Priest is for the next 2 Turns comatic because of
chaneling the divine powers he/she asked for this fight.


[ June 04, 2008: Message edited by: Heph ]

[ June 04, 2008: Message edited by: Heph ]

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[sarcasm] You know what? I love grammar Nazis! They give me that warm and fuzzy feeling. I am so ashamed of my bad english and that my first language is German. [/sarcasm]

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Poltifar

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Re: Battle of the Gods II: an RP Thread
« Reply #641 on: June 05, 2008, 12:00:00 am »

((Sorry Armok for the 'u', it will not happen again))

"Hmm? Oh, I thank you Fenneth, it would be quite nice to wet my throat. My, my, it seems things are getting agitated down there..." Tapping his finger to his chin, he continues to no one in particular, "Yes, but it seems the Al'Qwat have decided to stay put for awhile. Good, good... But they'll have to move eventually." Still daydreaming, he lies back in his comfy chair, eyes staring at the ceiling.

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Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

Greiger

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Re: Battle of the Gods II: an RP Thread
« Reply #642 on: June 05, 2008, 12:04:00 am »

((Yea, the Dracon are fine with the heat.  Actually touching the ‼elf‼ would be uncomfortable but it wouldn't actually hurt them. A strong temperature difference on different parts of their body at once messes with their metabolism and blood flow. I'm no expert but that can't be comfortable for them.  

As for the clothing thing it actually never came up before in regards to radiant heat, so I just defaulted to what happens in Dwarf Fortress. [Which is a walking fireball wandering around the fortress setting all the food and booze on fire that never dies from heat.  Quite annoying.]  Since they're supposed to work with lava a lot I would assume they have some fireproof outfits collecting dust in storage somewhere if they end up needing them.

As for the Pitchblende [it was pitchblende right? I can't seem to find the post.] according to a couple sources when I did a little looking around to judge how to handle it's presence. It is reasonably safe to touch unprotected as long as the contact is short.  Some collectors apparently even keep some in their homes.  They keep it shielded when they aren't messing with it of course, but I'm guessing the effects would be slow to show and fairly minor to the general populace, since the elf keeps it in a metallic backpack.  Folks who spend a long time with the stuff may show major effects though. Sound good?

Oh, and I lost track of my population count a long time ago.  I'm guessing I could upgrade settlements a few times, so I'll increase the size once on each and call it even unless somebody actually knows how many upgrades I got.))

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((Silvak is moving back to the capital, and the roadworkers are still in limbo.))

Fothacema is escorted into the city, he sees many civilians stop to stare but they keep their distance.  The city is stone, the doors are stone, the roads are stone, nearly everything is made of stone.  The only immediately obvious thing not made of stone are made of a plant fiber he never saw before, green colored, but with barely perceivable red specks when he saw it without artificial coloring.

After a short walk through the city he is brought to a rather large temple looking structure.  It has a massive colored glass window on the front that seems to depict symbols for numerous different gods and goddesses, though the largest symbols are of a fire breathing red wyvern((Holm, god of lesser dragons)), another separate one of a large golden sword partially obscured with an image of a dracon's wing(Kerisorin, god of honor and combat)), and last is, oddly enough, an image of an old discarded banana peel((Youh)).

The inside of the structure was massive with statues of what could only be assumed were gods or great heroes lining each wall.  After a small amount of hassle related to getting tapestries and seat cusions out of burning range he arrived at the back of the large room, where the leader of the patrol that had found him was conversing with another dracon in a white robe.

After being pointed out the female dracon in the robe(it sounded female at least, it lacked feminine features) started speaking to him.  The words seemed to have elvish syllables but only sounded like gibberish.  After it became apparent that she wasn't understood, she said a few words that the ‼elf‼ sensed divine magic in and the priest moved forward and touched Fothacema on the shoulder.  The sleeve of her robe immediately burst into flames.

"Yes I know I'm on fire, just get me the bucket.  That's holy water, the other bucket I had the youngling fetch when you first told me of the elf. Thank you." the priest calmly put out the fire with the water, then studied the damaged robe with a small amount of disappointment.

She was speaking elvish! Fluently! and the other dracon still understood her!  "So now that we can speak, I am High Priest Tara, you are in the city called Campcastle.  May I ask who you are, where you come from and why you are on fire?" The questions didn't sound as hostile as the patrol leader's but a hint of suspicion was still there.

[ June 05, 2008: Message edited by: Greiger ]

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Akroma

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Re: Battle of the Gods II: an RP Thread
« Reply #643 on: June 05, 2008, 12:37:00 am »

I protest against this version

point one: My Tengu commanders disobey my orders. So basicaly, it doesn't matter whatever strategy I gave you, you simply didn't use it.

My strategy was to drop the heavy stones unto the roofes of the fort, from such a height, they should have enough force behind them to damage it somewhat.

Another important point of my strategy was that the attack was launched AT NIGHT
again a point you completely ignored. The chance of being hit by any ranged weapon, at such a great distance, AT NIGHT, when your shots are more or less good guesses, well, do the math. Even assuming the steamguns have scatter shots, did you ever go hunting with a shotgun ? At a range of 200 meters, scatter shots are pointless, as the shrapnel is now so inaccurate that you would only slightly injure your target. I dare you to kill something on 200 meter with a shotgun.
If the steam guns were just one-shots, the same applies as to the bows.
200 meter at NIGHT. Seriously, try and hit something at such a geart distance, in nothing but a faint moonlight (assuming that there were no clouds).
Also, why are there warehouses destroyed, and why are there fires in the city ?
The Tengu were dropping heavy stones on the roof of the fort.

My whole strategy was completely ignored by you, I will not accept that.


point 2.
Longbows do have a reach over 200 meters, true.
Ever seen a bowman shoot at distance ? Yep, they shoot in an arc.
They shoot into the sky at an angle, so that the target get's hit from above.
A shot at a distance of 200 meters is only possible when the target is on the ground. A 200 meter shot straight into the sky is impossible. And even if it was, the Valtan have no experience at shooting at flying targets at an angle, because this time it was much higher than the hight the Tengu normaly attack.

A similar point goes for the steam gun. Even if there is great force behind the shot, at 200 meters vertical height (if you add the horizontal distance, it would be much more than 200 by the way) the shot would no longer by flying completely straight. A shot that is VERY hard to aim. On a moving target. AT NIGHT (god damn, how could you ignore the fact that the attack was launched at NIGHT)

point 3.
Lightning ?
Well, if this was divine intervention by Nhipanter, fine with me, but a god with the spheres:  cunning, battle, ingenuity, knowledge, the forge, would not be able to throw lightning at my men. If it was lightning by a thunder storm, then
point 2 applies much more than before. Wind, rain, and (as opposed to moonlight) almost complete darkness.
If this lightning was artifical, I challenge that by the fact that
a) the valtans producing a functional lightning trap within just about 5 months of research and having it be so sucessful that it only hit the Tengu when they came in for a sneak attack, and not, say, whatever other birds like seagulls or whatever are flying around the area, oh COME on.

b) if it wasn't a trap and the lightning was cast activly, then there is still the point that no one knew they were coming, because it was NIGHT

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Re: Battle of the Gods II: an RP Thread
« Reply #644 on: June 05, 2008, 01:02:00 am »

I too must make a few points against it:

First:

The matter of the malfunctioning Steambelchers. I can fairly well understand the catastrophic failure and resulting explosion, but blowing a three story-wide hole in a solid stone cliff? It's a boiler, not a bomb.


Second:

The Thunderstorm. I specifically stated that the storm was only meant to prevent the Tengu from flying, or at least hinder them. Smiting them with bolts of lightning was NOT my intention. Looking back at Akroma's point, I think I may have overstepped my power a bit with that request anyway.


To answer Akroma's questions about the steamguns:
They are neither one-shot cannons, nor flechette-type weapons. They basically fire a 'spray' of steel pellets, rather like a very crude, very simple machine gun. They're wildly inaccurate, and thus completely useless for singling out individual targets, but they can fill the air with pellets quickly enough that it's pretty hard not to get hit by them.

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