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Author Topic: [38c] Martial arts mod and extensions v1.70. Hindentanic  (Read 27611 times)

Fleeb

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #120 on: February 21, 2008, 03:46:00 pm »

quote:
I found through hard and sad times that sometimes some wrong thing can "lock" the game so it won't be playable with your mod anymore, even if you fixed all the bugs. Only reinstall helps.

Try deleting all the files in data\objects, NOT raw\objects, when this happens.

[ February 21, 2008: Message edited by: Fleeb ]

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Beacon

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #121 on: February 21, 2008, 03:49:00 pm »

Yup, It's Wiles mod. Crash when I try and use Humans.

Goblins crash too.

[ February 21, 2008: Message edited by: Beacon ]

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Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #122 on: February 21, 2008, 04:21:00 pm »

Aye. Crashy indeed. No idea as to the reason though. No errors except the trident.
Must be something completely weird. Does Wiles' mod work by itself?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
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"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
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Beacon

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #123 on: February 21, 2008, 04:42:00 pm »

Funnily enough, trying Human on only Wiles crashes too..
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Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #124 on: February 21, 2008, 04:55:00 pm »

I guess the question's not mine to answer then.  :)

Regardless, of what I've seen in the raws of Wiles' mod, there isn't anything outrageous enough to cause an instant crash like that. I can only assume it's some weirdness with pets or plants.

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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Beacon

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #125 on: February 21, 2008, 05:50:00 pm »

Wierd. Why is it Humans and Goblins only then?
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Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #126 on: February 21, 2008, 06:02:00 pm »

No idea. All relevant crash reasons I can think of would cause a crash at worldgen. If it's a crash at embark, then something's wrong with the items/pets the race tries to bring. It can't be armor, weapons, or any such stuff - entities define that explicitly, and the mod doesn't change any existing entities. The plants/materials/animals, on the other hand, are a viable source of the problem, because the entities don't have a means to specifically define what they bring.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Beacon

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #127 on: February 21, 2008, 06:17:00 pm »

It's not a crash on embark, it's when I actually try to choose that race. When I hit e on the world screen.
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Beacon

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #128 on: February 22, 2008, 07:06:00 am »

What is the icon for Dwarves?
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Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #129 on: February 22, 2008, 07:31:00 am »

The omega symbol. Looks somewhat like a horseshoe.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #130 on: February 24, 2008, 01:21:00 pm »

Alright, with the new forcing tag that was introduced, I can re-implement separate pieces of armor that are specifically crafted from bone or shell, without resorting to making them of metal too.

I'll also try and think up a smart way to make bone (and maybe wood) weapons, without them being a direct smelter product.

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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Ataru13

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #131 on: February 26, 2008, 12:29:00 am »

How exactly do you install this mod? What location do the text files go into?

Edit: Nevermind, figured it out. I love the mod! I just love snappin' necks and breaking spines! I only wish it was instant death for a neck snap or a spine break like it would be in real life.

[ February 26, 2008: Message edited by: Ataru13 ]

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Beacon

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #132 on: March 02, 2008, 09:37:00 am »

How do I have everything in the mod except the new civilisations?
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Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #133 on: March 02, 2008, 05:02:00 pm »

You'll have to remove the new civs (DARKFOREST, GOODPLAINS, OUTCAST, and SAVAGE) from the entity_default. I guess I'll separate the extra entities as well next update.

There's currently not enough to warrant an update though. Return of the bone-exclusive items, some minor and experimental changes (like added grappling ability to hydra's necks)... and that's about it.

By the way, I think I nailed the neck breaking problem. Or a part of it, anyway. The state of the nervous system doesn't get updated until the creature in question is damaged by an attack. I tested it by doing some alterations and ripping the brains out of a few elves I encountered. They didn't die (though they did fall and start to suffocate) until I hit them, however weakly. Even a bruised finger caused immediate death. I guess I'll report it.

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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #134 on: March 06, 2008, 04:12:00 am »

Bump with content. Mostly experimental changes this release. Be on lookout for weird occurences and unfitting messages.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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