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Author Topic: [38c] Martial arts mod and extensions v1.70. Hindentanic  (Read 27613 times)

Kagus

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #135 on: March 06, 2008, 06:25:00 am »

I'm looking through the almost-latest version (you updated a few minutes after I set up the last version), and found a couple oddball things.

The black dragon will hiss "lodly" at you before breathing noxious vapors at you.  

Panthers 'rawr'?   Is this intentional or no?  


These are pulled from the creature_nonstandart file, by the way.  And if you want to have multiple gut parts without multiple pants, can't you just set up two seperate "GUTS" bodyparts, one that goes in the middle and one that goes in the lower body?

Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #136 on: March 06, 2008, 06:42:00 am »

I didn't say I dislike the multiple pants. I just said it was unexpected.

"lodly" is a typo. "rawr" isn't.

The newer version has a few more serious bugs, because some experiments went awry. I'll make a few quick fixes and update to 1.5b right away.

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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #137 on: March 06, 2008, 03:07:00 pm »

I'd also like to say (or reiterate) that this mod version has experimental additions, and I would like to hear your opinions on whether the additions can have a place in this (otherwise fairly serious) mod.

The changes:

Necks are now a visible piece, targetable by grabs and attacks. The throat is now actually attached to the neck, so you're only going to get it slashed out if you're hit in the neck. Adversely, grabbing the neck does not allow breaking it, but thinking about it, I found it somewhat logical.

Beards for dwarves. Will bleed when cut off.

Grappling tails and mouths. For larger and feral creatures.

Nostrills. Somehow found it fitting. No use except being periodically slashed off...

Finally, the most experimental of the additions - groins. And a joint by which they, uh "hang". That you can grab, lock, and break...  which will actually cause a creature to bleed to death...  I dunno. I "looks" alright, but I'm not sure if it "is" alright...

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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Earthquake Damage

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #138 on: March 06, 2008, 07:02:00 pm »

quote:
Originally posted by Sean Mirrsen:
<STRONG>Finally, the most experimental of the additions - groins. And a joint by which they, uh "hang". That you can grab, lock, and break...  which will actually cause a creature to bleed to death...  I dunno. I "looks" alright, but I'm not sure if it "is" alright...</STRONG>

So now dwarves will be slightly less androgynous, only they will still be just as androgynous (since females will have the same dangly bits as males)?

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Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #139 on: March 07, 2008, 03:00:00 am »

The groin's always a a groin. There are no "dangly bits", just a "sensitive part", which is ambiguous enough for both.

I'd really like some opinions on these in particular. I added them simply because of that discussion in Suggestions...

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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kagus

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #140 on: March 07, 2008, 03:18:00 am »

Well, what with the artery, having your 'dangly bits' slashed off will indeed cause you to bleed to death.  I'm assuming that if you could damage it sufficiently, females would have a similar outcome.

Deon

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #141 on: March 07, 2008, 05:03:00 am »

Yeah, the clit has good blood supply too.
I think dwarven females have clits... And along with their BEARDS the big hanging clit looks fine...
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Deon

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #142 on: March 07, 2008, 05:20:00 am »

Hey, Sean, are your subterranean cave_chasm critters are ok in the new version? I can't get mine to spawn as often as I need, while I had yours in 38b (golems/shard golems) swarm the dungeons, while they have only [frequency:1] (1 is a percent, right?).
So now I guess, is it 38c which decreases the number of cave dwellers greatily, or me doing wrong (I've found just 1 beholder in 1 hour, while they have [frequency:30]), or is it me just unlucky in worldgen?
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Kyselina

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #143 on: March 07, 2008, 09:23:00 am »

I don't want beards to be body part  :confused:
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Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #144 on: March 07, 2008, 10:44:00 am »

Remove them from the dwarves if you like. They're the first creature in creature_standard. Search for a BEARD word, there should be just one instance.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kyselina

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #145 on: March 07, 2008, 10:54:00 am »

Also, my DF crashes every time I wanna play.
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Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #146 on: March 07, 2008, 11:20:00 am »

Every time? Exactly what mods are you using except mine? My mod does not change anything spectacularly enough to make the game crash.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kyselina

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #147 on: March 07, 2008, 11:43:00 am »

Animals and plants mod, didn't ever have problem with these.
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Deon

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #148 on: March 07, 2008, 12:47:00 pm »

Sean, could you answer my question please?
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Deon

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #149 on: March 07, 2008, 01:29:00 pm »

Is it only me haveing "ERROR: Please enable JavaScript" in Rapidshare.de? I tried all the stuff, but can't make it work. I didn't chahge any settings before and didn't have this problem... Weird!


I checked the console and get this:

code:

JavaScript - http://rs39.rapidshare.com/files/97464224/Martial_Arts_mod_1.5b.zip
Inline script compilation
Syntax error while loading: line 7 of inline script at http://rs39.rapidshare.com/files/97464224/Martial_Arts_mod_1.5b.zip  :
<input  type="radio" name="mirror" onclick="document.dl.acti

7th string which is not working is:
<script></script>

Also I passed the test for javascript. What's wrong with rapidshare?!

[ March 07, 2008: Message edited by: Deon ]

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