Martial Arts mod and various additions therein.
Hindentanic, as in "Uncrashable".
This version is probably still not crash-proof, but at least human fort mode didn't crash midsummer as other ones did, so I suspect I did something right here.
"Something" was remaking the original suspected culprit - ribs.
Concept and most of the content by Sean Mirrsen
Contributors:
Deon
Function:_________________________________________
This mod diversifies the melee attacks (unarmed attacks, specifically) of most of the creatures in the world of DF.
It also adds a whole lot of new creatures, weapons, armors, and other items.
This version seems at least reasonably stable, so I shall release it as it is.
Installation:_____________________________________
First, back up your DF copy's "raw\objects" folder.
Then extract the contents of the archive into your main DF folder, overwriting anything in the way.
Then run the provided setup batch file. "martmod_166_setup" for this version.
This mod has separate files you can remove or deactivate.
You can choose to have no extra weapons, armor, ammo, creatures, or entities.
Additionally, there is a file with megabeast entities. You can choose to activate it, but bear in mind that it can cause further stability problems in the game.
After changing the state of any of the extensions, you will need to erase all files in the data\objects directory.
You can do this manually, or by running the "mod_clean_objects.bat" batch file provided in the raws folder (where you would be changing filenames around
New trap components!
- Rotating fanblades! Chop your enemy into many little pieces! Can pump water with minimum modification!
- Huge smashing hammers.
- Reciprocating battering rams, of wood or metal. Handy bludgeoning alternative to upright spikes.
Finally, New engraving images!
- I won't list them. Look for yourself or be surprised.
Optional components:______________________________
- Megabeast entities. Turn them on by renaming the "entity_martmod_megabeast_off" file to have "on" at the end.
Note, however, that having them may further decrease the mod's stability.
Caution:__________________________________________
This mod hasn't been thoroughly tested.
Report any bugs or unexpected behavior to this thread.
Also , IF ANYONE CAN GET A SAVE THAT ALWAYS REPRODUCES A RANDOM CRASH , please upload it to DFFD so I can ask Toady to fix it.
Have fun!
Download link (DFFD).
Alternative Rapidshare link - OLD 1.66 VERSION FOR NOW
Do not forget:
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New creatures only appear in a new generated world!
Also, mod compatibility to previous versions is broken, as always.
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[ June 05, 2008: Message edited by: Sean Mirrsen ]