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Author Topic: [38c] Martial arts mod and extensions v1.70. Hindentanic  (Read 27593 times)

Sean Mirrsen

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[38c] Martial arts mod and extensions v1.70. Hindentanic
« on: January 12, 2008, 01:32:00 pm »

Martial Arts mod and various additions therein.

Hindentanic, as in "Uncrashable".  :)

This version is probably still not crash-proof, but at least human fort mode didn't crash midsummer as other ones did, so I suspect I did something right here.

"Something" was remaking the original suspected culprit - ribs.

Concept and most of the content by Sean Mirrsen

Contributors:
   Deon

Function:_________________________________________

This mod diversifies the melee attacks (unarmed attacks, specifically) of most of the creatures in the world of DF.
It also adds a whole lot of new creatures, weapons, armors, and other items.

This version seems at least reasonably stable, so I shall release it as it is.

Installation:_____________________________________

First, back up your DF copy's "raw\objects" folder.
Then extract the contents of the archive into your main DF folder, overwriting anything in the way.
Then run the provided setup batch file. "martmod_166_setup" for this version.

This mod has separate files you can remove or deactivate.
You can choose to have no extra weapons, armor, ammo, creatures, or entities.
Additionally, there is a file with megabeast entities. You can choose to activate it, but bear in mind that it can cause further stability problems in the game.

After changing the state of any of the extensions, you will need to erase all files in the data\objects directory.
You can do this manually, or by running the "mod_clean_objects.bat" batch file provided in the raws folder (where you would be changing filenames around    :)

New trap components!
- Rotating fanblades! Chop your enemy into many little pieces! Can pump water with minimum modification!
- Huge smashing hammers.
- Reciprocating battering rams, of wood or metal. Handy bludgeoning alternative to upright spikes.

Finally, New engraving images!
- I won't list them. Look for yourself or be surprised.

Optional components:______________________________

- Megabeast entities. Turn them on by renaming the "entity_martmod_megabeast_off" file to have "on" at the end.
Note, however, that having them may further decrease the mod's stability.

Caution:__________________________________________

This mod hasn't been thoroughly tested.

Report any bugs or unexpected behavior to this thread.

Also , IF ANYONE CAN GET A SAVE THAT ALWAYS REPRODUCES A RANDOM CRASH , please upload it to DFFD so I can ask Toady to fix it.

Have fun!

Download link (DFFD).

Alternative Rapidshare link - OLD 1.66 VERSION FOR NOW

Do not forget:
----------------------------------------------------------------------------
New creatures only appear in a new generated world!
Also, mod compatibility to previous versions is broken, as always.
----------------------------------------------------------------------------

[ June 05, 2008: Message edited by: Sean Mirrsen ]

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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
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Kashyyk

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #1 on: January 12, 2008, 01:43:00 pm »

this sounds interesting
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Fenrir

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #2 on: January 12, 2008, 01:44:00 pm »

I'm a purist, so I wouldn't use it in any permanent or meaningful way (I might mess around in adventure mode a little), but it sounds cool!
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Moocow

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #3 on: January 12, 2008, 03:14:00 pm »

This sounds like some good adventurer material.
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Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #4 on: January 12, 2008, 03:37:00 pm »

Hmm... I don't think zombies are supposed to do that...  oh well.  :p

quote:
The Zombie human jabs The Spearman in the head with her left knee!
It is broken!
The Skeletal human Maceman bashes The Spearman in the upper body with his xSteel shieldx!
It is mangled!
The Skeletal human Maceman bashes The Spearman in the right upper arm with his xSteel shieldx!
It is broken!
The Zombie human roundhouse kicks The Spearman in the head with her right foot!
It is smashed into the body, an unrecognizable mass!
Lapama ˜onalielana, Spearman has been struck down.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Armok

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #5 on: January 12, 2008, 05:20:00 pm »

Ninja-zombies!  :D
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Fenrir

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #6 on: January 12, 2008, 05:23:00 pm »

quote:
Originally posted by Sean Mirrsen:
<STRONG>...elves, being magically apt, deliver slashes with wrists. </STRONG>

What? How would someone deliver a slash with their wrists?!
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MyBeardIsOnFire

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #7 on: January 12, 2008, 11:15:00 pm »

quote:
Originally posted by Fenrir:
<STRONG>What? How would someone deliver a slash with their wrists?!</STRONG>

Those are emo elves and they deliver slashes TO wrists?

So it works? I thought the creatures have some sort of weird preference mechanism, which prevents them from utilizing more than two attacks...
I would certainly play an adventurer-only world just for kicks!

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Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #8 on: January 13, 2008, 01:54:00 am »

I thought elves were somewhat physically frail (their kicks and knee attacks have less maximum damage), so I thought I'd at least give them a chance to retaliate with magic. They, as per the message, "channel spiritual energy, and strike", meaning the use of something like a magic wristblade. I initially thought to use something like a "karate-chop" with the wrists, but there's plenty blunt damage attacks already, and elves with their wooden weapons need to have an "edge".  :)

Anyways, here's the file with changes for the standart and subterranean creatures.
Rapidshare link.
Some notes:
Beware the dragons.
And the iron men.
And goblins, but for a different reason...  I don't know what mood I was in when I made it that way, but you're free to remove that bit from the definition.  :)   :)

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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

MyBeardIsOnFire

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #9 on: January 13, 2008, 12:18:00 pm »

quote:
Originally posted by Sean Mirrsen:
<STRONG>And goblins, but for a different reason...  I don't know what mood I was in when I made it that way, but you're free to remove that bit from the definition.   :)    :o </STRONG>

 :eek:
Wow.
Just...
Wow.
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AlanL

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #10 on: January 13, 2008, 12:33:00 pm »

Hah, well if the names mean anything gobbos are perverts anyway XD

Good job on the mod  :)

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Sithlordz

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #11 on: January 13, 2008, 12:40:00 pm »

The Chuck Norris roundhouse kicks you in the upper body.
It is smashed into an unrecognisable mass!
You are propelled by the force of the blow!
You hit an obstacle!
You have exploded in gore!
The Chuck Norris begins eating your corpse, because he's so freaking tough.
You have been struck down.

On topic:  This mod certainly sounds fun, but how would you make it so the races use their power attacks and/or signature moves on rare occasions, instead of using them randomly?

[ January 13, 2008: Message edited by: Sithlordz ]

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Fenrir

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #12 on: January 13, 2008, 12:44:00 pm »

You could add more than one of their standard attack, which would increase their chance of using it instead of the signature move.

[ January 13, 2008: Message edited by: Fenrir ]

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Sean Mirrsen

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #13 on: January 13, 2008, 01:36:00 pm »

Alright, I added some more stuff, including some of the longer messages. I also fixed dragons, so they don't burn to death instantly due to a typo on my part.

Rapidshare link.

A fragment of my recent adventure log:

quote:
You charge at The Mayor!
You attack The Mayor but She jumps away!
You attack The Mayor but She jumps away!
The Mayor punches You in the right rear leg with her right hand!
The shot glances away.
You attack The Mayor but She jumps away!
You charge at The elf Drunk!
You maul The elf Drunk in the left hand with your head!
It is battered!
You collide with The elf Drunk!
The elf Drunk is knocked over and tumbles backward!
The Mayor misses You!
You charge at The Mayor!
You hiss loudly, and breathe noxious vapor at The Mayor in the left upper arm with your nose!
It is frozen through!
The Mayor looks numb!
You collide with The Mayor!
The Mayor is knocked over and tumbles backward!
The Mayor is feeling sluggish!
The elf Drunk misses You!
You charge at The elf Drunk!
You stab The elf Drunk in the right upper leg with your tail!
It is mangled!
The elf Drunk looks numb!
You collide with The elf Drunk!
The elf Drunk is knocked over and tumbles backward!
The elf Drunk stands up.
You charge at The elf Drunk!
You let out a terrible roar, lashing The elf Drunk in the upper body with your tail!
It is torn into pieces!
You collide with The elf Drunk!
The elf Drunk is knocked over and tumbles backward!
Alino QuЎlelimera, elf Drunk has been struck down.
The elf Drunk is feeling sluggish!
The Mayor is no longer stunned.
The elf Drunk swiftly punches You in the tail from the side with his left hand!
The shot glances away.
The elf Drunk is no longer stunned.
You claw The elf Drunk in the upper body with your left front claw!
It is badly ripped!
The elf Drunk looks numb!
You latch on firmly!
The Mayor stands up.
You shake The elf Drunk around by the upper body!
A chunk is torn away!
Thone Inoinefa, elf Drunk has been struck down.
The elf Drunk charges at You!
The elf Drunk kicks You in the head with his right foot!
The shot glances away.
The elf Drunk collides with You!
The elf Drunk is knocked over and tumbles backward!
The Mayor is partially paralyzed!
You lash The elf Drunk in the upper body with your tail!
It is broken!
The elf Drunk's liver has been broken!
You swipe at The elf Drunk in the right upper arm with your right front claw!
It is mangled!
The elf Drunk looks numb!
You latch on firmly!
The elf Drunk gives in to pain.
The elf Drunk is partially paralyzed!
You release the grip of Your right front claw from The elf Drunk's right upper arm.
The elf Drunk is feeling sluggish!
You stab The elf Drunk in the upper body with your tail!
It is pierced through completely!
Vafice Miveregica, elf Drunk has been struck down.
The Mayor is completely paralyzed!
The Mayor falls over.
You lash The Mayor in the head with your tail!
The Mayor loses hold of the small Rope reed hood.
The Mayor loses hold of the small Rope reed cap.
The head flies off in a bloody arc!
Mame Fidaleririli, Mayor has been struck down.
The elf Drunk is completely paralyzed!
You swipe at The elf Drunk in the right upper leg with your right front claw!
The elf Drunk loses hold of the small Rope reed shoe.
The right upper leg flies off in a bloody arc!
The elf Drunk loses hold of the small Rope reed sock.
The elf Drunk gives in to pain.
You let the elf Chunk drop away as You attack.
You maul The elf Drunk in the left foot with your head!
It is mangled!
You claw The elf Drunk in the right lower arm with your left rear claw!
It is mangled!
You latch on firmly!
You shake The elf Drunk around by the right lower arm!
The elf Drunk loses hold of the small Rope reed right mitten.
The elf Drunk loses hold of the small Rope reed right glove.
The right lower arm is ripped away and remains in Your grip!
You lash The elf Drunk in the head with your tail!
The elf Drunk loses hold of the small Rope reed hood.
The elf Drunk loses hold of the small Rope reed cap.
The head flies off in a bloody arc!
Omo ThЉneilama, elf Drunk has been struck down.
You cannot travel until you leave this site.
You charge at The elf!
You shriek, and with a move faster than sight, stab The elf in the left hand with your tail!
It is broken!
The elf's left wrist has been broken!
The elf looks numb!
You collide with The elf!
The elf is knocked over!
You lash The elf in the right upper leg with your tail!
The elf loses hold of the small Rope reed shoe.
The right upper leg flies off in a bloody arc!
The elf loses hold of the small Rope reed sock.
The elf is feeling sluggish!
The elf gives in to pain.
You claw The elf in the left hand with your right front claw!
It is mangled!
The elf's left wrist has been crippled!
You latch on firmly!
You shake The elf around by the left hand!
The elf loses hold of the small Rope reed left mitten.
The elf loses hold of the small Rope reed left glove.
The left hand is ripped away and remains in Your grip!
You let out a terrible roar, lashing The elf in the head with your tail!
The elf loses hold of the small Rope reed hood.
The elf loses hold of the small Rope reed cap.
The head flies off in a bloody arc!
Lali AvafiimiwЉ, elf has been struck down.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

JustOnePixel

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Re: [38c] Martial arts mod and extensions v1.70. Hindentanic
« Reply #14 on: January 13, 2008, 04:57:00 pm »

I had always been wanting to play a monk character, but found that unarmed attacks were too worthless.

This, though...this is a can of whoopass to the nth degree.  Bravo, sir, and thank you!

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