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Author Topic: Modular Units: a Mercenary tale of Mechs, Missions, and Money  (Read 2840 times)

Nakéen

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Re: Modular Units: a Mercenary tale of Mechs, Missions, and Money
« Reply #30 on: September 11, 2024, 02:09:48 am »

Turn 1 - Pre-Battle


Eliminate protesters

<Incoming communication>

[WMB] Anna E: "Greetings mercenaries. I am Anna E the WMB Industries liaison. It would seem the BIA caught wind of this small operation and hired a mercenary of their own. This shouldn't pose much of an issue to you professionals I presume? Some just can't help but side with the losing side it would seem... Anyway take care of them and the BIA MU, and the protesters will be easy targets."

<End of communication>

Defend civilians

<Incoming communication>

[BIA] Edgar V: "Hello mercenary. My name is Edgar V, attached BIA liaison. Thank you for accepting our contract. And whether you took it for money or out of morale duty, you are a great help. Our MU will cooperate with you to fend off the mercenaries."

<End of communication>

Eliminate protesters / Defend civilians

Team A:
RHV: Reach Heaven (Assault) - (VermilionSkies)
HUB_M1: Hub Mercenary (Shock)

Team B:
LTM: Long Tom (Artillery) - (The Canadian kitten)
BIA_D1: Begreris Defender (Assault)

Terrain: Open
Weather: Clear
Code: (Battlefield) [Select]
REAR COMBAT ZONE A | MAIN COMBAT ZONE | REAR COMBAT ZONE B
                   |                  |
RHV                |                  |                 LTM
HUB_M1             |                  |              BIA_D1
                   |                  |             

[HUB] HUB_M1 Pilot: "Ha, what an unlucky fool. This is gonna be an easy job."
(...)
[BIA] BIA_D1 Pilot: "A HUB merc huh? Whatever, I will take any help I can."

Destroy BIA scouts

<Incoming communication>

[CORSAIR] Valentin K: "Well well! Look like we got some hungry hyenas on the job! Name is Valentin K, the CORSAIR liaison. Anyway I expect you to get it done and get paid. Out!"

<End of communication>

Team A:
SOV: SOVEREIGN (Assault/Artillery) - (Hawk132)
BJK: BAD JOKE (Shock) - (Prophet)

Team B:
BIA_S1: Begreris Scout 1 (Shock)
BIA_S2: Begreris Scout 2 (Shock)

Terrain: Open
Weather: Clear
Code: (Battlefield) [Select]
REAR COMBAT ZONE A | MAIN COMBAT ZONE | REAR COMBAT ZONE B
                   |                  |
SOV                |                  |              BIA_S1
BJK                |                  |              BIA_S2
                   |                  |             

[BIA] BIA_S1 Officer: "Mercenaries? Did the info get leaked?..."
[BIA] BIA_S2 Pilot: "We are part of the BIA MU Police Force. You are interfering with our operation, stand down and identify yourselves-"
[BIA] BIA_S1 Officer: "Don't even try. Those are HUB Mercenaries. Rabid dogs with only money for master."

Destroy Arballister scouting parties

<Incoming communication>

[TKI] Takeo Y: "Mercenary. I am the Tokiuki liaison, Takeo Y. The Tokiyuki Corporation appreciates your wise decision, we look forward to positive results."

<End of communication>

Team A:
JOH: JACK_OF_HEARTS (Shock) - (BlackPaladin99)

Team B:
ARB_S1: Arballister Scout 1 (Artillery)
ARB_S2: Arballister Scout 2 (Artillery)

Terrain: Open
Weather: Clear
Code: (Battlefield) [Select]
REAR COMBAT ZONE A | MAIN COMBAT ZONE | REAR COMBAT ZONE B
                   |                  |
JOH                |                  |              ARB_S1
                   |                  |              ARB_S2
                   |                  |             

[ARB] ARB_S1 Pilot: "Picking up something... a HUB mercenary?"

Destroy Tokiyuki excavation parties

<Incoming communication>

[ARB] Kristoff P: "Hello mercenary. I am Kristoff P, Arballister liaison. It is a beautiful day, and it will be an even better one when the Tokiyuki dogs are chased back where they belong. Show us some good result and we will reward you well."

<End of communication>

Team A:
RD-RM: RD-RM 959129563 (Artillery) - (Egan_BW)

Team B:
TKI_G1: Tokiyuki Guard MU 1 (Assault)
TKI_G2: Tokiyuki Guard MU 2 (Assault)

Terrain: Open
Weather: Clear
Code: (Battlefield) [Select]
REAR COMBAT ZONE A | MAIN COMBAT ZONE | REAR COMBAT ZONE B
                   |                  |
RD-RM              |                  |              TKI_G1
                   |                  |              TKI_G2
                   |                  |             

[TKI] TKI_G1 Pilot: "Whoever you are, this is a private area. Leave at once. Last warning."
« Last Edit: September 12, 2024, 04:26:02 am by Nakéen »
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Egan_BW

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Re: Modular Units: a Mercenary tale of Mechs, Missions, and Money
« Reply #31 on: September 11, 2024, 02:31:10 am »

<Greetings, Tokiyuki guard pilot. This will just be a routine test.>

They're not very bright to not open fire right away. I'll take advantage of it by shooting first. Destroy the guard mechs!
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Hawk132

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Re: Modular Units: a Mercenary tale of Mechs, Missions, and Money
« Reply #32 on: September 11, 2024, 04:42:57 am »

Zereth didn't deign the BIA's taunting words with an answer, instead turning SOVEREIGN's head towards his apparent ally and opening a secure channel.

<Sovereign here. Thought I'd be running this contract solo.>

<Looks like both are configured as Shock units. Let's let them come to us.>

Proposed Battle Plan:
BAD JOKE holds until BIA enter our Zone.
SOVEREIGN attacks with missiles until BIA enters our Zone, at which point he switches to the AR.
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Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

VermilionSkies

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Re: Modular Units: a Mercenary tale of Mechs, Missions, and Money
« Reply #33 on: September 11, 2024, 08:22:59 am »

"Pleasure doing business with you, Ms. Anna."
"This is just business, yeah? Let's have a beautiful fight, LTM."
|M1, deal with the Artillery. I assure you, I'm much better than whatever disgrace they have piloting that Assault.|


Move forwards and attempt to begin combat with D1. If we're in range, Engage them to prevent them from interrupting M1.
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BlackPaladin99

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Re: Modular Units: a Mercenary tale of Mechs, Missions, and Money
« Reply #34 on: September 11, 2024, 11:39:10 am »

Close the distance and engage with one
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We're talking about partially sapient undead spaghetti here, you can probably instruct it to only strangle specific diners.

Prophet

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Re: Modular Units: a Mercenary tale of Mechs, Missions, and Money
« Reply #35 on: September 11, 2024, 12:44:11 pm »

Drifter's soft and dispassionate voice answered through the secure channel.

Callsign Drifter. Long range capabilities were not expected in this contract, but appreciated.

Plan acknowledged. Will begin interception when enemy MUs draw near.

Drifter accepts the proposed plan.
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

The Canadian kitten

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Re: Modular Units: a Mercenary tale of Mechs, Missions, and Money
« Reply #36 on: September 11, 2024, 06:36:18 pm »

<Yep, just business. Now hold still, will ya?>



<Mech BIA_D1, hold the line, and this will go smoothly.>

Target Reach Heaven
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Nakéen

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Re: Modular Units: a Mercenary tale of Mechs, Missions, and Money
« Reply #37 on: September 11, 2024, 11:33:45 pm »

Turn 1 - Battle Report

Eliminate protesters / Defend civilians

Team A:
RHV: Reach Heaven (Assault) - (VermilionSkies)
HUB_M1: Hub Mercenary (Shock)

Team B:
LTM: Long Tom (Artillery) - (The Canadian kitten)
BIA_D1: Begreris Defender (Assault)

Terrain: Open
Weather: Clear
Code: (Battlefield) [Select]
REAR COMBAT ZONE A | MAIN COMBAT ZONE | REAR COMBAT ZONE B
                   |                  |
RHV                |                  |                 LTM
HUB_M1             |                  |              BIA_D1
                   |                  |             

[HUB] HUB_M1: "Very well. Let's get the party started"

Reach Heaven and the Hub Mercenary starts advancing toward the enemy targets. On the other side, the Begreris Defender moves in to intercept them and protect Long Tom.

Long Tom fires its Kinetic Cannon, ripping apart the legs of the Reach Heaven with incredible force. Despite the damage, Reach Heaven engages the Begreris Defender and the two exchange fire. But with its legs in terrible state, Reach Heaven is unable to take cover and take some direct hits to its core.

The Hub Mercenary forges on and strike Long Tom with its Pulse Sword, cleanly decapitating the Modular Unit. Yet even with its main sensor taken out, Long Tom manages to land another clean hit on Reach Heaven, this time destroying its arms thus rendering it powerless.

With its Modular Unit unresponsive, Caliber is unable to keep up with the Begreris Defender who destroys its core. Caliber ejects to safety.

The battle ends quickly afterwards as the Defender comes to support Long Tom. Together, they take out the remaining Modular Unit with ease.

Round 1
- Turn 1

Spoiler (click to show/hide)

- Turn 2
Spoiler (click to show/hide)

- Turn 3
Spoiler (click to show/hide)

All MUs of Team A are unable to fight
End of Round 1

Terrain: Open
Weather: Clear
Code: (Battlefield) [Select]
REAR COMBAT ZONE A | MAIN COMBAT ZONE | REAR COMBAT ZONE B
                   |                  |
                   |      xRHVx       |                 LTM
                   |                  |    xHUB_M1x  BIA_D1
                   |                  |             

[BIA] BIA_D1 Pilot: "I'm glad I had you on my side."

Battle Over

Team A:
Spoiler: Reach Heaven (Assault) (click to show/hide)
Spoiler: HUB_M1 (Shock) (click to show/hide)

Team B:
Spoiler: Long Tom (Artillery) (click to show/hide)
Spoiler: BSI_D1 (click to show/hide)

Destroy BIA scouts

Team A:
SOV: SOVEREIGN (Assault/Artillery) - (Hawk132)
BJK: BAD JOKE (Shock) - (Prophet)

Team B:
BIA_S1: Begreris Scout 1 (Shock)
BIA_S2: Begreris Scout 2 (Shock)

Terrain: Open
Weather: Clear
Code: (Battlefield) [Select]
REAR COMBAT ZONE A | MAIN COMBAT ZONE | REAR COMBAT ZONE B
                   |                  |
SOV                |                  |              BIA_S1
BJK                |                  |              BIA_S2
                   |                  |             

The mercenaries maintain position as SOVEREIGN harasses the BIA Scouts with its missiles. The first volley renders the first scout unable to fight by taking out its arms. Now already a two against one, the remaining scout stands next to no chance - and indeed the pincer attack proves too much for the remaining Scout, whose arms get destroyed by BAD JOKE's assault rifle.


Round 1
- Turn 1
Spoiler (click to show/hide)

- Turn 2
Spoiler (click to show/hide)

All MUs of Team B are unable to fight
End of Round 1

Terrain: Open
Weather: Clear
Code: (Battlefield) [Select]
REAR COMBAT ZONE A | MAIN COMBAT ZONE | REAR COMBAT ZONE B
                   |                  |
SOV      xBIA_S1x  |                  |             
BJK  <->  xBIA_S2x |                  |             
                   |                  |             

Battle Over

Team A:
Spoiler: BAD JOKE (Shock) (click to show/hide)

Team B:
Spoiler: BIA_S1 (Shock) (click to show/hide)
Spoiler: BIA_S2 (Shock) (click to show/hide)

Destroy Arballister scouting parties


Team A:
JOH: JACK_OF_HEARTS (Shock) - (BlackPaladin99)

Team B:
ARB_S1: Arballister Scout 1 (Artillery)
ARB_S2: Arballister Scout 2 (Artillery)

Terrain: Open
Weather: Clear
Code: (Battlefield) [Select]
REAR COMBAT ZONE A | MAIN COMBAT ZONE | REAR COMBAT ZONE B
                   |                  |
JOH                |                  |              ARB_S1
                   |                  |              ARB_S2
                   |                  |             

The battle ends in a flash as the Arballister Scouts unleash a volley of missiles on the lone mercenary. Everything is destroyed, save for its shield ironically. Without having been able to even fight back, Iron Wrath ejects from JACK_OF_HEARTS.

Round 1
- Turn 1
Spoiler (click to show/hide)

- Turn 2
Spoiler (click to show/hide)

All MUs of Team A are unable to fight
End of Round 1

Terrain: Open
Weather: Clear
Code: (Battlefield) [Select]
REAR COMBAT ZONE A | MAIN COMBAT ZONE | REAR COMBAT ZONE B
                   |                  |
xJOHx              |                  |              ARB_S1
                   |                  |              ARB_S2
                   |                  |             

Battle Over

[ARB] ARB_S1 Pilot: "Target eliminated. That will teach them to mess with Arballister."

Team A:
Spoiler: JACK_OF_HEARTS (click to show/hide)

Team B:
Spoiler: ARB_S1 (Artillery) (click to show/hide)
Spoiler: ARB_S2 (Artillery) (click to show/hide)

Destroy Tokiyuki excavation parties


Team A:
RD-RM: RD-RM 959129563 (Artillery) - (Egan_BW)

Team B:
TKI_G1: Tokiyuki Guard MU 1 (Assault)
TKI_G2: Tokiyuki Guard MU 2 (Assault)

Terrain: Open
Weather: Clear
Code: (Battlefield) [Select]
REAR COMBAT ZONE A | MAIN COMBAT ZONE | REAR COMBAT ZONE B
                   |                  |
RD-RM              |                  |              TKI_G1
                   |                  |              TKI_G2
                   |                  |             

[TKI] TKI_G2 Pilot: "You are about to see what Tokiyuki MUs are all about, mercenary."

RD-RM answers to this with a shot of its Kinetic Cannon, taking both legs of the Tokiyuki Modular Unit in one shot. The Guards advance nonetheless, and tide of battle turns very quickly once the two Guards get into weapon range of RD-RM. Under the sustained fire of their SMGs, RD-RM ends up disarmed and unable to fight, forcing Wrecker to eject.

Round 1
- Turn 1
Spoiler (click to show/hide)

- Turn 2
Spoiler (click to show/hide)

All MUs of Team A are unable to fight
End of Round 1

Terrain: Open
Weather: Clear
Code: (Battlefield) [Select]
REAR COMBAT ZONE A | MAIN COMBAT ZONE | REAR COMBAT ZONE B
                   |                  |
RD-RM <-TKI_G1     |                  |             
    ^-- TKI_G2     |                  |             
                   |                  |             

Battle Over

[TKI] TKI_G1 Pilot: "Heh. Can't say we didn't warn them."

Team A:
Spoiler: RD-RM (Artillery) (click to show/hide)

Team B:
Spoiler: TKI_G1 (Assault) (click to show/hide)
Spoiler: TKI_G2 (Assault) (click to show/hide)
« Last Edit: September 12, 2024, 04:24:12 am by Nakéen »
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Nakéen

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Re: Modular Units: a Mercenary tale of Mechs, Missions, and Money
« Reply #38 on: September 11, 2024, 11:37:01 pm »

Alriiiight, that's it for the playtest/tutorial... that was a disaster haha.

I will also have to adjust a FEW things. First on the list:
- Arms will be split into Left Arm and Right Arm on the Hit Table.
- I will make Mounted Weapons available.
- Combat Shields will see a little adjustment too. They will use a Weapon Slot (held with an Arm), and protect the Hit Table of certain body parts.
- Reducing the number of Turns per Round from 3 to 2. Both to make it easier for me, and to let combat be a bit more interactive.

Also because it was the first battle, the failures will not count. You will also have the option to respec your pilot and rebuild your MU if you feel like it.

More coming soon.
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Nakéen

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Re: Modular Units: a Mercenary tale of Mechs, Missions, and Money
« Reply #39 on: September 12, 2024, 03:54:19 am »

Dear customers. We apologize for the inconvenience caused by this hotfix. As an apology, every player registered after the 10th of September will receive 1400 premium currency and a free 10-pull on the current banner.

Hotfix 1.00314c
Quote
- Arms are now split into the Left Arm and the Right Arm on the Hit Table

- Thrusters are now on the Hit Table by default

- The Hit Table has been updated so that the Core is easier to hit and the Head harder to hit.
1: Head
2-4: Core
5: Core (Thrusters)
6: Left Arm
7: Right Arm
8-10: Legs

- Damaged/Destroyed penalties have been changed for Head, Arms, and Legs parts:
Head (Damaged): Unable to detect units beyond the adjacent zones / -1 Detection / -1 Jamming
Head (Destroyed): Unable to detect units beyond the current zone / -2 Detection / -2 Jamming
Arms (Damaged): Arm Load increases by 1.
Arms (Destroyed): Weapon becomes unusable
Legs (Damaged): Leg Load increases by 1 for each part / -1 Dodge / -1 Position
Legs (Destroyed): Leg Load increases by 2 for each part / -2 Dodge / -2 Position / Movement Disabled if the Thrusters are destroyed
Thrusters (Destroyed): Pursuit and Evasion become -2 / Movement takes twice as long

- To accomodate some of the above changes, Arm Load and Leg Load can have negative values. This however does not lead to an increase of Pilot Skills.

- Combat Shields now use a Weapon Slot and protect other body parts. Default shields protect half the Core, the entirety of the Arm that is wielding it, and a third of the Legs. On the Hit Table, this is show with the [ symbol.
1: Head
2-3: Core
[4 Core
[5: Core (Thrusters)
[6: Left Arm
7: Right Arm
[8: Legs
9-10: Legs

- Detection and Profile have been reworked. A new Modular Attribute is being added, Stealth.
-> Automatic Detection rolls disappear. Instead, Detection is compared to Stealth+Range Modifier
-> Profile remains unchanged, and will mainly be used in autobattle target selection
-> Stealth is a new value that is equal 6 - Profile
-> Any unit can launch an active scan, which takes 1 Turn and double their Detection for 2 more Turns.



The WMB Starter Catalogue has been updated. Durability and damage increased across the board.
Mounted Weapons are now available: they behave like Body Parts, so they will increase Handling due to their Weight and will be affected by the Leg part choice.
A limit of 2 Mounted Weapons can be equipped.

To accomodate for the change, the Weight Classes thresholds are being updated.
Light = 6 base profile or lower
Standard/Medium = 11 base profile or lower
Heavy = 12+ base profile

Free respec/rebuild:
You may respec your Pilot Skills from scratch with 6 Pilot Skill Points.
You may rebuild your MU from scratch with a fund of 25000VC.

Spoiler: WMB Starter Catalogue (click to show/hide)
« Last Edit: September 13, 2024, 03:56:02 am by Nakéen »
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Nakéen

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Re: Modular Units: a Mercenary tale of Mechs, Missions, and Money
« Reply #40 on: September 12, 2024, 04:23:53 am »

Turn 1 - Post-Mission Report

Eliminate protesters

<Incoming communication>

[WMB] Anna E: "That was rather disappointing, mercenaries. I expected you to put up a better fight, but I shouldn't be surprised with how low the Hub admission criteria are. You still managed to complete the job, somehow. It seems your little show of force brought back some sense to the protesters, who evacuated the scene with the help of the MUs who defeated you. A deal is a deal. You will receive your payment."

<End of communication>

Mercy Smith "Caliber": +5000 VC

Defend civilians

<Incoming communication>

[BIA] Edgar V: "Formidable, mercenary.  You saved the Begrerian citizens from an unjust massacre, and once again, you have my sincerest thanks. I must admit I had my doubts about contracting someone from HUB... but I guess you cannot judge a book by its cover. Sting was it? I will remember your call sign."

<End of communication>

Derek "Sting": +5000VC
Derek "Sting": +2 Reputation Level with the BIA


Destroy BIA scouts

<Incoming communication>

[CORSAIR] Valentin K: "Man do I like a job well done! Quick and efficient, you got talent. Sovereign and Drifter, hmm? Gotta take notes... well then. Buh-bye!"

<End of communication>

Zereth "Sovereign": +8000VC
Zereth "Sovereign": +2 Reputation Level with CORSAIR
Rom-333 "Drifter": +8000VC
Rom-333 "Drifter": +2 Reputation Level with CORSAIR



Destroy Arballister scouting parties

<Incoming communication>

[TKI] Takeo Y: "I guess I cannot fault you for trying, can I? We didn't expect much from your combat performance anyway. You did however manage to keep the Arballister scouts distracted enough for our Tokiyuki MUs to take them out by surprise. We are good sports, you will still receive half the promised payment."

<End of communication>

Charles Chauffrey "Iron Wrath": +4000 VC

Destroy Tokiyuki excavation parties

<Incoming communication>

[ARB] Kristoff P: "Well, those weren't good results. Good thing we didn't bet our day on you - although it's a shame you are still alive. Now I am obligated to pay you half the contract, given our Arballister MUs finished the job. Oh well. At least you got toughness, I give it to you mercenary."

<End of communication>

Lu ██████ "Wrecker": +4000 VC
« Last Edit: September 12, 2024, 06:18:43 am by Nakéen »
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Nakéen

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Re: Modular Units: a Mercenary tale of Mechs, Missions, and Money
« Reply #41 on: September 12, 2024, 04:42:14 am »


Turn 1 - HUB MERCENARIES FOR HIRE

Mercy Smith "Caliber" [Reach Heaven] - (VermilionSkies)
Balance: 5000 VC
Spoiler: Mercy Smith "Caliber" (click to show/hide)
Spoiler: MU: Reach Heaven (click to show/hide)

Rom-333 "Drifter" [BAD JOKE] - (Prophet)
Balance: 8000 VC
Spoiler: Rom-333 "Drifter" (click to show/hide)
Spoiler: MU: BAD JOKE (click to show/hide)

Zereth "Sovereign" [SOVEREIGN] - (Hawk132)
Balance: 8000 VC
Spoiler: Zereth "Sovereign" (click to show/hide)
Spoiler: MU: SOVEREIGN (click to show/hide)

Derek "Sting" [Long Tom] - (The Canadian kitten)
Balance: 5000 VC
Spoiler: Derek "Sting" (click to show/hide)
Spoiler: MU: Long Tom (click to show/hide)

Lu ██████ "Wrecker" [RD-RM 959129563] - (Egan_BW)
Balance: 4000 VC
Spoiler: MU: RD-RM 959129563 (click to show/hide)

Charles Chauffrey "Iron Wrath" [JACK_OF_HEARTS] - (BlackPaladin99)
Balance: 4000 VC
Spoiler: JACK_OF_HEARTS (click to show/hide)
« Last Edit: September 12, 2024, 06:19:14 am by Nakéen »
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Egan_BW

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Re: Modular Units: a Mercenary tale of Mechs, Missions, and Money
« Reply #42 on: September 12, 2024, 04:47:52 am »

<Hmph, I guess I got cocky, the guard bots on this planet take more of a beating than I'm used to. They're faster, too. Whatever, I'll order a new MU to better suit the battle conditions.>
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Egan_BW

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  • Normalcy is constructed, not absolute.
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Re: Modular Units: a Mercenary tale of Mechs, Missions, and Money
« Reply #43 on: September 12, 2024, 07:16:45 am »

Spoiler: MU Skew (click to show/hide)

And with the money I just 'earned', I'll... buy a WMB Medium core and slot it into this baby~
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VermilionSkies

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Re: Modular Units: a Mercenary tale of Mechs, Missions, and Money
« Reply #44 on: September 12, 2024, 08:15:17 am »

"Ah, I hate artillery."

[MU UPGRADES]
Head: Standard Detection Head -> Light Jamming Head
Right Arm Weapon: N/A -> WMB Assault Rifle
Mounted Weapon: N/A -> Standard Mounted Autocannon

Spoiler: MU: Reach Heaven (click to show/hide)
[i have no clue if these stats are correct]
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