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Author Topic: Adventure Mode Challenge - Heroes & Villains .47  (Read 7257 times)

Crystalizedmire

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Re: Adventure Mode Challenge - Heroes & Villains .47
« Reply #60 on: July 24, 2024, 08:21:34 am »

The very short adventure of Siga Hathurlecit
I arrived at my destination, scimitar in hand,
and found a strange building made of cheese, and filled with undead.

There i found some sort of abomination with a live rat sewn into it's head, wearing shell armor.

Spoiler: Description (click to show/hide)

I ran out of the strange structure, thinking i ended up at the wrong location and checked my hit list again,

Aru Thiliirum Sereccalthathupur Stathra
Appearance: Wears shell armor, rat sewn into head

Realising i was, in fact, at the correct location, i returned to the cheese building and found a smaller structure within it.

But when i opened the door to the structure, i felt a sudden pain in my leg.
Spoiler: Very normal trap (click to show/hide)

Spoiler: Where i landed (click to show/hide)

Laying on the ground in pain, clutching my mangled leg, i saw Aru standing above me.

I crawled away and prepared to strike...

I think the reason that it isn't showing up is that the image link is supposed to end with the filetype the file was.
For example:
[*img]https://i.imgur.com/vsQqjBo.png[/img]
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Wolfkey

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Re: Adventure Mode Challenge - Heroes & Villains .47
« Reply #61 on: July 24, 2024, 12:29:59 pm »

I seem to be unable to get the images to work, because i have no idea how to use imgur.

I got you! I had the same problem when I first started posting on these forums
Spoiler (click to show/hide)
Click the three bubbles here on your individual pictures

Click "Get share links"

The link you are wanting will be

BBCode (Forums)




Appreciate how fast you got on the save!
I knew dikbutdagrate would make something crazy lol

If I have to take on one of your forts I might just make a huge mob of adventurers so I can switch to the next one when one dies

When i click on either of the meatball menus, i dont get the "get share links" option.
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Wolfkey

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Re: Adventure Mode Challenge - Heroes & Villains .47
« Reply #62 on: July 24, 2024, 12:34:39 pm »

Finally got the images to work, turns out i had to right click the images, then "copy image URL"

I would reccomend you all look back at the second image in my post.
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dikbutdagrate

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Re: Adventure Mode Challenge - Heroes & Villains .47
« Reply #63 on: July 25, 2024, 01:41:22 am »

Finally got the images to work, turns out i had to right click the images, then "copy image URL"

I would reccomend you all look back at the second image in my post.

They were excellent. Thanks Wolfkey!

So you still have the rest of the week to work on your turn, in setting up for the next Brewerbob.
Any ideas where you're going to escond yourself?   
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Maloy

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Re: Adventure Mode Challenge - Heroes & Villains .47
« Reply #64 on: July 25, 2024, 06:44:38 am »

Epic death caused by dwarf cheese!

Now we will have two targets for Brewerbob to choose from!

I wonder what this map will look like after enough turns lol

brewer bob

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Re: Adventure Mode Challenge - Heroes & Villains .47
« Reply #65 on: July 25, 2024, 06:54:07 am »

I guess I should start mentally preparing myself to face my inevitable death by cheese or something worse.

dikbutdagrate

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Re: Adventure Mode Challenge - Heroes & Villains .47
« Reply #66 on: July 25, 2024, 05:16:47 pm »

I guess I should start mentally preparing myself to face my inevitable death by cheese or something worse.

Well, I'd have to go in and manually set the traps back up for them to work. Also, I'm pretty sure that more times out of 10 my character is going to be loitering up near the surface anyway, so you won't even have to descend into the well, in order to access the dungeon (where my character is supposed to be located.)
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Crystalizedmire

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Re: Adventure Mode Challenge - Heroes & Villains .47
« Reply #67 on: July 25, 2024, 05:32:45 pm »

I guess I should start mentally preparing myself to face my inevitable death by cheese or something worse.

Well, I'd have to go in and manually set the traps back up for them to work. Also, I'm pretty sure that more times out of 10 my character is going to be loitering up near the surface anyway, so you won't even have to descend into the well, in order to access the dungeon (where my character is supposed to be located.)
Setting a tavern in the boss room would increase the likely hood for the character to hang out there
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Eric Blank

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Re: Adventure Mode Challenge - Heroes & Villains .47
« Reply #68 on: July 25, 2024, 10:02:15 pm »

Since its a camp, you should also set it as the mead hall/seat of government.

How did you load a trap with cheese? force stacks of cheese into bow/crossbow traps with dfhack?
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Crystalizedmire

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Re: Adventure Mode Challenge - Heroes & Villains .47
« Reply #69 on: July 25, 2024, 10:11:57 pm »

Since its a camp, you should also set it as the mead hall/seat of government.

How did you load a trap with cheese? force stacks of cheese into bow/crossbow traps with dfhack?
Embarking on top od the camp reveals that the traps were stonefall traps which distinctly do not use dwarven cheese
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Eric Blank

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Re: Adventure Mode Challenge - Heroes & Villains .47
« Reply #70 on: July 25, 2024, 10:37:22 pm »

unless you convert the cheese items into boulders...
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Crystalizedmire

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Re: Adventure Mode Challenge - Heroes & Villains .47
« Reply #71 on: July 25, 2024, 10:40:57 pm »

unless you convert the cheese items into boulders...
That might be it since huge parts of the camp is made from cheese
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brewer bob

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Re: Adventure Mode Challenge - Heroes & Villains .47
« Reply #72 on: July 26, 2024, 12:29:09 am »

Since its a camp, you should also set it as the mead hall/seat of government.

There's also the option of making zones and assigning them as rooms to companions.

dikbutdagrate

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Re: Adventure Mode Challenge - Heroes & Villains .47
« Reply #73 on: July 29, 2024, 05:47:19 pm »

I guess I should start mentally preparing myself to face my inevitable death by cheese or something worse.

Well, I'd have to go in and manually set the traps back up for them to work. Also, I'm pretty sure that more times out of 10 my character is going to be loitering up near the surface anyway, so you won't even have to descend into the well, in order to access the dungeon (where my character is supposed to be located.)
Setting a tavern in the boss room would increase the likely hood for the character to hang out there

Way ahead of you on that. If I unretire the adventurer, they tend to be in the correct spot. However, for whatever reason, they seem to enjoy being up near the surface when you walk over to the camp as another adventurer. 

Also, embarking on top of my camp? Pretty sure that's peeking.
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Wolfkey

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Re: Adventure Mode Challenge - Heroes & Villains .47
« Reply #74 on: July 30, 2024, 04:25:41 pm »

Save Link:

https://drive.google.com/drive/folders/1V3qb5ZNpcE_y75bBrGdM-1ApEBj8pS09?usp=drive_link

To find your target, look in Knowledgepuzzles, a fortress in The Trustworthy Desert. (near the top-right of the map)

Who the target is will be revealed there. But the target themself is somewhere else.

If you post or message me a screenshot of the final room in Knowledgepuzzles, i will give you an extra hint.

Do not take any levels of the observer skill.
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