Turn 2.3: Year 1 - Month of Ruen [End]
ACTIONS
Duke Gul'Athur (0/0/2/4): On Expedition to Plains of Latze
Duke Gul'Athur has recruited:
- Far'Gloen Veterans x1
- Far'Gloen Infantry x1
- Far'Gloen Harassers x2
The following squads have been stationed in Tartarus.
- Sylvaran Skirmishers (Duke's Barracks)
- Hill Lizardmen Warriors (Duke's Barracks)
- Mountain Goblin Skirmishers (none)
The Mountain Goblin Skirmishers will disband and be reassigned at the end of the turn if no Lord recruits them.- Setting up a Farming Village:Attribute: LEA 4
Bonus: Veteran Statesman
Goal/Bonus1/Bonus2: 4/8/16
Roll [5d6]: 4+[17]=21
The Duke set off with his newly recruited kind for the recently pacified Latze Plains by the Wheelie. He was accompanied on the way back by a group of Bartoros envoys who had met with the King in order to pledge their allegiance, and discussed with them of various matters concerning their homelands. From them he learnt of some area in the plains known for its fertility.
Once the Duke Gul'Athur arrived, he met with the chosen representatives of the various inhabitants of Latze, as well as officials from Tartarus who had been working hard to smooth the transition of the Plains and their future exploitation while preserving the wishes and ways of the natives from Latze. The Duke's involvement proved critical in establishing the first farming village of Latze, and it became such a successful place it attracted benevolent spirits of the nature whose presence blessed the grown crops.
The farmers discovered an incredibly nutritious cereal with a yield surpassing the usual crops grown by the farmers of Tartarus, its only caveat being that it seemed unable to grow very well in soil outside of Latze's. The Latze natives called this crop Twelve-Fingers Grain, and the Farming Village was named Twelve-Fingers Village.
Later in the month, the Duke sent shipments of the food to the Head of Hunger Prevention Division: a very diligent monster called Hargorol whose appearance was that of a massive humanoid head with many tentacles under its nose like a thick moustache. Shortly afterwards, a message addressed to the Duke then arrived from him.
"You have our utmost gratitude, Duke Gul'Athur! With that new crops and the farming village in Latze, we should have no problem stocking up on food! I have set aside special supplies for you back in the capital, feel free to use them! Oh and call for us anytime you need a thing done, we owe you one!"New Point of Interest (Latze Plains): "Twelve-Fingers Village", Bustling Farming VillageNew Minor Population (Latze Plains): Nature Spirits of the FieldsRequest "Find new sources of food" Completed!Favour earned: Hargorol the Hungry Head
Supplies earned: Morale-boosting preserved foods (can be used on an Expedition to increase CR by 1 for one battle)Squad Slots: 5/5
Squads List:
#1 - Carakk Cavalry 1/1 (1d4)
#2 - Far'Gloen Veterans 2/2 (1d4)+1
#3 - Far'Gloen Infantry 2/2 (1d4)+1
#4 - Far'Gloen Harassers 2/2 (1d4)+1
#5 - Far'Gloen Harassers 2/2 (1d4)+1
Name: Carakk Cavalry
Description: Giant flightless bird monsters of the plains with a fierce temper.
Health: 1
Combat Dice: 1d4
Traits:
- Plainfolk: +1 to CR in plains
Name: Far'Gloen Veterans
Description: Monstrous humanoids with a gaping vertical mouth and many eyes. These ones are veteran combatants.
Health: 2
Combat Dice: 1d6
Traits:
- Weapons: +1 CR
- Leather Armour: +1HP, fragile
Name: Far'Gloen Elite Infantry
Description: Monstrous humanoids with a gaping vertical mouth and many eyes.
Health: 2
Combat Dice: 1d4
Traits:
- Weapons: +1 CR
- Leather Armour: +1HP, fragile
Name: Far'Gloen Harassers
Description: Monstrous humanoids with a gaping vertical mouth and many eyes trained to use ranged weapons.
Health: 2
Combat Dice: 1d4
Traits:
- Ranged Weapons: +1 CR
- Leather Armour: +1HP, fragile
Roll (3/2/1/0): On Expedition to Unknown Regions (distance 2 from Capital)
- Stop by Parabes: Recruit ElementalsAttribute: MAG 2
Bonus: Dream Engine
Goal/Bonus1/Bonus2: 14/28/56
Roll [3d6]: 4+[11]= 15
On their way to the Unknown Regions, Roll stopped by Parabes in order to recruit elemental monsters. Due to their recent defeat, the elementals were still unruly and hard to manage. Fortunately Roll knew that like many monster species the elementals followed a strict hierarchy, here according to elemental purity and or power. Some lesser magma elementals were interested to join Roll on his adventures.
Available recruits:
- Lesser Magma Elementals (x1)
Name: Lesser Magma Elementals
Description: Hot-headed, animated chunks of magma and elemental energy.
Health: 1
Combat Dice: 1d4+1
Traits:
- Fire Resistance: +3CR when defending against fire attacks.
- Fire damage: +1CR
GM note: I accidentally "dropped" the Carakk cavalry in the previous turn. Restored them in your army sheet.- New Regions: Unnamed Desert, Unnamed Tundra, and Unnamed JungleAs he left Parabes, Roll discovered three new Regions. A desert, a tundra and a jungle.
Where did Roll go next? (Choose a Region among the Distance 2 Regions)
Squad Slots: 0/1
Squads List:
#1 - Carakk Cavalry 1/1 (1d4)
Special Supplies:
- Alchemical Medicines: use on an Expedition to heal 1HP to all Squads.
Name: Carakk Cavalry
Description: Giant flightless bird monsters of the plains with a fierce temper.
Health: 1
Combat Dice: 1d4
Traits:
- Plainfolk: +1 to CR in plains
Eversor (4/2/0/0) and Advisor Azarian (0/3/2/1): Downtime in Tartarus
- Assist in Request "A Migrant Problem":Attribute (highest): STR 4 MAG 3
Bonus: Bone-chilling Aura, Telepath
Goal1/Goal2/Goal3: 8/16/32
Roll [5d6]+[4d6]: 8+[17]+[12]=37
Eversor parted with Gnarl, returning to Tartarus where uncivilized newcomers where in need of his guidance. Back in the capital he met with an old acquaintance with whom he had often worked in the first year of Zethe: the Advisor Azarian. Together they went to meet the chief of the Department of Immigration, a monster called a Roper: he had countless eyes and as many dextrous tentacle like limbs, which were used to meticulously read and manipulate an impressive amount of paperwork containing files about all the migrants. He seemed like the kind of person to live in an office and never goes out.
"Thank the king you have come! Lord Eversor and Advisor Azarian, this is an honour. My name is Begebe-begabega, but people just call me Bege or Begebe. Anyway here is the situation: we got several new waves of monsters coming from even more distant regions, and while we have the room to spare for them, they are being... uncooperative."He leant a bit toward his superiors to whisper something to them.
"They have refused to pledge allegiance to the King! Some of these arrogant idiots have even dared say they would only pledge their allegiance if they could meet the King. Preposterous I know!""Most of them aren't bad eggs, and have useful skills, but they are being swept by ringleaders. I will leave it to you."Having a better grasp of the situation now, Eversor and Azarian went to have a "talk" with the troublemakers. Most of them were tribal chiefs or other monsters used to be at the top of the food chain, which worked in savage regions, but not so much in civilized Zethe. Still drunk on their past privileges, they had unreasonable demands for their skills and stature.
(See players RP)
The threatening display of might and magic that ensued placated all migrants without exception, and the more cowardly among those humbled may have even fainted of shock. Now the uncooperative mob had become well-behaved queues for application procession. The rest was up to the Zethean officials, but Eversor and Azarian had no doubt they could handle it from there.
Request "A Migrant Problem" Completed!Favour earned: Begebe the Roper- Opportunity: Spies from Rairanos and GerusImpressed and terrified, a few of the ringleaders confessed to Eversor and Azarian: they were spies sent by Rairanos and Gerus to gather information on and sow unrest in Zethe. But having seen what a place it was and how impressive were the subjects of the King, they had decided to defect from the homelands where they belonged to the lowest caste.
Rairanos was a distant land ruled by Dragons, with neighbouring Gerus being ruled by Giants. Maybe more information about these places could be obtained from their cooperation.
Available recruits:
- Rairanos Dragonthralls (x2)
- Gerus Ogriants (x2)
Name: Rairanos Dragonthralls
Description: Wingless draconic humanoids of great stature, created by and to serve the Dragons of Rairanos.
Health: 2
Combat Dice: 1d6
Traits:
- Mountainborn: +1CR in Mountains.
- Fire and Cold resistance: +3CR when defending against fire or cold attacks.
Name: Gerus Ogriants
Description: Half-Ogres, half-Giant monsters serving as the servants and footsoldiers of the Giant from Gerus.
Health: 2
Combat Dice: 1d6
Traits:
- Mountainborn: +1CR in Mountains.
- Fire and Cold resistance: +3CR when defending against fire or cold attacks.
- Royal Favor: Recruit Elite Armored WarriorsUsing a Royal Favor, Eversor asked for a group of royal guards similar to him to be put under his command. Shortly thereafter, two well-disciplined squad of armoured warriors bearing the crest of the royal guards arrived with a sealed letter bearing a short message from the King's Aide.
"They are among our finest soldiers. May they serve you well, Lord Eversor."Available recruits:
- Tartarian Guards (x1)
OR
- Animated Heroic Armors (x1)
Name: Tartarian Guards
Description: Spirits of ancient warriors sealed in enchanted armors of unknown origin found in eponymous Tartarus. Skilled and few in numbers, they serve as royal guards.
Health: 3
Combat Dice: 1d10+2
Traits:
- Superior Armours: +2HP
- Superior Weapons: +2CR
- Base Defenders: +1CR when defending a Base
Name: Animated Heroic Armors
Description: Enchanted arms and armours of ancient heroes whose longing for battle was so strong they rose to continue the fight even when their wielders were laid to rest.
Health: 3
Combat Dice: 1d10+2
Traits:
- Superior Armours: +2HP
- Superior Weapons: +2CR
- Battle Experience: +2 to Training tasks
Squad Slots: 1/1
Squads List:
#1 - Veteran Undead Soldiers 2/2 (1d6)
Name: Veteran Undead Soldiers
Description: Risen undead soldiers who survived through countless lives along with their old equipment.
Health: 2
Combat Dice: 1d6
Traits:
- Old Armour: +1HP, fragile
- Old Weapons: +1CR, fragile
Ot'Ku Bo (4/0/2/0): Downtime in Tartarus
Ot'Ku Bo has recruited:
- Parabes Ogre Warriors x1- Downtime OpportunityRoll (1d6): [4]
While solving resting in Tartarus until his next expedition, Ot'Ku Bo solved a few problems around. He ended up earning some favour among construction workers.
Favour earned: Construction WorkersSquad Slots: 1/1
Squads List:
#1 - Parabes Ogre Warriors 3/3 1d6+2
Name: Parabes Ogre Warriors
Description: Mountain Ogres from Parabes, incredibly hardy and determined.
Health: 3
Combat Dice: 1d6
Traits:
- Ancient Weapons: +2CR, may be restored
- Light Armour: +1HP, fragile
- Mountainfolk: +1CR in Mountains
Gnarl (0/4/1/1): On Expedition to Grenvud Forests
- Search for a new beautiful Harpy Mistress for his lord!Attribute: MAG 4
Bonus: Font of Magical Knowledge (4)
Goal/Bonus1/Bonus2: 14/28/56
Roll [5d6]: 8+[17]=25
While Eversor left for Tartarus, Gnarl stayed in Grenvud in order to find a beautiful mistress worthy of the King of Zethe. With the help of the Treefolks and his henpecked Gremlins, he scoured the forests with a fine comb for the most beautiful harpies of the lands. Beauty... for the diverse and strength-abiding monsters, might and potential were beauty. And so Gnarl sought a Harpy with such might, using his knack for magic to find individuals with rare potential.
He found only one such individual, living a recluse life in a tree with fiery amber leaves, a harpy unlike any others who couldn't have come from Grenvud. She had long red-orange hair life tamed flames, and eyes with the shine of jewels from the setting sun. The feathers on her winged arms were white and red, which she kept close to her body elegantly, melding them with the feathers of her body which altogether formed like a long robe of feathers.
Like her appearance, the lass had a fiery and proud temperament. Her speech had an allure of nobility, of education. And even better, her magic potential and mastery were incredibly high.
- Opportunity: Meeting with FeniaThe lady who was known as Fenia the Flamewing spoke to you from atop a branch where she was gracefully sitting.
"Lord from Zethe. I have no intention of becoming a mistress for your King, and my now liege. Or is it that you Zethean lied when you vowed the freedom of choice was one of the greatest ideals of your King?"Squad Slots: 1/2
Squads List:
#1 - Gremlin Bandits 1/1 (1d4)
#2 - None
Name: Gremlin Bandits
Description: Short humanoids whose life of banditry led them to develop useful skills on the battlefield.
Health: 1
Combat Dice: 1d4
Traits:
- Gnarl Brood: +1CR when fighting for Gnarl.
Unipent (4/1/0/1): Downtime in Tartarus
Unipent has recruited:
- Great Shadow Cobras x1
- Flametongue Cobras x1- Project: Explore the 4th Underground Floor of TartarusAttribute (highest): STR 4
Bonus: Fey Caster
Goal1/Goal2/Goal3: 14/28/56
Roll [5d6]: 4+[23]=27+12=39 (from previous progress)
After having renewed his spent forces, Unipent set off to meet with the Archaeologists of Tartarus, led by a rock gnome who went by the moniker of the Sniffer. Decent progress had already been achieved thanks to the involvement of the Advisor Azarian, but much of the 4th Floor remained to be uncovered.
With his troops and magic, as well as incredible resilience and might, Unipent helped the Archaeologists chart and secure the labyrinthine 4th Underground Floor of Tartarus which spread in an area vaster than the above ground city.
Unipent faced ancient riddles, moving walls and self repairing structures, as well as countless traps. For his efforts he even managed to find an ancient relic of an armor, that could fit his great body thanks to an ancient magic.
Unipent has found: Ancient Magical Armor (Provides +1HP to a Lord)Yet even as the month came to a close the 4th Floor remained unfully explored still, even though only a bit more of work was needed for it.
Squad Slots: 2/2
Squads List:
#1 - Great Shadow Cobras 2/2 1d6
#2 - Flametongue Cobras 1/1 1d6+1
Name: Great Shadow Cobras
Description: Giant Cobras surrounded by a cloak of shadow.
Health: 2
Combat Dice: 1d6
Traits:
- Ambushers: +1CR when Ambushing
- Shadow Advantage: +1CR in Caves
Name: Flametongue Cobras
Description: Monstrous cobras with fiery scales capable of spitting and breathing fire.
Health: 1
Combat Dice: 1d6
Traits:
- Fire Resistance: +3CR when defending against fire attacks.
- Fire damage: +1CR
ADVISORS
Rama (2/0/0/4): Downtime in Tartarus
- Help with the food problemsAttribute (highest): LEA 4
Bonus: Organizer (temporary name)
Goal1/Bonus1/Bonus2: 8/16/32
Roll [5d6]: 4+[22]=26
Hearing the Duke had left for the Latze Plains to set up a new farming village, Rama in Tartarus used his charisma and past skills to find and organize interested farmers to be sent to the future settlement. He also worked closely with the Department of Hunger Prevention to better organize the storage of preserved foods.
With the food issues solved, more resources could now be allocated to distant expeditions, increasing the range of Tartarus.
Request "Find new sources of food" Completed!Tartarus Expedition Range increased to 3Favour earned: Hargorol the Hungry Head
PERSONAL REQUESTS
Duke Gul'Athur: Request for an officer to be sent to Parabes (2/3)
Ot'Ku Bo: Request for a library to be built in Tartarus (1/3)
Roll: Request for a plot of land to farm food in Latze (1/3)
Gnarl: None
Eversor: Request for a Wood Workshop in Grenvud (1/3)
Unipent: Request for a "Concentrated Animal Feeding Operation"/"Mouse Farm" (2/3)
REQUESTS
Royal Request#2:Name: Uncover all Distance 2 Regions
From: Lord Endovar
Description: Before proceeding further, it is necessary the Kingdom gathers information about the lands that surround us. We will be counting on you.
Guaranteed Reward: Royal Favor.
The Kingdom has issued no new request.
Request "Explore the depths of Tartarus":
Name: Explore the depths of Tartarus
From: Motivated Commander of Archeologists
Description: "We can always use some help to explore the depths of Tartarus! With the help of a Lord, we would make tremendous progress!"
Guaranteed Reward: Favor from the sender. Possible treasures.
Request "Understanding Nigredine and Albedine":
Name: Understanding Nigredine and Albedine
From: Polite Mister Golem of the Royal Forges
Description: "The black and white metals of Tartarus have incredible properties, but are hard to extract and work with. The road ahead is long, but unlocking the secrets of these ores would be a great boon to Zethe!"
Guaranteed Reward: Favor from the sender. Equipment of Nigredine or Albedine.
Request "Experts required to develop a Magical Forge":
Name: Experts required to develop a Magical Forge
From: Rough Giant Smith
Description: "Got some real' tough request from the snake lord Unipent. Magical Forge they said. Nice and all, but us smith' are no mages. If you think you are up to the task, you know where to find us."
Guaranteed Reward: Favor from the sender. A Magical Forge is constructed.
Request "Magical Materials":
Name: Magical Materials
From: Annoyed Scholar of the Arcane Research Branch
Description: "Everyone seems to find various rare ores, rare crystals, rare whatever... but it's always in too scarce quantities to reliably increase the might of Zethe. So here we are. Anyone who will do something about that will have our gratitude."
Guaranteed Reward: Favor from the sender. Opportunity for spell development.
Royal Request#1 "Expanding Zethe's Influence": COMPLETED BY EVERYONE ON TURN 2.2
From: King Radeus
Description: His Majesty requests the regions directly bordering Tartarus be brought under Zethe's control.
Guaranteed Rewards: Royal Favor. 1 Squad of Tartarian Guards or other elite troops.
Request "Need ingredients!": COMPLETED BY ROLL ON TURN 2.2
Name: Need ingredients!
From: Crazy Independent Alchemist
Description: "There's been a lot of work related injuries recently, and we are about to run out of medicines! I need alchemical ingredients. How much? A lot! More more more more!"
Guaranteed Reward: Favor from the sender. Supplies of medicine.
Special Request "Convince the Forest Guardian": COMPLETED BY GNARL AND EVERSOR ON TURN 2.2
Name: Convince the Forest Guardian
From: Ako, the Log'Headed Forest Guardian of Grenvud
Description: "Show us a proof of what can your kingdom bring to the Forest."
Tips: Build an infrastructure, or teach or resolve a problem there may be in Grenvud.
Guaranteed Reward: Favor from the sender. Grenvud Forests allegiance will change to Zethe.
Request "Find new sources of food": COMPLETED BY DUKE GUL'ATHUR AND RAMA ON TURN 2.3
Name: Find new sources of food
From: Overworked Head of the Hunger Prevention Division
Description: "Our food stores can last us a few months, but securing more sources and varieties of food would never hurt, especially with all the new monsters coming in! I'm getting lost with all these diets!"
Guaranteed Reward: Favor from the sender. Supplies of morale-boosting food.
Request "A Migrant Problem": COMPLETED BY EVERSOR AND AZARIAN ON TURN 2.3
Name: A Migrant Problem
From: Serious Chief of the Department of Immigration
Description: "With the recent conquest of the nearby lands, Zethe has received a new influx of migrant monsters, with some being even less civilized than beasts all because they think themselves strong. We could use a hand in giving them a little... reality check."
Guaranteed Reward: Favor from the sender. Opportunity for new recruits.
REGIONS DATA
Distance:- Vertical Movement: using the below table, moving from one row to the next counts as 1 unit of distance.
- Horizontal Movement: using the below table, moving from one column to the next counts as 1 unit of distance.
- Capital Exception: moving from the capital to region only cost 1 unit of distance per column. Row movement has no cost from the capital.
| | D0 | | D1 | | D2 | | D3 |
D1 | | Zethe | - | Latze | - | Ergant | - | Unnamed Coast |
D2 | | | - | Grenvud | - | Unnamed Swamps | - | Bamli Forest |
D3 | | | - | Parabes | - | Unnamed Wasteland | - | Swamps Nunsung |
D4 | | | | | - | Unnamed Desert | - | Several Unknown Regions (min 3) |
D5 | | | | | - | Unnamed Tundra | | |
D6 | | | | | - | Unnamed Jungle | | |
Capital: Fortress-Capital Tartarus
Expedition Range: 3
Notable Inhabitants:- Tartarian Armors: animated armors of unknown origin found in Tartarus. Few in numbers, they serve as royal guards.
Resources:- Ore from Parabes
- Redsang from Latze
Territories:---Mountains of Tartarus---
---Plains of Latze---
---Parabes Mountain Range---
---Grenvud Forests---
- Mountains of TartarusBiome: Mountains
Savagery: Civilized
Allegiance: Zethe
Resources:
- Black Ore Nigredine [Max Medium Sav / Request] [Unexploited]
- White Ore Albedine [Max Medium Sav / Request] [Unexploited]
Points of Interest:
- Fortress-Capital Tartarus
- Underground Ruins (Labyrinth, 3/? levels unlocked)
Region Characteristics:
- Highly Magical
Population: countless and too diverse to detail
Infrastructure:
- Duke's Barracks: +2 to Recruit attempts. Max 1 Lord per turn.
- Ot'Ku Bo's Armory: +2 to Outfit attempts. Max 1 Lord per turn.
- Eversor's Training Camps: +2 to Training tasks. Max 1 Lord per turn.
- Unipent's Forge: +2 to some Crafting tasks. Max 1 Lord per turn.
---Latze Plain---
---Greenvud Forests---
---Parabes Mountain Range---
- Plains of Latze: vast fertile plains home of the Bartoros herds.
Biome: Plains
Savagery: Low
Allegiance: Zethe
Resources:
- Redsang Grass [Medium req / Easy Task] [Exploited]
Points of Interest:
- Redsang Fields
- "Twelve-Fingers Village", Bustling Farming Village
Region Characteristics:
- Fertile
- Redsang Exploitation
Population:
- Dominant: Bartoros Herds
- Minor: Carakk, Nature Spirits of the Fields
- Grenvud Forests: lush forests inhabited by a wide mix of creatures, but mainly known for its Treefolks.
Biome: Forests
Savagery: Medium
Allegiance: Zethe
Resources:
- Wood [Medium req / Easy Task] [Unexploited]
- Quality Wood [Medium req / Hard Task] [Unexploited]
Points of Interest:
- Treefolk Grove
Region Characteristics:
- Fertile
Population:
- Dominant: Grenvud Treefolks
- Minor: Grenvud Harpies
- Parabes Mountain Ridge: inhospitable mountains home of its eponymous Ogres and Dalith Crusters, crustacean monster of rock.
Biome: Hills and Mountains
Savagery: Medium
Allegiance: Zethe
Resources:
- Ore [Medium req / Easy Task OK] [Exploited]
- Rare Ore [Medium req / Hard Task] [Unexploited]
- Corite (Rare) [Exploitation Reqs Unknown] [Unexploited]
Points of Interest:
- Cave Network
- Mountains Hearts
Region Characteristics:
- Vast Underground
- Parabes Mining Village: unlock Ore extraction (not Rare Ore)
Population:
- Dominant: Parabes Mountain Ogres
- Minor: Dalith Crusters, Fire/Magma Elemental
---Ergant Forests---
---Unnamed Swamps---
---Unnamed Wasteland---
---Unnamed Desert---
---Unnamed Tundra---
---Unnamed Jungle---
---Unnamed Coast--- (Unknown)
---Bamli Forest--- (Neutral)
---Swamps Nunsung--- (Neutral)
---Several Unknown Regions (min 3)---