EVENT: The Stars BeyondUr The Caravan Master (EuchreJack)
Jericho, 750M30Taking his daughter and a small squad of his knights, Ur began searching for a mean to leave Jericho. Going from legends to allegations, following rumors, he finally attracts the attention of one of those less trustable star travellers, ambushed on the street one evening. Despite your retinue being more skilled and numerous, the guns in their hands make it clear who has the upper hand. Their faces barely visible in the dark, they seem quite neglected in their dirty clothes.
"Heard you're searching for a mean to leave the planet," says one of them in the local tongue, with a thick accent. "Don't do that usually. Hope you're selling a worthy thing, or you can be useful for somethin' in exchange. Else, leave your dirty nose out of our business."
Does Ur offer anything, or agrees to work for the smugglers in exchange? Does he tries something else?
EVENT: Rule of the MightyAurelius Artifex (The Canadian Kitten)
Mancora, 770M30Facing the overwhelming threat, Aurelius tries to buy time by sending a fake genius crafter to the invaders, time used to muster allies and
Aurelius: (10 (Charisma) + 5 (Intelligence) ) * 5 + 10D6 (Persuasion) + 5D6 (Decoy craftsman) = 75 + 30 + 15 = 120
: (6 (Charisma) + 7 (Intelligence) ) * 5 + 12D6 (Court intrigue) + 10D6 (Intimidating superpower) = 65 + 38 + 35 = 138
Unfortunately, neighbors are too afraid of the invading kingdom (which, you found out later, is called the Vedari kingdom), and prefer to submit, leaving Pytherium no choice but to accept vassalisation as well.
You don't know how well your decoy crafter fare, but nonetheless used the hard-won time to launch some projects to prepare against those Knights machines.
But only a month later, two Knights are seen incoming towards the Kingdom of the Forge...
How does Aurelius reacts to the newcomers? Did he prepares any hostile reaction, or show submission instead?
EVENT: The Black Tower Aria Ironheart (Execute/Dumbo.exe) and Despecho (random_npc)
Procyon II, 770M30Followed by a retinue of 200 Mercymen, Aria and Despecho arrive near the Black Tower, ready for a full front assault against it.
While Aria leads the main force, Despecho decided to stay behind, focusing on scrying the tower in search of informations.
Despecho psychic roll: 18
Despecho discovers that the tower is so full of the corrupting power which caused the plague, that reality itself twitched inside the place. Her being a psyker, however, can help the assault force finding its way to the core.
Despecho: (10 (Intelligence) + 11 (Willpower) ) * 5 + 10D6 (Warp lore) + 10D6 (Lore of Nurgle) = 105 + 26 + 32 = 163
Aria: (10 (Strength) + 12 (Ability) ) * 5 + 20D6 (Axemanship) + 10D6 (Assault) + 11D6 (Blank aura) + 20D6 (Mercymen Assistance) + 10D6 (Despecho's guidance) + 15 (Burning Axe) + 15 (Burning Axe warp bonus) + 35 (Burning Carapace) = 110 + 73 + 49 + 28 + 63 + 42 + 65 = 430
Black Tower: 60D6 (Nurgle's core rot) + 20D6 (Warp maze) = 213 + 67 = 280
Thanks to Despecho's guiding, what could have been a horrific and cumbersome offensive, glued in the warped reality of the tower becomes a surgical strike at the heart of darkness in the highest floors of the tower. Although the Mercymen lose many good soldiers from the vicious warp traps, and the defensive daemons and plague zombies, they keep pushing higher, blowing flesh walls and babbling doors alike on their way. Leading the offensive, Aria proves a terrifying force, her decades-honed skill enhanced by her blank aura and anti-warp weaponry.
So swift and crushing is their victory that the decaying influence of the place seems to recede the further the striking force advances towards their goal. By the time they reach the so-called core of the plague, Aria only finds a pathetic black heart weakily beating, hanging between some rusty girders. She grabs it and smashes it without an inch of hesitation.
It is done.
End of the eventYou have cleanse Procyon II from the decaying influence of Nurgle. The plague is slowly receding, its zombies less and less numerous.
Aria, Despecho and Mercymen's prestige reaches new heights, making world unification a very real possibility.
It is still a post-apocalyptic hive-world, so its not a paradise though.