ERROR, UNDEFINEDHP: 3/3 |
TP: 2/8
: [ELEMENT_NOT_SET] +? damage. Hits even on a ?. Misses even on a ?. On a 6, ?.
[6 TP] : []
[99 TP] :
Gabbie, TaggerHP: 4/4 |
TP: 7/7
Spraycan: Holds spraypaint. Consumed to power [Spray] skills. [100/100 Paint]
[5 TP] Heart Tag: [Spray: 25, Tag] Tags the current room with a big red heart. All allies in the room will regenerate 1 HP per turn. Lasts D6+1 turns.
[1 TP] Blind Spray: [Spray: 5] Spray paint in an enemy's eyes, dealing D6+0 damage and blinding them on a 6.
Iden Vankåbthusest, Dwarven MechanicHP: 2/5 |
TP: 7/7
Wrench: [Blunt] +1 to repair-type skills.
Plaster Rifle: [Gun] D+0 damage. Ranged. Misfires on a 2 (self-damage). Must be reloaded after use.
[2 TP] Stonefall Trap: [Trap] Build a Stonefall Trap at your feet! Enemies who attack you in melee or otherwise pass in front of you will trigger a counter (+1 damage). Jams on a 1-3.
[2 TP] Clonk: [Blunt, Repair] Hit an enemy over the head with your wrench, dealing damage and stunning on a 6. Heals machines.
Jean-Jean Kick, Martial Arts CriticHP: 6/6 |
TP: 5/5
Hand Wraps: [Accessory] If you missed last turn, your [Unarmed] attacks hit on a 2.
[2 TP] Firm Hand: [Unarmed] 1D6+2 damage. Next turn, target's action receives a +1 bonus.
[3 TP] Quick Pointer: [Unarmed] Next turn, target's Unarmed attacks inflict double damage. (Can't self-target.)
Joan, ArtistHP: 6/6 |
TP: 6/6
Big Brush: 1D6-2 damage. If Dipped, deals 1D6+0 damage and inflicts Blind on a 6. Dip effects last for an extra attack. [Pierce Paint: 2]
Element Palette: Dip a weapon in magic paint, applying an additional element to it. Wears off after 2 attacks; can be used on others' weapons. [USES: Fire: 2; Ice: 2; Volt: 2; Earth: 2; Holy: 1; Dark: 1]
Plaster Rifle: [Gun] D+0 damage. Ranged. Misfires on a 2 (self-damage). Must be reloaded after use.
[3 TP] Paint Splash: [Dipped Weapon] Attack X enemies, where X is the number of dipped attacks remaining on the weapon. Misses on a 3.
[2 TP] Ward Coat: [Palette] Consume an Element Palette use to give a target a protective coat, granting them resistance to that element for 1D6 turns.
[2 TP] Soak Up: [Undipped Brush] If this kills an enemy, your Brush gains one coat of Pierce Paint.
John Doe, Ghost KnightHP: 6/6 |
TP: 5/5
Phantomkiller: [Sword] +0 damage. Inflicts double damage on spirits and incorporeal enemies.
[3 TP] Ethereal Form: Become incorporeal for D6/2 turns (rounded up). While incorporeal, physical attacks (both yours and your opponents') miss on a 3-4.
[3 TP] Chill: [Magic, Ice] Burden the air with a bone-chilling cold, inflicting 1 damage on D6 targets.
Norumas, Druidic DemonologistHP: 5/5 |
TP: 6/6
Mistletoe: Can be consumed to add a +1 bonus to a [Summon] roll.
[6 TP] Summon Manes: [Summon] Summon a Manes, a lesser demon that fights with its claws, for D6 turns. Obedient on a 3+.
[6 TP] Banish: Attempt to send a demon back to Hell. Success threshold depends on target.
Obscurus, Blood MageHP: 5/8 |
TP: 4/4
Sacrificial Knife: [Dagger] -2 damage, hits even on a 2. If it lands a killing blow... [1]
[3 TP] Drain: [Magic][Dark] Leech 1D6 HP from an enemy.
[0 TP] Conversion: Take 1D6 damage, then regain half as much TP (rounded up).
Name: Samuel MacArthur, Safety InspectorHP: 7/7 |
TP: 4/4
Pencil: [Dagger] Ironically, it's made of lead. Hits even on a 2. Inflicts Poison on a 6.
Clipboard: [Shield] -1 damage taken while equipped. Breaks when hit with a natural 6.
[1 TP] Declaration: Declare a tech unsafe, prohibiting its use for 1D6 turns. Prohibited techs suffer a -1 penalty to the roll.
[3 TP] Enforcement: Each combatant suffers 1D6*X damage where X is the number of prohibited techs they've used this battle.
Techie Chan, Tech DeveloperHP: 4/4 |
TP: 5/7 | Status: T-Charged (1 turn)
Tech Tonic: [Consumable] Restore 10 TP.
[1 TP] T-Charge: Next turn, you spark (develop a new tech) on a 5-6.
[1 TP] Pummel: [Unarmed] Overwhelm an enemy's guard with a flurry of punches. Hits even on a 2.