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Author Topic: Roll to Tech - Turn 6: The Little Soldier That Could  (Read 7333 times)

Elephant Parade

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Re: Roll to Tech - Turn 3: The First of Many
« Reply #45 on: June 23, 2023, 10:24:55 pm »

FOLLOW THAT Samuel MacArthur, ATTACK THAT Samuel MacArthur.
You can't move and attack in the same turn!
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Horizon

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Re: Roll to Tech - Turn 3: The First of Many
« Reply #46 on: June 23, 2023, 11:22:50 pm »

Name: Knight of Nowhere, and the Nameless.(a.k.a: John Doe)
Class: Ghost Knight
HP 6/6
TP 5/5

Erm punch something?
« Last Edit: June 24, 2023, 10:08:49 am by Horizon »
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A_Curious_Cat

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Re: Roll to Tech - Turn 3: The First of Many
« Reply #47 on: June 24, 2023, 12:55:47 am »

Grab the other Plastic Rifle and make me way up the stairs to the next level.

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King Zultan

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Re: Roll to Tech - Turn 3: The First of Many
« Reply #48 on: June 24, 2023, 04:47:27 am »

Turning to Samuel MacArthur, Jean-Jean says, "Hello there! You're some sort of official tower-inspector, yes? I have no doubt that you'd need but scratch the surface of that elevator over yonder to find a veritable bouquet of violations festering underneath."
Jean-Jean observes the notice. Disappointing but not unexpected! "...for instance, that sign is only written in one language. A clear deathtrap for any foreigners."
"Hello, yes I'm here to inspect to tower, not sure how it got built and existed this long without an inspector finding it, and I doubt I brought enough paper to wright everything down on, probably gonna end up using two or three pages on the elevator if it's like the rest of the place."

Go over to the elevator and look it over, and also make sure it's securely closed by attempting to pry it open.
Spoiler (click to show/hide)

Samuel ignores the eldritch abomination trying to kill him and enters the Tower.
(Part of me want's to react to it in someway but another doesn't and finds the thought of him being so absorbed in the inspection that he doesn't notice it trying to kill him incredibly funny, so I shall continue to pretend nothing is happening until something happens.)
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

TricMagic

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Re: Roll to Tech - Turn 3: The First of Many
« Reply #49 on: June 24, 2023, 06:42:52 am »

Go on in, T-Charge on anything that stands. Like a boss.
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BlackPaladin99

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Re: Roll to Tech - Turn 3: The First of Many
« Reply #50 on: June 24, 2023, 03:11:35 pm »

Spoiler (click to show/hide)

climb tower with rest
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crazyabe

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Re: Roll to Tech - Turn 3: The First of Many
« Reply #51 on: June 24, 2023, 03:26:25 pm »

FOLLOW THAT Samuel MacArthur, ATTACK THAT Samuel MacArthur.
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Quote from: MonkeyMarkMario, 2023
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nothing here.

Elephant Parade

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Re: Roll to Tech - Turn 4: It's War, Then
« Reply #52 on: June 25, 2023, 12:24:01 pm »

Turn 4: It's War, Then

Outside the Tower
FOLLOW THAT Samuel MacArthur, ATTACK THAT Samuel MacArthur.
ERROR makes his way into the increasingly crowded tower lobby. With all the strange characters in there, he hardly stands out!




Tower 1F

Spoiler: Gabbie (click to show/hide)

Take up my spraycan and ascend the Tower!
Spoiler (click to show/hide)

climb tower with rest
Name: Knight of Nowhere, and the Nameless.(a.k.a: John Doe)
Class: Ghost Knight
HP: 6/6
TP: 5/5

Erm punch something?
Go on in, T-Charge on anything that stands. Like a boss.
Grab the other Plastic Rifle and make me way up the stairs to the next level.
Joan looks briefly at her work approvingly before taking the plaster rifle of questionable artistic merit and proceeding to the next floor.
Pick up a rifle and go up floors until I run into something to kill.
Advance up the stairs.
Go over to the elevator and look it over, and also make sure it's securely closed by attempting to pry it open.
Norumas, Druidic Demonologist
HP: 5/5 | TP: 6/6
Mistletoe: Can be consumed to add a +1 bonus to a [Summon] roll.

[6 TP] Summon Manes: [Summon] Summon a Manes, a lesser demon that fights with its claws, for D6 turns. Obedient on a 3+.
[6 TP] Banish: Attempt to send a demon back to Hell. Success threshold depends on target.

Gabbie, Tagger
HP: 4/4 | TP: 7/7
Spraycan: Holds spraypaint. Consumed to power [Spray] skills. [100/100 Paint]


[5 TP] Heart Tag: [Spray: 25, Tag] Tags the current room with a big red heart. All allies in the room will regenerate 1 HP per turn. Lasts D6+1 turns.
[1 TP] Blind Spray: [Spray: 5] Spray paint in an enemy's eyes, dealing D6+0 damage and blinding them on a 6.

John Doe, Ghost Knight
HP: 6/6 | TP: 5/5
Phantomkiller: [Sword] +0 damage. Inflicts double damage on spirits and incorporeal enemies.

[3 TP] Ethereal Form: Become incorporeal for D6-1 turns. While incorporeal, physical attacks (both yours and your opponents') miss on a 3-4.
[3 TP] Chill: [Magic, Ice] Burden the air with a bone-chilling cold, inflicting 1 damage on D6 targets.

(Samuel: 6) With a Herculean effort, Samuel forces the doors apart. He's really not that strong, so they must not have been built to code. And look at this: there's nothing to prevent him from falling into the open elevator shaft and going splat on the bottom God-knows-how-many levels down! Well, it might be possible to grab onto the cord and arrest his fall anyway, but that's action hero shit; the violation stands. The elevator car isn't anywhere in sight, either.

(Techie: 2) Techie T-Charges himself, the only valid target for T-Charge. He is once again T-Charged! He then travels up with the group.

(Iden: 3, Joan: 2, Obscurus: 1) Iden and Joan scoop up the guns, leaving Obscurus tragically rifleless. He trudges up the stairs sulkily.

One short ascent later, Norumas, Gabbie, John Doe, Techie, Iden, Joan, Obscurus, and Jean-Jean emerge into a giant's playroom. Colossal blocks are scattered across the room—which is rather a lot larger than the lobby, by the way. The floor appears to be roughly divided into two Lincoln Log "camps". Both camps are littered with smashed soldiers and huge marbles, but in the opposing camp, one squad still stands! Two soldiers take up position behind a pair of glassy cannons; the rest raise their rifles!

Toy Soldier A: 4/4 HP, 3/3 TP | D-Blunt
Toy Soldier B: 4/4 HP, 3/3 TP | D-Blunt
Toy Soldier C: 4/4 HP, 3/3 TP | D-Blunt
Toy Soldier D: 4/4 HP, 3/3 TP | D-Blunt
Toy Soldier E: 4/4 HP, 3/3 TP | D-Blunt
Toy Soldier F: 4/4 HP, 3/3 TP | D-Blunt
Toy Soldier G: 4/4 HP, 3/3 TP | D-Blunt
Toy Soldier H: 4/4 HP, 3/3 TP | D-Blunt
Toy Cannon A: 12/12 HP, 0/0 TP
Toy Cannon B: 12/12 HP, 0/0 TP

Spoiler: Character Sheets (click to show/hide)

Tip: If all else fails, you can always attack with your fists! Unarmed attacks deal D6+0 damage, which isn't half bad!



Expect bi- or tridaily updates from here on out.
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Egan_BW

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Re: Roll to Tech - Turn 4: It's War, Then
« Reply #53 on: June 25, 2023, 12:57:32 pm »

Drain the cannon on the right.
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TricMagic

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Re: Roll to Tech - Turn 4: It's War, Then
« Reply #54 on: June 25, 2023, 01:05:14 pm »

Pummel the Toy Cannon on the left
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Maxine

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Re: Roll to Tech - Turn 4: It's War, Then
« Reply #55 on: June 25, 2023, 01:56:19 pm »

Joan uses Paint Splash on Toy Soldier C and D.
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Counterfactual

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Re: Roll to Tech - Turn 4: It's War, Then
« Reply #56 on: June 25, 2023, 04:34:51 pm »

"Hello, yes I'm here to inspect to tower, not sure how it got built and existed this long without an inspector finding it, and I doubt I brought enough paper to wright everything down on, probably gonna end up using two or three pages on the elevator if it's like the rest of the place."

"If I find any paper, I'll be sure to let you know." It would be nice having an ally who could warn about the tower's dangers before experiencing them first-hand.

***

Seeing the number of rifles arrayed against him, Jean-Jean decides to let the other adventurers thin the crowd a bit before charging in. Taking cover behind one of the giant blocks, he yells out a quick tip to Techie Chan. "Aim for the wheels! Those cannons are useless if they can't aim them! Not that they'll be very useful anyways, considering those louts' aim!"

Use Quick Pointer on Techie Chan.
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VermilionSkies

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Re: Roll to Tech - Turn 4: It's War, Then
« Reply #57 on: June 25, 2023, 04:51:16 pm »

[Spray Blind] whichever Toy Cannon Obscuro isn't hitting.

"You're looking a little dull, how about I spice it up a little?"
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A_Curious_Cat

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Re: Roll to Tech - Turn 4: It's War, Then
« Reply #58 on: June 25, 2023, 05:33:47 pm »

Get behind some cover and fire my Plastic Rifle at one of the Toy Soldiers.
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crazyabe

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Re: Roll to Tech - Turn 4: It's War, Then
« Reply #59 on: June 25, 2023, 05:52:52 pm »

ATTACK THAT Samuel MacArthur.
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.
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