ERROR, UNDEFINEDHP: 3/3 |
TP: 8/8
: [ELEMENT_NOT_SET] +? damage. Hits even on a ?. Misses even on a ?. On a 6, ?.
[6 TP] : []
[99 TP] :
Iden Vankåbthusest, Dwarven MechanicHP: 1/4 |
TP: 7/7
Wrench: [Blunt] +1 to repair-type skills.
[2 TP] Stonefall Trap: [Trap] Build a Stonefall Trap at your feet! Enemies who attack you in melee or otherwise pass in front of you will trigger a counter (+1 damage). Jams on a 1-3.
[2 TP] Clonk: [Blunt, Repair] Hit an enemy over the head with your wrench, dealing damage and stunning on a 6. Heals machines.
Jean-Jean Kick, Martial Arts CriticHP: 6/6 |
TP: 5/5
Hand Wraps: [Accessory] If you missed last turn, your [Unarmed] attacks hit on a 2.
[2 TP] Firm Hand: [Unarmed] 1D6+2 damage. Next turn, target's action receives a +1 bonus.
[3 TP] Quick Pointer: [Unarmed] Next turn, target's Unarmed attacks inflict double damage. (Can't self-target.)
Joan, ArtistHP: 5/5 |
TP: 6/6
Big Brush: 1D6-2 damage. If Dipped, deals 1D6+0 damage and inflicts Blind on a 6. Dip effects last for an extra attack.
Element Palette: Dip a weapon in magic paint, applying an additional element to it. Wears off after 2 attacks; can be used on others' weapons. [USES: Fire: 2; Ice: 2; Volt: 2; Earth: 2; Holy: 1; Dark: 1]
[3 TP] Paint Splash: [Dipped Weapon] Attack X enemies, where X is the number of dipped attacks remaining on the weapon. Misses on a 3.
[2 TP] Ward Coat: [Palette] Consume an Element Palette use to give a target a protective coat, granting them resistance to that element for 1D6 turns.
Obscurus, Blood MageHP: 5/8 |
TP: 3/3
Sacrificial Knife: [Dagger] -2 damage, hits even on a 2. If it lands a killing blow...
[3 TP] Drain: [Magic][Dark] Leech 1D6 HP from an enemy.
[0 TP] Conversion: Take 1D6 damage, then regain half as much TP (rounded up).
Name: Samuel MacArthur, Safety InspectorHP: 7/7 |
TP: 4/4
Pencil: [Dagger] Ironically, it's made of lead. Hits even on a 2. Inflicts Poison on a 6.
Clipboard: [Shield] -1 damage taken while equipped. Breaks when hit with a natural 6.
[1 TP] Declaration: Declare a tech unsafe, prohibiting its use for 1D6 turns. Prohibited techs suffer a -1 penalty to the roll.
[3 TP] Enforcement: Each combatant suffers 1D6*X damage where X is the number of prohibited techs they've used this battle.
Techie Chan, Tech DeveloperHP: 4/4 |
TP: 7/7
Tech Tonic: [Consumable] Restore 10 TP.
[1 TP] T-Charge: Next turn, you spark (develop a new tech) on a 5-6.
[1 TP] Pummel: [Unarmed] Overwhelm an enemy's guard with a flurry of punches. Hits even on a 2.