Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 ... 23

Author Topic: CYOGTCG Wars - Team 1 Design Thread  (Read 12009 times)

Happerry

  • Bay Watcher
    • View Profile
Re: CYOGTCG Wars - Team 1 Design Thread
« Reply #60 on: September 14, 2022, 05:22:57 pm »

We don't have any star gain right now though, so I'm trying to avoid effects that I'd estimate would cost like three stars or something, which I suspect a 'all sheep gain +x where x is the number of dead sheep' bonus would fall. We haven't seen any cards with two effects yet either, which would also probably spike the cost up. Dunno, maybe something like 'Gain a star every time a sheep dies, including Sheep Cultist'?

Sheep isn't a theme I would have thought of on my own, but we already have two decent sheep cards so some support in that direction seems at least worth considering. The same for ghosts, really, but I had more ideas for sheep offhand then for ghosts.

Also, my game is over. Victory!
Logged
Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

dgr11897

  • Bay Watcher
    • View Profile
Re: CYOGTCG Wars - Team 1 Design Thread
« Reply #61 on: September 14, 2022, 05:28:08 pm »

Idea for the possible windmill synergy thing. The Nether Gundam. AKA, the Windmill Mobile Suit.
Logged
Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

TricMagic

  • Bay Watcher
    • View Profile
Re: CYOGTCG Wars - Team 1 Design Thread
« Reply #62 on: September 14, 2022, 05:32:59 pm »

Honestly don't have an interest in reusing the windmill right now. While it has a lot of HP, it can't block and takes up a turn to play. It's main use would be for cards that interact with HP. Off the top of my head is either a sacrifice or union card.

... Nether Gundum if it's a low/0 star union with high attack and low hp might work. In that it equips the card and combines the stats.

So 5 ATK and 0 Hearts, which equips a card to itself and combines the stats into one block. Maybe give it quickplay in exchange for less ATK so it can combine with another card. Just one idea though.
« Last Edit: September 14, 2022, 05:34:40 pm by TricMagic »
Logged

Happerry

  • Bay Watcher
    • View Profile
Re: CYOGTCG Wars - Team 1 Design Thread
« Reply #63 on: September 14, 2022, 05:37:26 pm »

Honestly I'm not sure why you made the windmill in the first place, I don't get its purpose as designed at all.
Logged
Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

dgr11897

  • Bay Watcher
    • View Profile
Re: CYOGTCG Wars - Team 1 Design Thread
« Reply #64 on: September 14, 2022, 05:38:48 pm »

Honestly I'm not sure why you made the windmill in the first place, I don't get its purpose as designed at all.
Thing is, it's missing the key piece that would have made it function since Tric didn't know how many stars per turn would be reasonable, so while it was supposed to give stars each turn, Supernerd didn't add that to the card, so it's completely useless.
Logged
Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

TricMagic

  • Bay Watcher
    • View Profile
Re: CYOGTCG Wars - Team 1 Design Thread
« Reply #65 on: September 14, 2022, 05:42:42 pm »

Yeah, it was supposed to gen stars in some way, with it's bulk allowing some survival. I just wasn't sure how to balance such, so left it to the GM.
Logged

dgr11897

  • Bay Watcher
    • View Profile
Re: CYOGTCG Wars - Team 1 Design Thread
« Reply #66 on: September 14, 2022, 05:43:33 pm »

Yeah, it was supposed to gen stars in some way, with it's bulk allowing some survival. I just wasn't sure how to balance such, so left it to the GM.
Well. Now we know not to leave stuff like that to the GM at least.
Logged
Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

TricMagic

  • Bay Watcher
    • View Profile
Re: CYOGTCG Wars - Team 1 Design Thread
« Reply #67 on: September 14, 2022, 05:44:42 pm »

Yeah, it was supposed to gen stars in some way, with it's bulk allowing some survival. I just wasn't sure how to balance such, so left it to the GM.
Well. Now we know not to leave stuff like that to the GM at least.
What do you think our meanest card actually is?
Logged

dgr11897

  • Bay Watcher
    • View Profile
Re: CYOGTCG Wars - Team 1 Design Thread
« Reply #68 on: September 14, 2022, 05:46:27 pm »

Yeah, it was supposed to gen stars in some way, with it's bulk allowing some survival. I just wasn't sure how to balance such, so left it to the GM.
Well. Now we know not to leave stuff like that to the GM at least.
What do you think our meanest card actually is?
Open the Gateless Gate. One use of that and you can render a card of practically any expense utterly useless for as long as the effect lasts.

Wanna bet they don't realize we don't have any initial source of stars to fuel Meteor shower with :P?
« Last Edit: September 14, 2022, 05:50:20 pm by dgr11897 »
Logged
Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

TricMagic

  • Bay Watcher
    • View Profile
Re: CYOGTCG Wars - Team 1 Design Thread
« Reply #69 on: September 14, 2022, 06:02:39 pm »

Meteor Shower is silly if going second, as it fuels itself. Gateless Gate only works to turn cards into statblocks. Which their one major card shown is a bit of a disadvantage given it can't kill on it's own, only weaken.
Logged

dgr11897

  • Bay Watcher
    • View Profile
Re: CYOGTCG Wars - Team 1 Design Thread
« Reply #70 on: September 14, 2022, 06:03:53 pm »

Meteor Shower is silly if going second, as it fuels itself. Gateless Gate only works to turn cards into statblocks. Which their one major card shown is a bit of a disadvantage given it can't kill on it's own, only weaken.
OK, but imagine doing that to a Card Caster, or something else with a really potent effect.
Is open the gateless Gate niche?
Yes
Is it also the card that is, in my opinion, most likely to be called bullshit if used right?
Also yes.
Logged
Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

Supernerd

  • Bay Watcher
  • Currently experiencing fremdschämen.
    • View Profile
Re: CYOGTCG Wars - Team 1 Design Thread
« Reply #71 on: September 14, 2022, 06:04:11 pm »

Design Phase starts now!
Note that any card designs you made prior to this post will be disregarded for this design phase, so make sure you post the one design you want!
Logged
websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

dgr11897

  • Bay Watcher
    • View Profile
Re: CYOGTCG Wars - Team 1 Design Thread
« Reply #72 on: September 14, 2022, 06:05:14 pm »

Right. Who is doing star gain?
Logged
Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

TricMagic

  • Bay Watcher
    • View Profile
Re: CYOGTCG Wars - Team 1 Design Thread
« Reply #73 on: September 14, 2022, 06:13:07 pm »

*Card Name: Summer Star Maiden
*Card Picture:
*Background Color: Ruby Red
Attack: 0
Hearts: 1
Stars: 0?
Card Effect: [Quickplay] Reveal the top three cards of your deck, then gain stars equal to the number of different colors revealed. Shuffle your deck afterward. If all three colors match, deal 3 damage to a card.
Flavor Text: Stars above, scents around. A night of firelight and brilliant flowers arrives.
Metadata: Colors reference to their primary, not variations. (If not cost zero, increase star cost and potentially stats rather than nerf? Quickplay/stargen with secondary effect are wanted, with randomness being the drawback. Would like the effect to be intact.)
Reference:
« Last Edit: September 16, 2022, 11:58:26 am by TricMagic »
Logged

dgr11897

  • Bay Watcher
    • View Profile
Re: CYOGTCG Wars - Team 1 Design Thread
« Reply #74 on: September 14, 2022, 06:21:20 pm »

*Card Name: Firebase
*Card Picture:
*Background Color: Red
Attack: Medium
Hearts: Medium-high
Stars: 3 (Increase as needed within reason)
Card Effect: Cannot attack. At the start of each turn deal this card's attack to target card or player. You may spend 1 star to activate this ability again. This card cannot be returned to it's owners hand by enemy cards.
Flavor Text: "God is on the side of the ones with Artillery."
Metadata: Damage. Building. Basically Built to sit on the field and bomb the enemy into oblivion. A game winner card to use once we get the stars to fuel it and the field control to protect it. To this end I have added an effect to keep it from being returned to hand by effects, mechanically this is representing the fact that once you've set up a massive fuckoff fortress it's pretty hard to pack it back up into a box.
Reference:
« Last Edit: September 15, 2022, 01:55:46 am by dgr11897 »
Logged
Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race
Pages: 1 ... 3 4 [5] 6 7 ... 23