I'm thinking that I'll call The Stinking Mire, though mainly randomly honestly.
Deck wise... 6x Storm Cell and 6x Solo Star Power to start things off, then 6x Big Friendly Ghosts for the other flip effect card we have, and then 6x Mystery Ghosts for generally good stabbing cards and 6x Wooly cards for their come into play effect. That puts me at thirty. Then I'll take 6x Firebase for something to spend those stars on, and spend my last four slots on 4x Card Cancer cards to deal with their summoning and banishing plays.
...Looking at that list again, that feels a bit low on easily summonable creatures. On the other hand, that's a category that's half of my list, but I don't trust the shuffling fairies not to deck screw me. On the gripping hand, if I end up with a hand full of storm cells, well, that just means I nuke things over and over again, and Card Cancers are also their own answer to the enemy playing annoying monsters, so the main risk is Solo Star Powers and Firebases with nothing to support them, and that's a risk I'll have to take if I want to take any expensive cards.
I'd be happy to accept some deck-building suggestions. I always like to showcase my own cards because I'm a little vain () but it's not a hard requirement.
If you want to do your own cards, you probably want to do Naglfar/Firebase/Meteor Shower, with Naglfar to keep the enemy from attacking while the firebase and the showers bombards them down. Probably something like, just off the top of my head, grab 6x Solo Star Power, 6x Summer Star Maiden, 6x Meteor Shower because you'll need the star generation, then 6x Naglfar and 6x Firebase to actually get those, that's... 30 cards, probably want to spend the last ten on things to hold the line, so something like 6x BFG to work with the Solo Star Power and 4 Windy Plains Sheep as our best blockers? Or Mystery Ghosts, they're less reliable but the extra damage could be useful. Wooly would also work for that drop in ping damage.
With that list intended on using a game plan of Solo Star Power to flip your cards face down to live through the Meteor Showers if needed while BFG bounces threats back into the enemy hand and the Firebase blasts away through the Naglfar stalls. The big risk is star stalling again, so you might want to cut down on some of those Summer Star Maidens or Meteor Showers for more 0 drops to hold the line while you get the engine going, but once that engine is going you should be able to do a lot of damage.
Alternatively, replace the BFGs with Broomstick Witches for purposes of color matching, because they're dark grey just like like Meteor Showers, while Firebases and Summer Star Maidens are both red, to maximize chances of getting the three in a row trigger for the STM's damage ability. Or Mystery Ghosts because they're light grey and would therefor share a color match with Naglfar, but I'm not sure if a half color would count or if Naglfar would only trigger that with other half grey half light blue cards?
The BFGs are honestly a big fragile, so while their bounce ability is still useful, dropping them down to 4x and going 6x on either the Mystery Ghost, Wooly, or Windy Plains Sheep should also probably be considered because you need stuff to live to use Solo Star Power.