Yeah. I think we should rip off the other Team's star gen card in some way. Also have some ideas! (I have images for almost all of these I just have yet to post them)
Reliable Right Hand
Deals 1 damage and returns to your hand, may or may not always start in your hand if possible.
"Ol' reliable"
Basically Reliable Right Hand is designed to be a one per deck card we can include in most of our decks, it effectively lowers your hand size in exchange for the ability to blam low health enemy cards at any time, reliably. A standoff weapon for clearing the board.
Rocket assault Battleship/Excalibur class long range assault airship
A, possibly a bit pricy flying airship with fucktons of missiles. Deals damage to either an enemy card or player at the start of each turn. Designed to combo with our other Bote because it can deal damage to the enemy, either directly or picking off their cards, without attacking. The idea is that this thing is Artillery, pecking away at enemy cards and players over time.
"See that target? No? Well the sensors can and I don't want them to"
Tanky Ship/Riser class air battleship
Another Airship, this one equipped with heavy armor and a big gun. The armor reduces all incoming damage to the card by 1, rendering it invulnerable to enemy low cost, low damage cards.
"The skies are full of dangers, good thing I packed extra armor"
Blazing Sun/Brilliant Light
This card causes all cards that die in the turn it is played to be exiled instead of going to discard or anywhere else. In other words, it prevents enemy resurrection fuckery.
"A permanent end is the least we can do"
Unstable Stellar Reaction Core
Generates 1 star each turn. And has 1 Heart. When destroyed deals 1 damage to all cards on field and provides a final burst of 1 additional star.
"Turns out dramatically increasing the power output of a fusion reactor with magic creates a reaction best described as "Pissed off it exists" useful stuff."