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Author Topic: Risky Space Lords II (newcomers always welcome)  (Read 18739 times)

chubby2man

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #240 on: July 05, 2022, 09:12:09 am »

Spoiler: Count of Two Marches (click to show/hide)

Production:
Mining: (-1 food, +3 ore)
Recruitment: (-1 food, +1 army)

Send Rockeater 3 ore in exchange for fleet by end of turn.

ACTACTACT: Vote Ultimatum.
Pay Taxes (-20 MF)


For the NPP, some starting points of concern.
1. I think signatories should get additional votes for every army and fleet they contribute.
2. Why have the winner of the auctions pay 10 MF? Given I currently have 0 MF, I’m not very interested in this. Maybe we could allow a signatory to convert like 10 MF to 1 NPP buck for 1 auction?
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Sindari Immortals Play as an immortal being trying to subvert an evil empire of (for now) stronger immortals. On *very* long term hiatus.

a1s

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #241 on: July 05, 2022, 09:30:44 am »

Turn in ~24 hours, unless someone needs an extension.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

NUKE9.13

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #242 on: July 05, 2022, 11:14:58 am »

Quote from: Short term machine lending
Deutsche Bank will provide 2 food and 20 M₣ to Chia Interstellar immediately.
Deutsche Bank will also provide 1 machine to Chia Interstellar on the next turn.

In exchange, Chia Interstellar will provide Deutsche Bank with 2 machines immediately.

Signed:
- Deutsche Bank
- NUKE9.13, on behalf of Chia Interstellar
Forgot to sign this.

Spoiler: Chia Interstellar (click to show/hide)
Chegitha mines (-1 Food, +3 Ore eot)
Thpenos refines (-1 Food, -3 Ore, +3 Machines eot)
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Long Live United Forenia!

Rockeater

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #243 on: July 05, 2022, 11:25:02 am »

"The Buckle" and "The Farpoint" shall both work (-2 Food, +3 Ore, -3 Ore)
Transfer Fleet from "The Farpoint" to The Count of Two Marches as per agreement
I definitely think that we can all benefit from the war, more then we would losing in it

Spoiler: Count of the voids (click to show/hide)
[/quote]
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

NUKE9.13

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #244 on: July 05, 2022, 11:59:50 am »

In section 3, our lawyers advise to avoid the word Imperial. The empire could unfairly decide to give all partakers in the contract a prestige penalty and hence declare Rockeater to be a traitor. We cannot let this happen to the owner of our only collective shipyard! What is more, for all we know, the Ningalins could have bribed the emperor. So let us define loyalty in terms of signatories to the contract instead.
Fair point.

Suggesting a modification to Section 2: Resource Contributions
Quote from: Addition to Section 2
Resource Pool: The war should not get bogged down in logistics. Some players can only contribute fuel & food whereas other players can not fuel & feed their forces consistently. Since a critical shortage of good can mean the difference between victory & defeat, with fleets not functioning without ore and armies outright disbanding without food, a Resource Pool for the benefit of all members shall be created.  The Resource Pool will allow members to participate in the war by donating resources in exchange for NPP Bux, and allow members to supply their forces by withdrawing the necessary resources in exchange for NPP Bux.  After the war, any remaining resources can be purchased for NPP Bux.  If nobody has enough NPP Bux, or those remaining holders of NPP Bux do not wish to purchase any more resources, then the remainder will be auctioned for MF.

Arguably, the buy/sell rate should be set at the beginning of the treaty and not changed, otherwise it encourages speculation on NPP Bux & resources.  But hey, maybe the majority likes that.
Problem with this is that people could donate more Food/Ore than is actually needed, earning themselves NPPB despite not actually helping with the war effort. Food and Ore are important, but I think it's easier to have the owners of Armies/Fleets source that themselves- and pay in NPPB if desired- than it would be to figure out a system that would fairly handle joint acquisition.

Jughashvili & Associates will not be signing onto any scrip schemes that might compete with Iaricoin.
NPPB would exist only for the duration of the war. It would be a way of quantifying contributions. I could change the name to NPP-Points if you prefer. I figured it would allow everyone to profit from the war, rather than restricting the spoils to those with armies and fleets.

For the NPP, some starting points of concern.
1. I think signatories should get additional votes for every army and fleet they contribute.
2. Why have the winner of the auctions pay 10 MF? Given I currently have 0 MF, I’m not very interested in this. Maybe we could allow a signatory to convert like 10 MF to 1 NPP buck for 1 auction?
1. I went with one vote per Signatory just by default, since I don't imagine there will be much disagreement about strategy. We could certainly figure out a way to scale the voting power based on contributed forces, if that's what people would prefer.
2. The idea is that you could sell excess NPPB for MF if needed. The point is to provide a prize pool for those who don't obtain enough NPPB to win an auction. You're right that it's a bit clunky.

Let's apply the KISS principle instead.

If we do go to war, why not do it like this. We create a War Fund. Everything we produce this turn enters the fund, except food needed to maintain armies. If we need more stuff to win the war, repeat next turn.

Resources in the War Fund are used to win the war as quickly as possible, no other purpose. Rock is used to fuel fleets and build more; food is used to power planets and armies.

Once the war is won, everyone gets a planet. There are 8 Space Lords and 9 planets to divide. One planet that nobody wanted is left in the War Fund. After the war, assets in the War Fund are used to replace lost fleets. Anything left after that remains in the fund, to be used in case we ever need to fight off a common enemy again.
As I mentioned on Discord, this is extremely unfair to those with Recruitment Planets (and to a lesser degree Fleets). An equal split of spoils is absolutely unacceptable. The alternative to the NPP is not this socialist plan, but an alliance between those with substantial militaries that leaves those without in the cold.
Which would probably be a lot easier to organise, and be more profitable for Cancer Planeta.
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Long Live United Forenia!

Quarque

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #245 on: July 05, 2022, 12:18:46 pm »

Requesting a deadline extension.

Balance:
Spoiler (click to show/hide)
« Last Edit: July 05, 2022, 12:39:44 pm by Quarque »
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Quarque

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #246 on: July 05, 2022, 02:05:52 pm »

@Magmacube:

Any interest to sell some Rock? For two Rock I could give you 60MF now and send a fleet for protection next turn, if you are interested.
« Last Edit: July 05, 2022, 02:55:54 pm by Quarque »
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a1s

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #247 on: July 05, 2022, 02:53:00 pm »

Requesting a deadline extension.
Extension granted. Tell me when you're done.
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Quarque

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #248 on: July 05, 2022, 07:24:22 pm »

To: Blacksand Industries
subject: draft for the Joint Defense Measures

Quote from: Joint Defense Measures
This is a contract by and between Blacksand Industries and Deutsche Bank (the "parties").
It replaces the Mortgage and Protection contract and nullifies it upon signing by both parties.

Deutsche Bank immediately provides Blacksand Industries with 1 Rock.
Blacksand Industries immediately provides Deutsche Bank with 6 machines.
Blacksand Industries also provides Deutsche Bank with 1 machine next turn.

Deutsche Bank shall immediately colonize the recruitment planet Rambo.
Blacksand Industries shall provide food for this planet for the next three turns.

In the contingency of hostilities
In case any alien agency declares hostility to either Deutsche Bank or Blacksand Industries,
the Joint Defense Measures are activated.

Blacksand Industries and Deutsche bank shall together provide the resources as needed to
fuel fleets and to feed planets, for as long as the Joint Defense Measures are active.

The parties shall coordinate the deployment of fleets and armies in accordance with the defensive and
offensive priorities of war.
Should either party lose a planet, the highest priority shall be to attempt to recapture it and return it
to its original owner.

Should new planets be captured, then, if it is the Nth such a planet:
  • it shall be acquired by Deutsche Bank if N is odd
  • it shall be acquired by Blacksand Industries if N is even

Once hostilities are ended, the Joint Defense Measures also end.

In the contingency of no hostilities
If no hostilities occur within the first four turns of the contract, Blacksand Industries
shall provide Deutsche Bank with eight machines over the course of three turns to
repay their dept.
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Quarque

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #249 on: July 05, 2022, 07:31:46 pm »

And signed.

Quote from: Joint Defense Measures
This is a contract by and between Blacksand Industries and Deutsche Bank (the "parties").
It replaces the Mortgage and Protection contract and nullifies it upon signing by both parties.

Deutsche Bank immediately provides Blacksand Industries with 1 Rock.
Blacksand Industries immediately provides Deutsche Bank with 6 machines.
Blacksand Industries also provides Deutsche Bank with 1 machine next turn.

Deutsche Bank shall immediately colonize the recruitment planet Rambo.
Blacksand Industries shall provide food for this planet for the next three turns.

In the contingency of hostilities
In case any alien agency declares hostility to either Deutsche Bank or Blacksand Industries,
the Joint Defense Measures are activated.

Blacksand Industries and Deutsche bank shall together provide the resources as needed to
fuel fleets and to feed planets, for as long as the Joint Defense Measures are active.

The parties shall coordinate the deployment of fleets and armies in accordance with the defensive and
offensive priorities of war.
Should either party lose a planet, the highest priority shall be to attempt to recapture it and return it
to its original owner.

Should new planets be captured, then, if it is the Nth such a planet:
  • it shall be acquired by Deutsche Bank if N is odd
  • it shall be acquired by Blacksand Industries if N is even

Once hostilities are ended, the Joint Defense Measures also end.

In the contingency of no hostilities
If no hostilities occur within the first four turns of the contract, Blacksand Industries
shall provide Deutsche Bank with eight machines over the course of three turns to
repay their dept.

signed:
- Deutsche Bank
-
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EuchreJack

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #250 on: July 05, 2022, 07:34:03 pm »

And signed.

Quote from: Joint Defense Measures
This is a contract by and between Blacksand Industries and Deutsche Bank (the "parties").
It replaces the Mortgage and Protection contract and nullifies it upon signing by both parties.

Deutsche Bank immediately provides Blacksand Industries with 1 Rock.
Blacksand Industries immediately provides Deutsche Bank with 6 machines.
Blacksand Industries also provides Deutsche Bank with 1 machine next turn.

Deutsche Bank shall immediately colonize the recruitment planet Rambo.
Blacksand Industries shall provide food for this planet for the next three turns.

In the contingency of hostilities
In case any alien agency declares hostility to either Deutsche Bank or Blacksand Industries,
the Joint Defense Measures are activated.

Blacksand Industries and Deutsche bank shall together provide the resources as needed to
fuel fleets and to feed planets, for as long as the Joint Defense Measures are active.

The parties shall coordinate the deployment of fleets and armies in accordance with the defensive and
offensive priorities of war.
Should either party lose a planet, the highest priority shall be to attempt to recapture it and return it
to its original owner.

Should new planets be captured, then, if it is the Nth such a planet:
  • it shall be acquired by Deutsche Bank if N is odd
  • it shall be acquired by Blacksand Industries if N is even

Once hostilities are ended, the Joint Defense Measures also end.

In the contingency of no hostilities
If no hostilities occur within the first four turns of the contract, Blacksand Industries
shall provide Deutsche Bank with eight machines over the course of three turns to
repay their dept.

signed:
- Deutsche Bank
- EuchreJack, CEO of Blacksand Industries

Quarque

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #251 on: July 05, 2022, 07:37:51 pm »

ACTACTACT:
Deutsche Bank colonizes planet Rambo.

ACTACTACT:
Deutsche Bank votes to turn a blind eye to the situation with 1 vote.

Turn done.
« Last Edit: July 06, 2022, 07:12:02 am by Quarque »
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EuchreJack

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #252 on: July 05, 2022, 08:02:23 pm »

6 machines to Deutsche Bank, feed both Manufacturing and Mining planets, use single ore to manufacturer one machine.

ACTACTACT: Use three planets to Vote Peace.

Updated my ledgers to deduct eSaint's payment and keep my prestige.

Maximum Spin

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #253 on: July 06, 2022, 03:16:13 am »

I am working on writing a contract but I need to sleep. Please provide reasonable time for completion.
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a1s

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #254 on: July 06, 2022, 05:57:13 am »

Deutsche Bank colonizes planet Rambo.

ACTACTACT:
Deutsche Bank votes to turn a blind eye to the situation with 1 vote.

Turn done.
two notes: you don't have a planet to vote with until next turn. And please mark all colonization with ACTx3. This last one applies to everyone, EuchreJack already got a planet somehow, and now I need to figure out when. Update: It was on turn 6, and he announced it in his spoiler of assets as best I can tell.
(thank you, everyone who continues to update the list of known worlds)

Please provide reasonable time for completion.
Extension granted.
« Last Edit: July 06, 2022, 06:08:38 am by a1s »
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