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Author Topic: DEEP SPACE: Space vampires and work safety  (Read 36326 times)

piecewise

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Re: DEEP SPACE: Space vampires and work safety
« Reply #240 on: April 24, 2022, 03:53:17 pm »

Wake up from old man napping and help inspect the suit.

Heal by 1 each turn.
Spoiler: Kander (click to show/hide)
"Eh, why not?"

Drag Kander out from wherever he's hiding to examine the modified suit. He has d8 Kno.

Spoiler: Xeriay (click to show/hide)
[4][6](Xeriay knowledge up)
Xeriay returns to the Pilot Light, forcibly drags Kander away from a waitress he's chatting with, and the two return to the Solar Brotherhood building. There they assist the rather sickly plasma enthusiasts in reconfiguring their suit. Kander catches a few problems here and there, but Xeraiy seems far more on top of things. She sits on a couch while the men huddle over the suit on a raised worktable, muttering to themselves. Occasionally she interjects with a correction or addition and once or twice even walks over and points out a mistake.  It gets to the point that, after finishing a section the entire table looks back at her unconsciously to see if she has any commands.  Finally, the new and clearly improved suit is ready. Xeriay gives it a final look before slipping it on.

The suit isn't a powered exoskeleton like guild armor, but its something more than a simple environmental suit. The polarization of the helmet shifts dynamically to dim lights, the cooling system seems highly adaptive, and standing wave magnetic fields deflect particle radiation while molecularly dense shield foils deflect energetic photons.  It couldn't stop a bullet to save its life but against the specific hazards of plasma, its top notch.  She makes sure all the cuffs are sealed and the deflection protocols are active before stomping out through the modified airlock and onto the walkway beyond. The walkway is a long line of ventilated metal plates held up on thick rods of what looks like tungsten. It has no handrails, though its at least 10 feet wide so that's not a real issue. Directly in front of her and down the receding path is the plasma spring still belching strange gouts of fluid energy and light.

She sets off slowly, monitoring the suit's readings and her own vitals carefully as she moves. Everything is theoretically sound, but extreme environments like this are where expensive well thought out things come to break. The walkway rumbles and vibrates slightly as she passes the halfway point, the force of the plasma spring reverberating through it. 75% of the way there the suit's dynamic visor is already almost entirely darkened and only getting darker; the world before her is plume of solar light. In fact, as she nears the end she has to be extremely careful not to simply walk right off the unseen edge. She stops maybe 5 feet from the end of the walkway and waits a moment. The suit's heat regulation is performing well, radiation shielding isn't 100% but its well within tolerance, and the visor has successfully prevented her from going blind. Through it all she can see is solid black and the white form of the plasma. 

She looks up from the instrument displays by her chin and notices something in that churning sunfire.  The plasma seems to be holding its shape in an odd fashion. To say it forms a humanoid shape is wrong. Like Non-newtonian fluid on a speaker its shape is never constant, but within the shifting forms certain patterns can be seen. Suddenly the suit's magnetic fields lose their standing waves and wobble erratically. Xeriay searches for a cause but realizes moments later its not a fault in the suit but due to magnetic interference. The thing in front of her is "Broadcasting" magnetic waves that are distorting the suit's own waves.




"Never been one for randomly searching through unsecured crates the risk is very often not worth the potential reward."

After giving a small chuckle over the guy who blinded himself head to the ship

Spoiler: Steve Goldwin (click to show/hide)
"...you ever feel like the universe forgot what gender you are? No, just me?"

Head back to the boat with gambatta and the others. Keep an eye out for potential trouble/nasties.

Spoiler: Hlaine (click to show/hide)
"Blegh, might be a good time to call it. We appear to be gathering more injuries than treasures."

He glances over everyone else almost... hungrily.

"Say, uh... anyone got more blood than they need? I have a medical condition, you see..."

Head back to boat, leave if everyone else does.

Spoiler (click to show/hide)
"Huh, alright let's head back soonish, before we all find a way to cripple ourselves."
Jim will put the mechanical gizmo in the specimen container, or if it won't fit just leave it on the raft. Then he'll grab the  box and also put it in the raft
Spoiler: Jim (click to show/hide)
"So I'm gonna go back to looting if anyone cares."
Go back to looting, but be careful of anything that looks hostile or deadly.
Spoiler (click to show/hide)

look for loot.  follow team. 
The team, a bit worse for wear but their pockets a bit heavier, returns to the boat. Jim loads the box on separately, as he cannot carry it along with everything else, setting it in the center of the bowl shaped boat. They push the boat out across the hardened sludge for a few feet to get it out of a shallow divot its weight has formed before climbing in. Together they pull the boat back west, across the sludge of the fuel swamp. They're about halfway across when one of the islands of debris near them begins to move. At first it looks like its just shifting or collapsing into the muck but  a moment later is lurches forward and up, along with a good deal of muck and debris around it. The island of debris runs into the side of the boat, scooping it up onto the rough metal and fungus surface. One of the outriggers gets wedged in some scrap and suddenly the boat and its occupants are rising up out of the muck. Everyone scrambles about and clings to the vessel in a panic as it rapidly ascends 30 or 35 feet into the air. 

After the boat stops rising and the team gets a moment to gather their wits they immediately look around. As the sludge slides off the island it reveals what lies beneath. The Island is just one of two or three small outcroppings of debris atop the back of a huge chitinous shell. It looks something like the segmented shell of a woodlouse, though longer and shaped more like a diamond than the lazy oval of a woodlouse. From their position, wedged atop whatever this is, they cannot see anything of the beast but its shell and a hint of long, thin limbs stretching out below it. After a moment the creature begins to move, rocking slowly forward like a lethargic stilt walker. For the moment it seems to be headed north. 

m1895

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Re: DEEP SPACE
« Reply #241 on: April 24, 2022, 04:07:56 pm »

"well uh, fuck"
Jim might as well write down a description of the giant louse in his log book
Edit: also save Hardberger's ass if it's not too troublesome

Spoiler: Jim (click to show/hide)
« Last Edit: April 28, 2022, 08:58:14 am by m1895 »
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Egan_BW

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Re: DEEP SPACE
« Reply #242 on: April 24, 2022, 04:29:08 pm »

(Xeriay knowledge up)
((SHE CAN'T KEEP GETTING AWAY WITH THIS.
No really, Xeriay has gone from level 15 to 25 by basically just walking around and talking to people.))

Xeriay stares at the magnetic field's readout. This whole experience has been bizarre, yet... encouraging? Months of lectures and education from Kandar which she'd never really paid attention to or understood had all of a sudden clicked, she basically helped make this suit, and now she was wearing it and standing face to face with... some sort of plasma creature? Zeriay Jattle traveled to the Enigma in order to continue a life of violence, but fate put her here instead.

She takes a deep breath and shouts in the hope to communicate over all the noise.
"HELLO! ARE YOU TRYING TO TALK TO ME? SORRY, I DON'T UNDERSTAND! I WILL RETURN!"

Attempt verbal communication, but if that doesn't work go back and tell the engineers to install a universal translator into the magnetic field generator. That's a thing you can do, probably.

Spoiler: Xeriay (click to show/hide)
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King Zultan

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Re: DEEP SPACE: Space vampires and work safety
« Reply #243 on: April 25, 2022, 03:06:04 am »

"Oh shit what do we do about this?"
Keep a hold of the boat and see where this thing takes us.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
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syvarris

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Re: DERP SPOOS
« Reply #244 on: April 25, 2022, 03:21:24 am »

Interrogate some of the people who helped work on the suit, trying to get an explanation of what this plasma monster is, and why they want to speak to it.  Also, is there any way to remotely communicate with Xeriay?  Radio in her suit, maybe?

Heal by 1 each turn.
Spoiler: Kander (click to show/hide)

Devastator

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Re: DEEP SPACE: Space vampires and work safety
« Reply #245 on: April 25, 2022, 06:36:37 pm »

Run and leap for the safety of the wall.

Spoiler: Maxwell Hardberger (click to show/hide)
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BlackPaladin99

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Re: DEEP SPACE: Space vampires and work safety
« Reply #246 on: April 26, 2022, 09:56:40 am »

Spoiler (click to show/hide)

cower in boat
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Gouge out the chainsaw priest's eyes with my thumbs.

IronyOwl

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Re: DEEP SPACE: Space vampires and work safety
« Reply #247 on: April 27, 2022, 12:35:29 pm »

"Gyahaha! Looks like we're going for a ride!"

Try to figure out how the debris is anchored to the shell. Otherwise, enjoy the ride!

Spoiler (click to show/hide)
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Pancaek

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Re: DEEP SPACE: Space vampires and work safety
« Reply #248 on: April 28, 2022, 03:32:29 pm »

"Do you think this is one of those things where someone flushed a pet down the toilet and it grew massive in the sewers?"

Hang on tight and stay in the boat.

Spoiler: Hlaine (click to show/hide)
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piecewise

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Re: DEEP SPACE: Space vampires and work safety
« Reply #249 on: April 30, 2022, 01:11:24 pm »

Interrogate some of the people who helped work on the suit, trying to get an explanation of what this plasma monster is, and why they want to speak to it.  Also, is there any way to remotely communicate with Xeriay?  Radio in her suit, maybe?

Heal by 1 each turn.
Spoiler: Kander (click to show/hide)
[2][4]
You know the suit has a radio, but that it isn't functional while the suit is in full protective mode. The standing wave shielding doesn't entirely deflect radiowaves but it does distort them to the point of uselessness.

You ask the one who seems to be the leader around here about the plasma thing you see out there near Xeriay. You ask if its dangerous, why they want to speak to it, what she is supposed to do out there, etc.  The man, his eyes glued to the end of the walkway, gives only curt replies. The "Plasma Monster" is apparently a group of entities that appears to live within the power core of the enigma. They are difficult to define by human terms but are effectively living plasma. The Solar Brotherhood seeks to communicate with them not only to learn the secrets of the Enigma but potentially of transcendent life and the universe itself. After all, if they live in this sort of artificial star, then perhaps their kind live within real stars as well. Perhaps they ARE stars!  At this point he begins offhandedly rambling while not really paying attention to you.

(Xeriay knowledge up)
((SHE CAN'T KEEP GETTING AWAY WITH THIS.
No really, Xeriay has gone from level 15 to 25 by basically just walking around and talking to people.))

Xeriay stares at the magnetic field's readout. This whole experience has been bizarre, yet... encouraging? Months of lectures and education from Kandar which she'd never really paid attention to or understood had all of a sudden clicked, she basically helped make this suit, and now she was wearing it and standing face to face with... some sort of plasma creature? Zeriay Jattle traveled to the Enigma in order to continue a life of violence, but fate put her here instead.

She takes a deep breath and shouts in the hope to communicate over all the noise.
"HELLO! ARE YOU TRYING TO TALK TO ME? SORRY, I DON'T UNDERSTAND! I WILL RETURN!"

Attempt verbal communication, but if that doesn't work go back and tell the engineers to install a universal translator into the magnetic field generator. That's a thing you can do, probably.

Spoiler: Xeriay (click to show/hide)
(The dynamic between her and Kander is pretty funny)
[6] You attempt to speak to the strange amalgam of plasma. It doesn't work, even when you shout through the external speakers. Not surprising, really. As you attempt this though, you make sure to record all the magnetic waves the plasma critter is throwing out. After about a minute the plasma loses that transient shape and becomes simple random spurts and splutters again. You watch for a moment more, just to make sure, before turning around and slowly walking back to the main building. Once past the airlock and out of the suit, you tell the members of the solar brotherhood that you've recorded the "communications" of the "plasma men". They shove another 500 credits into your hands and immediately begin working on the recording, bickering among themselves over the best course of action while ignoring both you and Kander.





"well uh, fuck"
Jim might as well write down a description of the giant louse in his log book
Edit: also save Hardberger's ass if it's not too troublesome

Spoiler: Jim (click to show/hide)
Run and leap for the safety of the wall.

Spoiler: Maxwell Hardberger (click to show/hide)
(what wall? What safety?)
[8v6][Jim speed leveled up]
Max, apparently misunderstanding his situation and surroundings (suspended quite high in the air with nothing around him other than boat and bug), decides he's going to leap out of the boat. Perhaps he has simply had enough of this shit. Regardless, Jim catches Max by the waist just as Max is jumping over the lip of the bowl and drags him back into the boat. Max continues trying to leap to his probable death so Jim sits on him while writing a quick description of the giant bug. At least as much as he can see of it.

"Gyahaha! Looks like we're going for a ride!"

Try to figure out how the debris is anchored to the shell. Otherwise, enjoy the ride!

Spoiler (click to show/hide)
You lean over the edge of the boat and look at the debris and the shell. Its a bit hard to tell without getting closer, but You think the shell grew up and onto the debris. The shell around the debris is distorted but not visibly damaged and seems to encompass the debris.

"Oh shit what do we do about this?"
Keep a hold of the boat and see where this thing takes us.
Spoiler (click to show/hide)

cower in boat
"Do you think this is one of those things where someone flushed a pet down the toilet and it grew massive in the sewers?"

Hang on tight and stay in the boat.

Spoiler: Hlaine (click to show/hide)
The bug, and by extension the boat, lazily menders north. It seems in no particular hurry nor does its destination readily present itself. After several minutes the group begins to calm down a bit, and after close to a half hour of movement they become somewhat bored even. Perhaps it is simply a contrast to the terror of before, but this lackadaisical pace isn't enough to keep their adrenaline up. As they drift further north however, they notice something. Through the chemical fog and darkness they pick out the glow of lights and the sound of voices.  The voices sound like they're chanting but what they're saying no one can tell. Its sounds like a different language and the voices themselves sound strange. Some are much louder than others, too loud to be an unamplified human. As the bug gets closer, the light is more easily seen to be a flame, and a massive one at that. A bonfire of great size the base of which hides behind harsh geometric walls that are only seen in silhouette, backlit by the flame.  They appear to be the same cargo containers as before, but much more evenly and intelligently stacked and aligned.  In fact...they resemble the walls of an ancient fortress or castle, complete with towers of vertically stacked containers. 

The bug stops rather suddenly and begins to lower itself back down into the muck. It settles back to earth much more slowly than it rose, given everyone time to look around. The swamp over here is much the same as everywhere, a sludge of chemicals which hardens as it gets further out from the center. Here, where the bug is settling in, the sludge is thick but not hardened. The shore to the north is visible through the chemical fog as a dull metal gleam. What look like crude piers or walkways jut out through the hardened sludge and into the more syrupy stuff. There are what look like crude mechanisms of a sort rigged up on the end of these piers; they look to be designed to pull sludge from the swamp into containers on the pier. The details are inscrutable through the fog so everyone has to simply guess by the vague shapes they can make out. Among those vague shapes are several bipeds who are assembled at the end of the longest pier. They seem to come in a variety of sizes, most look about 3 feet tall while others are over 10. They seem to have disproportionately small limbs to the size of their bodies. Their bodies are flat at the top and taper downwards with no visible heads or waists or really any distinct body sections. These silhouettes, obscured by fog and lit only by the fortress bonfire far behind them,  appear to be watching as the bug settles down.

With a final surge the bug sinks back beneath the sludge until only the scattered islands of debris are visible again. The boat is lifted up and off the debris as it dips into the swamp again, popping free with a grinding crunch of metal.

Devastator

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Re: DEEP SPACE: Space vampires and work safety
« Reply #250 on: April 30, 2022, 01:34:43 pm »

"Why'd you stop me?  I've got a line gun and would have made it, easy."

Talk to the figures, trying to learn who they are.

Spoiler: Maxwell (click to show/hide)
« Last Edit: April 30, 2022, 01:47:19 pm by Devastator »
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Egan_BW

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Re: DEEP SPACE
« Reply #251 on: April 30, 2022, 01:45:08 pm »

I had a dream of playing a PW game like this, but the world was all jungle. Tried to remember which stat I'd invested in, turned out to be a skill specifically for using pets? Which turned out to be pretty useless because there weren't any pets available at the start. Classic PW.
Anyways, jungle pokemon game when.

"Apparently I'm a genius so now just diving into the Enigma doesn't seem like my best shot. I should clearly get a thinky job."

Pester the stellar brotherhood to hire me. Or at least let me put them on my resume.

Spoiler: Xeriay (click to show/hide)
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m1895

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Re: DEEP SPACE
« Reply #252 on: April 30, 2022, 02:54:10 pm »

"we were at least a half hour away from the central island."
if the bipeds don't seem particularly aggressive, Jim will shoot out a filament line towards the shore.
Spoiler: Jim (click to show/hide)
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IronyOwl

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Re: DEEP SPACE: Space vampires and work safety
« Reply #253 on: May 01, 2022, 12:01:33 am »

"Half hour by slow bug," Gambatta points out.

"Anyway, doesn't this place keep surprising! First robolife, now natives! Or cannibal shipwrecks. Either way, bet the food'll be interesting!"

Help haul us to shore if someone shoots another filament line.

Spoiler (click to show/hide)
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Devastator

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Re: DEEP SPACE: Space vampires and work safety
« Reply #254 on: May 01, 2022, 12:14:26 am »

(I thought we were underground, so there were walls around us and ceilings above us.

I know we were on a swampy lake or something, but I thought there'd be walls.  Just didn't want to get stuck on the bug.)
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