Dammit.
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d8
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d8
Wisdom: d8
Perception: d10
Charisma: d4
HP: 32/32
SP: 30/30
Armor: d6 head, d4 rest
Inventory 8/8
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Death Ray: (Dex) (Xd10)
Biogel: (Recover d10 HP)
Autoharness: (Allows automatic movement via filament.)
Arclamp: (Provides bright omnidirectional light.)
Oxygen Mask & Tank: (Allows one to survive in areas with unbreathable atmosphere, presumably. May also explode.)
Helmet: (d6 armor, protects Head)
Apprentice Suit: (1d4 armor, all but head)
Credits: 1000
((Huh. I thought I posted an "Assist Xeriay" action.))
Go get a room to share with Xeriay, resting through the night. Also buy Xeriay a good meal, splurge a bit to buy her something particularly excellent. She did a great job today, the girl deserves a reward, and a good rest. Make sure she knows her father is proud.
Name: Kander Jattle
Appearance: A heavily built middle aged man with a gentle look in his eyes, that contrasts with a silver scar on the right side of his face which runs from his temple to his chin. He's a veteran of a relatively minor uprising on a border planet, during which time he worked as a low level field officer. He retired most of a decade ago after a severe head injury, and has been living comfortably and quietly off of his earnings from service. He's enjoyed his quiet life, and isn't eager to go on dangerous adventures... but he was more or less begged to go on this expedition by his adoptive daughter, who was a child soldier he rescued during his military service.
Stats:
Str: d8
Dex: d4
End: d4
Spd: d4
Kno: d8
Wis: d4
Per: d10
Cha: d10
HP: 20/20
SP: 32/32
Armor: None!
Items: 6/8
War Drum (1d8 str, +1d12 Cha Buff)
Autoharness
Liquidoplas Bomb
Liquidoplas Bomb
Filament Gun
Small Autocage
---Carries 4 Filament Cartridges, 1 arclamp, 5 bait, 1 stimulant, 1 biogel, 1 logbook
Money: 320
Together Xeriay and Kander head back to the Pilot Light with the intention to get a nice meal and a relatively clean room. They wander through the bar over to one of the walls where a desk and receptionist have been installed. The receptionist is, like the bartender, a machine. This one looks like a young woman with a holo-projected face. That face isn't exactly human, sort of a overly cute version of a human with mildly exaggerated features and blindingly happy enthusiasm. She tells you that there are two kinds of rooms available: Temporary and Permanent. Temporary rooms cost 30 credits and are good for one night while Permanent rooms cost 1000 and are good for as long as you want to stay. Both kinds of rooms grant a "Well Rested" bonus upon spending the night in them. Xeriay and Kander spend 60 for a temporary room.
The pair take a framework elevator up several floors and then follow signs until they find their rooms. The room itself is quite nice, compared to previous accommodations aboard the freighter. No window, but there is a large view screen with an option for different camera angles of outside. There's a library of recorded movies and media as well, though nothing live other than a local broadcast. Apparently someone in town is running a studio of their own. Otherwise the room is 8 feet tall, ten wide, and 10 long, with the bed taking up most of the center space. Viewscreen is on the wall at the foot of the bed, dressers and storage to the right of the bed, doorway on the left. Shared facilities for cooking and other bodily necessities. There is a second identical room accessed via a connecting door and their 60 credits have paid for both.
Kander dumps his pack next to the bed and heads back downstairs. He wanders out and searches the area for a food vendor that looks particularly good. He eventually settles on something called "Rockshell Kabob", apparently a local dish using things harvested from the jungle to the south. Its a pleasant spread of cooked skewered meat, flat bread, and a salad of local plants along with something vaguely like ice cream but more glutenous. Kander pays 20 credits for a pair of these meals and carries them up to the conjoined rooms. They eat while flipping through the view screen library. The meat is the strangest part of the dish: under the roasted and herb colored exterior the meat is almost completely clear and has a consistency more like fruit than flesh. Tastes like shellfish though. The ice cream stuff is pleasantly cool after a day in the hot sun.
(Rules note: Permanent rooms allow characters to be "Stored" and new characters created.)
"hey, or uh, SSSSSSSSSS."
Jim will write down about the bulletmen in his log book,, then try to speak snake to them, a flawless plan with no weakness
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d10
Knowledge: d8
Wisdom: d4
Perception: d6
Charisma: d4
HP: 26/32
SP: 22/22
Armor:
Dented Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Dented Helmet
Arc-Lamp (turned on)
Log Book
Specimen Container (contains mech. Gizmo)
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
-big mean swamp gribbly in the toxic sludge
-Central island can only seem to support simple fungi
-some squid-things ambush people near the shore of the island
--included is a rudimentary description of the creatures behavior and physiology, along with a rough sketch. Size estimates put the beast at 30ft long, including the tentacles
-Giant striders wall through the muck.
The Journey East:
-small islands overrun with fungal growths seeming to eat away at the scrap "bedrock", various tiny flora and fauna dot these Islands; mollusks, crabs, mites, and stranger things flourish on these islands.
-As you get further away from the hole, the temperature decreases, the Eastern isle has frozen sludge on it's shores.
-The Eastern Isle appears to be populated by robots based on bioforms.
--attached is a little sketch of the Elkbot
Strange Tidings and a Castle:
-Strange, bullet-shaped robots(?) inhabit a castle on an island in the muck.
[8] [Knowledge leveled]
"At least they seem friendly."
See if my hobo powers give me the ability to speak to the bulletmen.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d10
Wisdom: d6
Perception: d10
Charisma: d4
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 8/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Glowing Organ
Intact robot arm, with some kind of potential laser weapon as a hand
Money: 0
[1]
"Well, this is certainly new."
Try and think if I've ever picked bits up the snake language or one of the other languages they spoke somewhere. If so, try my best to translate for Ganbatta and co.
If not, just observe the interaction between Ganbatta and the bullet people and try figure out a way of communication from there.
Name: Hlaine Lockley Appearance: A rather haggard looking man somwhere in between his early 40's and late 50's, it's hard to tell. Of average height, his skin looks pale and slightly sickly. He's a thin, wiry sort. He wears his hair shoulder length parted in the middle, and has a permanent unkempt beard going on. He wears a faded industrial overall, patched in a few places and the logo of the original company no longer legible, along with a pair of battered work boots and an old synthplas helmet. Strength: d6
Dexterity: d6
Endurance: d6
Speed: d10
Knowledge: d8
Wisdom: d8
Perception: d8
Charisma: d8
HP:22/22 SP:32/32 armour:Helmet: (d6 armor, protects only the head) A synthplas helmet in bright orange.
weapons:Therma-Ray: (Dex) (d8)
Items: Nim’s Parasite
- Telekinesis: (kno), requires line of sight, current max weight 300lbs, d4 SP activation
Bait:(Kno) x3
Log Book: (Kno) (
journal)
Arclamp
Stimulant: Recover d10 SP.
Biogel: Recover d10 HP.
Loot: Giant sewer octopus beak (with some trailing tongue/throat giblets)
[1]
figure out language. request bullet people to repeat whatever they just said. translate for friendlies.
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d10
KNO: d8
WIS: d6
PER: d10
CHA: d6
HP: 26/36
SP: 30/30
Carry: 6/10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
weird crystal shard
Electromagnet module
Money:0
[7]
Bob screams middle Galactic at the Bullet men, demanding that they speak "Like civilized people". Hlaine makes a lot of hissing noises and vocal fry that doesn't mean anything at all.
Jim, in preparation for this expedition, researched the language of the local inhabitants of the planet. Though he was far from fluent in "Forked Tongue" -it might be impossible to actually become fluent without surgery- he knew enough simple phrases and basic vocabulary to hold a conversation. He speaks to the bullet men in a halting series of hisses and whistles, translating their responses as best he can. And though he's not actually familiar with the language, Anton quickly picks up a bit listening to the conversation between Jim and the bullet men. Though he can't detect exact meanings he can get the gist of an exchange.
"Greetings, friends! You recognize the language I'm speaking right now? Pretty popular up on the surface, gyahahaha!"
Try to talk at them enough to recognize and switch to our language.
Name: Gambatta Ganyaro
Description: A kooky old man wearing an elaborate martial arts gi under his discount armor. As a proud grandfather and respected martial arts instructor, he's looking forward to retirement. His idea of retirement involves things you're not allowed to do when people are depending on you to be alive.
Leech: You no longer heal naturally and healing items are only 50% effective. Unarmed damage has increased to d8.
Suction: (d4 SP) d10 Damage. Leap onto your target, sink your teeth into their flesh, and drain their blood. Recover HP equal to damage dealt. Only effective on living, organic targets.
24/30 HP
24/24 SP
1d6 Strength
1d8 Dexterity
1d10 Endurance
1d6 Speed
-
1d6 Knowledge
1d6 Wisdom
1d8 Perception
1d6 Charisma
Items (6/6):
Industral Tunic (300): 1d6 Torso/Abdomen Armor
Helmet (50): 1d6 Head Armor
Human Bone Prayer Beads (300)
Galactic Slugger (150)
Small Autocage (200): Contains Vacrab: Looks, vaguely, like horseshoe crabs crossed with vacuum cleaners. These squat, six legged robots are scurrying across the boxes and gobbling up any bits of filth they find with spinning brush mouths. Their segmented, semicircular bodies make a rapid clicking noise as they move.
Leech Canister: Some sort of clear glass container the size and shape of a soda. The container has metal end caps and is filled with a faintly glowing green liquid. There's no obvious method to open the container, as the endcaps and glass are smooth and unyielding.
Look around for a way out in case everything goes badly.
Description: Young, mid twenties kid with skinny limbs and body. Ink enthusiast.
Status:
Strength d4
Dexterity d10
Endurance d6
Speed d10
Knowledge d6
Wisdom d6
Perception d6
Charisma d4
HP 30
SP 20
Filament Gun (100)
Death Ray (500)
Specimen Container (Damaged Robot Skull) (30)
Filament Cartridge (10)
Cash: 360
[1][6][max wis up]
Gambatta just starts jabbering away at the bullet men, talking very rapidly about nothing whatsoever. Its the sort of display that would be difficult to understand as a fluent speaker let alone as someone completely disconnected from the language. Max stands around silently, inspecting the area for a quick means of escape. The quickest means he sees actually involves running straight past these bullet men and onto the shore, then around towards the east or west. An on foot sprint would be quicker and have more maneuverability than a slow dragging retreat in the boat.
Through Jim's efforts a fragile line of communication seems to be established. Jim's translations are full of holes and best guesses based on context, but a general understanding can be derived none the less. The bullet men, who appear to have gained an immediately negative opinion of this gaggle of jabbering bipeds, are proud warriors. They have constructed a fortress worthy of their stature and are holding a festival in honor of their brothers who have died in glorious battle. They too wish to die in glorious battle for the good of their creators, but they have been denied this opportunity. They are currently considering a method of getting this chance at glory but have so far been unable to agree on anything. This discussion has been on going for...Jim isn't sure but it sounds like a very long time.