Shoot the murder-box
"Step away from the murder box."
Description: Young, mid twenties kid with skinny limbs and body. Ink enthusiast.
Strength d4
Dexterity d10
Endurance d6
Speed d10
Knowledge d4
Wisdom d6
Perception d6
Charisma d4
HP 30
SP 20
Filament Gun (100)
Death Ray (500)
Specimen Container (Damaged Robot Skull) (30)
Filament Cartridge (10)
Cash: 360
[4]
Once everyone is out of the way you step forward and take aim at the box. You're attempting to slice off just the corner of the box, enough to peek in and see what is inside. You squeeze the trigger and slowly sweep the beam onto the box. The tight red beam of laser light bursts into a hazy red ball as every photon which strikes the box rebounds off in a different direction. This image, of that glowing ball, is the last thing you see as several billion stray photons bathe your retina. You release the trigger and stumble back, that image of the red ball seared into your eyes, a hazy double image which seems to block out most of the world. Even when you close your eyes, you still see that flash of red.
[Roll actions requiring vision at disadvantage]
"Hey good job catching that thing, so what we doing now?"
Stick with the group and keep my therma-ray at the ready.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d10
Wisdom: d6
Perception: d10
Charisma: d4
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 8/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Glowing Organ
Intact robot arm, with some kind of potential laser weapon as a hand
Money: 0
Bob leans against a sturdy looking box, holding his therma-ray with one hand. He keeps an eye on the team as best he can from his position but doesn't bother to move much if someone wanders out of his line of sight. He does notice Max blind himself, but thats not really a problem that a therma-ray can fix.
"try not to burn what's inside the box too much."
Jim will step aside and scrounge a safe distance away until Hardberger has finished.
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d8
Knowledge: d8
Wisdom: d4
Perception: d6
Charisma: d4
HP: 26/32
SP: 22/22
Armor:
Dented Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Dented Helmet
Arc-Lamp (turned on)
Log Book
Specimen Container
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
-big mean swamp gribbly in the toxic sludge
-Central island can only seem to support simple fungi
-some squid-things ambush people near the shore of the island
--included is a rudimentary description of the creatures behavior and physiology, along with a rough sketch. Size estimates put the beast at 30ft long, including the tentacles
The Journey East:
-small islands overrun with fungal growths seeming to eat away at the scrap "bedrock", various tiny flora and fauna dot these Islands; mollusks, crabs, mites, and stranger things flourish on these islands.
-As you get further away from the hole, the temperature decreases, the Eastern isle has frozen sludge on it's shores.
-The Eastern Isle appears to be populated by robots based on bioforms.
--attached is a little sketch of the Elkbot
[4]
You uncover some sort of complex mechanical piece. Looks like a spare part for something, though you're not really sure what.
"Hey good job catching that thing, so what we doing now?"
"Opening a present, apparently."
Give a shipping container a few bat-thwacks, and otherwise experiment with trying to damage or craft the material into something else.
Name: Gambatta Ganyaro
Description: A kooky old man wearing an elaborate martial arts gi under his discount armor. As a proud grandfather and respected martial arts instructor, he's looking forward to retirement. His idea of retirement involves things you're not allowed to do when people are depending on you to be alive.
Leech: You no longer heal naturally and healing items are only 50% effective. Unarmed damage has increased to d8.
Suction: (d4 SP) d10 Damage. Leap onto your target, sink your teeth into their flesh, and drain their blood. Recover HP equal to damage dealt. Only effective on living, organic targets.
30/30 HP
24/24 SP
1d6 Strength
1d8 Dexterity
1d10 Endurance
1d6 Speed
-
1d6 Knowledge
1d6 Wisdom
1d8 Perception
1d6 Charisma
Items (6/6):
Industral Tunic (300): 1d6 Torso/Abdomen Armor
Helmet (50): 1d6 Head Armor
Human Bone Prayer Beads (300)
Galactic Slugger (150)
Small Autocage (200): Contains Vacrab: Looks, vaguely, like horseshoe crabs crossed with vacuum cleaners. These squat, six legged robots are scurrying across the boxes and gobbling up any bits of filth they find with spinning brush mouths. Their segmented, semicircular bodies make a rapid clicking noise as they move.
Leech Canister: Some sort of clear glass container the size and shape of a soda. The container has metal end caps and is filled with a faintly glowing green liquid. There's no obvious method to open the container, as the endcaps and glass are smooth and unyielding.
[1][-6 HP]
You square up next to a shipping container, spit on your hands, and wind up. You give the box as hard of a thwack with the bat as you can manage. The bat strikes the metal and rebounds off it, the fluid inside distorting oddly. The force of the rebound swings you around, vibrates every bone in your body, bounces the bat off your right shoulder, and throws you to the ground. The entire world seems to be vibrating as you lay on the floor, your arms completely numb.
"How much did it cost you to make that thing?"
Well, wear the suit and proceed through the airlock for meeting with mr plasma.
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d8
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d4
Wisdom: d8
Perception: d10
Charisma: d4
HP: 32/32
SP: 26/26
Armor: d6 head, d4 rest
Inventory 8/8
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Death Ray: (Dex) (Xd10)
Biogel: (Recover d10 HP)
Autoharness: (Allows automatic movement via filament.)
Arclamp: (Provides bright omnidirectional light.)
Oxygen Mask & Tank: (Allows one to survive in areas with unbreathable atmosphere, presumably. May also explode.)
Helmet: (d6 armor, protects Head)
Apprentice Suit: (1d4 armor, all but head)
The man fails to hear your question the first 3 times, but on the fourth he gives you a long and quite tedious breakdown of exactly how much each part cost, what it does, and how ingenious it is. [4, Knowledge leveled up] You listen rather bored, through the entire thing up until he starts talking about the radiation shielding. You stop him and tell him to go back, and after a few more tries he does. You point out that what he's saying doesn't seem to make sense: that it will likely cause more harm than good as it traps more ambient radiation and reflects it around in the suit. The man starts to argue, stops, and then strokes his chin. He walks over to the suit and pulls it open, examining the inside and furrowing his brow. Eventually he turns, hands you the 500 credits, and thanks you for pointing out the error. The suit will have to be reconfigured before it can be tested. He offers to let you test the reconfigured suit and to check their work for them, for another 500 credits of course.