T3: She runs behind the blue eyed thug and cowers in a defensive position.
T1: He seems truly shocked to see her bloody face, and with peeled back lips displaying clenched teeth he goes in for a stabbing frenzy on the mustached baldy.
T2: The blond thug is being chocked by Bulk, and struggles to escape.
FF: "I FEEL SO ALIVEEEE!" You already know what im doing at this point
KZ: Keep swinging that bucket at anything that tries to attack me.
MF: Seems like the guards are finally gonna stop this soon. I'd rather not get stabbed before then.
Help to encircle the thugs, but try to stay away from the knife wielder. Dodge and counterpunch if an enemy comes for me.
HZ/Bulk: "BULK CONSUME!" as the blonde thug chokes, Bulk now feeling a LUST for blood takes the thug by the throat and bites his jugular thirsty for the tender wash of warm blood.
HP: skip
BP/Grindak: skip
T2 {Pin}
T3 {Bleed} 6 (rolled last turn)
T3: She runs behind the blue eyed thug and cowers in a defensive position. n/a {-1}
T1: He seems truly shocked to see her bloody face, and with peeled back lips displaying clenched teeth he goes in for a stabbing frenzy on the mustached baldy. 2+1+1 {2} "Oh no!"
T2: The blond thug is being chocked by Bulk, and struggles to escape. 7+9 vs 8+8, 8+9 vs 6+8 (break away)
KZ {1} (T1)
HZ/Bulk: "BULK CONSUME!" as the blonde thug chokes, Bulk now feeling a LUST for blood takes the thug by the throat and bites his jugular thirsty for the tender wash of warm blood. 7+1 "Good."
FF: "I FEEL SO ALIVEEEE!" You already know what im doing at this point n/a {-1}
KZ: Keep swinging that bucket at anything that tries to attack me. 8+2 "Wow!"
MF: Help to encircle the thugs, but try to stay away from the knife wielder. 8-1
Dodge and counterpunch if an enemy comes for me. 8-1
HP: skip
BP/Grindak: skip
▼▼▼▼▼
The children hoot and holler in approval
"Bulk! Bulk! Bulk!" The blond thug looks down his long nose on his propped back head at the oblivious, furious face ramming the oversized chickenbone down his mouth. Struggling to get free, he jerks a bit, but Bulk braces. He tries again, and this time pulls free to spin the attacker to the floor, then falls back half-a-step while holding his throat and coughing. The bloody hag is breathing harshly but stays on guard behind the moppy haired stinky slave, who slices quickly twice at the mustached man. When he misses both, the old man's hip bumps the knife wielder onto all fours.
"BULK CONSUME!" When Bulk comes in again the blond thug looks up to see a gaping idiot mouth close out all light. Smuthered, he hollers,
"My Neck! AHH!" The runner continues to run.
"I FEEL SO ALIVEEEE!" The old man picks up the
poo wood bucket again and slams it down on Moppy Head. He goes face first into the messy floor. Out cold. The hag backs away slowly from the advancing teenager, and crumples to the ground. She holds up two fingers in surrender...
T2 {Pin}, T3 {Bleed}, T1 {KO}
-- T3 -- -- --
-- T1 T2 -- --
~~ ~~ ~~ ~~ ~~
-- KZ HZ MF FF
-- BP HP -- --
Shafts of light from the ceiling grate flicker with the sound of dispersing children as the crimson door creaks opened once more. This time two brown pointy helmets waddle in, the complementary grimacing guards carry rows of chains and cuffs.
"GET BACK! GET BACK! Patch that one up, looks like she might bleed out. YOU THERE---WAKE UP!"Once the deep red cuffs are snapped on each pair of wrists the chains are pulled, and the slaves are taken away...
▲▲▲▲▲
Bulk: A good grapple to the throat. A great punch to the right arm.
HP: A fair hit to the head with a wood bucket. A great punch to the head.
MF: A fair scratch on the right arm.
T1: A fair punch to the face. A good hit to the left arm with a wood bucket. A fair hit to the right leg and head with a wood bucket. An excellent wood bucket head slam.
T2: A fair gut-punch. A good throat attack. A good chomp on the throat.
T3: A fair attack to the face. An excellent attack to the face.
Gladiators Slaves: Choose one of your Battle Feats to increase your TRAITS by 1 point!Technique: Successfully performed an action related to your current job. Fighter*: MF
Resilience: Hit by an enemy attack. Bulk, HP, MF
Agility: Dodged an enemy attack. (Or ran around shouting the entire match, either or) FF, HP, KZ, MF
Intelligence: Manually changed position. Grindak
Theatrics: Performed an action that got the crowd cheer. KZ, HZ
Strength: Successfully attacked an enemy. MF, KZ, Grindak, Bulk
*Fighters specialized in unarmed fighting. Punches, Kicks, and martial prowess.
(If you are still unclear on how these work specifically, that's OK as I am still feeling it out myself.)
0.12 Defense AdvantageMost defensive, silly, or passive actions will simply give you a roll advantage on the first attack on you until your turn comes around again{-1}. This bonus will not be given to people that are skipped. BTW I am happy to be accommodating if you give me reason to think waiting an extra day will give you time to get a turn in, but otherwise I want to keep the game moving along.
(Since these changes would mean FF could dodge better, and I think if I didn't there'd be a riot, FF was permitted the agility feat!)
Next Up...We'll start the first chapter. You'll get the chance to prepare for your first official fight, which will happen over a few updates. Or you will have an opportunity to attempt to escape your Master, whom ever they may be...
I'll be speaking to you and readers as if you began reading there, so gameplay will be reviewed once the next battle starts. You have now seen the main gameplay. If you've had enough, now would be a good time to drop out. Thanks for participating in the tutorial!
Now is also a great time for interested new players to sign up.
Victory! (+1 Fate)
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