T1: The first thug goes to stab the old man in the eye!
T2: The second thug throws a punch at Bulk!
T3: The third thug tries to scratch who's ever closest!
HZ/Bulk: Hungrily chewing the meat off the drumstick Bulk is satisfied "Mmmm." the idiot pat his stomach, finishing soon enough to be able to see the punch coming Bulk angrily shoves the bone into the thugs mouth as hard as he can. 5
MF: Maneuver around to flank the thug with the knife and trip them. If successful, try to kick the knife out of their hand.
HP: The gremlin-looking slave twitches
KZ: Swing my bucket like a madman at the knife wielding thug, and if I manage to knock him down start smashing him in the face with said bucket.
BP/Grindak: MUrder whoever looks most alone.
FF: "EVERYONE KNOWS THAT I GOT THE LEG POWER TO RUN FOR DAYS!" Keep on running around willy nilly
T1: (KZ) The first thug goes to stab the old man in the eye! 3+1 {2} "Oh no!"
T2: (HZ) The second thug throws a punch at Bulk! 9 "Good!"
T3: The third thug tries to scratch who's ever closest! 5+1 "Oops."
HP {KO}
HZ/Bulk: (T2) Hungrily chewing the meat off the drumstick Bulk is satisfied "Mmmm." the idiot pat his stomach, finishing soon enough to be able to see the punch coming Bulk angrily shoves the bone into the thugs mouth as hard as he can. 5+1+2 {1} "Good." choking
MF: (T3) Maneuver around to flank the thug with the knife and trip them. 6-1 {1} "Oof!"
MF: (T3) If successful, try to kick the knife out of their hand. n/a
HP: The gremlin-looking slave twitches n/a
KZ: (T1) Swing my bucket like a madman at the knife wielding thug, 8-1 "Fair."
KZ: (T1) and if I manage to knock him down start smashing him in the face with said bucket. 8-1 "Fair."
BP/Grindak: MUrder whoever looks most alone. 10 "Wow!"
FF: "EVERYONE KNOWS THAT I GOT THE LEG POWER TO RUN FOR DAYS!" Keep on running around willy nilly n/a
T3: Heavy Bleeding. 6
███!!!TOP!!!███████████████⇚⇚⇚ROLLS⇚⇚⇚██████████████████████████████████!!!TOP!!!███████████████⇛⇛⇛BODY⇛⇛⇛████████████████████████████A distant door slams, the sound of metal boots assaulting stone steps grows rapidly...
The first thug adjusts the knife in his hand, and charges at the old man's face! The senior ducks! The thug is thrown off balance and trips onto the floor! The second thug lands a solid punch on Bulk's right arm, causing the nitwit to cough while swallowing the last of his meal. The third thug hisses like a cat before trying to scratch at the teenage boy, only finding air and teetering a bit.
Bulk takes his polished drumstick and shoves it into the second thug's mouth, causing him to choke! The old man tries to bash the first thug but just gets a glancing blow on his right leg. The old man follows up with a strike aimed at his face, but again only lightly nicks him. The young man turns away from the pursuing hag, and attempts to trip the thug with the crude knife, but when their legs collide he ends up doing all the tripping himself! Grindak attacks the hag's face again, she cries out in pain... Meanwhile...
"EVERYONE KNOWS THAT I GOT THE LEG POWER TO RUN FOR DAYS!"In the hallway outside the dungeon cell, the muffled shouting of a guard can be heard.
"What is going on in there? It sounds like fighting!"
(inaudible)
"Those slaves are going up for auction today you idiot! If they are all bloody and bruised..."
(inaudible)
Go get the chains, NOW!"The heavy footfall is doubled as it recedes back into the distance.
The homely thug pushes Grindak away and gets up on shaky legs, blood dripping from her assaulted face. She runs behind the blue eyed thug and cowers in a defensive position. He seems truly shocked to see her bloody face, and with peeled back lips displaying clenched teeth he goes in for a stabbing frenzy on the mustached baldy. The blond thug is being chocked by Bulk, and struggles to escape.
Twitch---twitch---blinking, the small-toothy human wipes a nose bleed and joins formation...
T2 {Pin}, T3 {Bleed}
-- T3 -- -- --
-- T1 T2 -- --
~~ ~~ ~~ ~~ ~~
-- KZ HZ MF FF
-- BP HP -- --
KZ {1}
▓▓▓!!!BOTTOM!!!▓▓▓▓▓▓▓▓▓▓▓▓▓▓⇚⇚⇚BODY⇚⇚⇚▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓!!!BOTTOM!!!▓▓▓▓▓▓▓▓▓▓▓▓▓▓⇛⇛⇛INJURIES⇛⇛⇛▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓Te Re Ag In Th St ID
00 07 07 07 07 07 HP (malnourished)
00 08 08 08 08 08 Bulk (starving)
00 07 07 07 07 07 KZ (malnourished)
00 07 07 08 07 07 MF (malnourished)
00 07 07 07 07 07 FF (malnourished)
00 07 07 07 07 07 grindak (malnourished)
Bulk: A good grapple to the throat. A great punch to the right arm.
HP: A fair hit to the head with a wood bucket. A great punch to the head.
MF: A fair scratch on the right arm.
(Enemy intelligence is higher, enemy stats are hidden.)
T1: A fair punch to the face. A good hit to the left arm with a wood bucket. A fair hit to the right leg and head with a wood bucket.
T2: A fair gut-punch.
T3: A fair attack to the face. An excellent attack to the face.
Pop Quiz Answers1. A formation is the way each team is arranged.
2. It has two rows, front and back.
3. You can change positions for free, doing so does not count as your action.
4. If you are in the front row, your attacks get a roll bonus on the person in front of you.
5. If you are in the back row, enemies attacking you will get a roll penalty, except the one in front of you.
6. The Gladiator Manager can obtain and spend tokens to influence the story.
7. Gladiator stats form the word TRAITS with their acronym.
8. Trying to do many actions in a single turn, will result in increasingly big roll penalties.
9. The Noble belongs to House Constantine.
10. The house color is yellow.
11. The children dropped a crude knife.
12. The bucket is made of poo wood.
13. The prison door is made of magnusite.
14. Humanoids have yellow-green colored skin.
15. The slave who fell asleep in a headlock is named Bulk.
I would have also accepted simply 'Front' and 'Back' for #s 4 and 5. MF:
+1 Intelligence0.7 5 Columns, Dynamic Front, & FlankingI'll go ahead and lock it into 5 columns (except perhaps special events). If you have no one infront of you, you will be repositioned at the front of your column. If your column has no one opposing on the enemy team, both your front and rear teammates will have all penalties related to positioning removed. These tactics apply to the enemy aswell.
0.8 Formation Tactics RevisedThe current format is proving to be too cumbersome on my end, so things will be simplified a bit. Attacking back row will always be penalized(except flanking). Front attacking Front will always be rewarded(regardless of same column or not). It will now be a solid +1 or -1 modification to any roll.
0.9 Disadvantage RevisedDisadvantage will also be a solid modification (+1 to +4) to a follow-up attack, regardless of follow-up attacker's attack roll.
0.10 Criticals2 and 12 will now ignore modifiers.
0.11 Heavy BleedingAside: Recently the oldest bay 12 RTD was nominated in the hall of fame for that prestigious association. Actually, it was pretty well done on its' own merits. Immortal's bleeding mechanic in that was simple, but urgent. And I plan to use something similar.
Once you are bleeding, you roll 1d6 to pass out on a 1. On the turn you pass out, and every turn you survive, you roll 1d6 and on a 1 you die. If multiple body parts (head, arms, legs, or torso) are bleeding, there will be multiple rolls.
The battle continues!5