Character Name : Reed
Brief Description/Tagline : Wandering Kokiri Scholar Seeking Ancient Lore
1/12 HP
8/8 SP
16/16 MP
0 Defense
13 Evasion (10 + Agility)
12 Concentration (10 + Discipline)
12 Vitality (10 + Fortitude)
Equipment
1 Basic Pack : (Slots - 5 Weapons, 5 Consumables, 3 Armor, 3 Tools, 1 Ammo Pouch)
Scholar's Stave : Rank 1 Weapon (Staff, Wood), Accuracy 2, Attack 7, Durability 7
Kokiri Boomerang : Rank 0 Weapon (Boomerang, Wood, Kokiri Style) Accuracy 6, Attack 1, Durability 2
Kokiri Knife: Rank 0 Weapon (Dagger, Metal, Kokiri Style), Accuracy 6, Attack 1, Durability 3
Traveler's Reinforced Robes : Rank 1 Light Armor (Cloth), Defense 2
Traveler's Boots : Rank 1 Clothing (Cloth), Defense 1
Traveler's Hat : Rank 1 Clothing (Cloth), Defense 1
Kokiri Bedroll : Rank 1 Mundane Tool
Clay Bottle : Rank 0 Mundane Tool
Basic Flint-fire Kit : Rank 0 Mundane Tool
Racial Feature Description
Vulnerability: Dark
Kokiri are Natural Walkers
Gain a free Technique or Spell costing 3 Tokens : Cryonis
Gain a free Feat costing 3 Tokens : Clutch Dodger
When you Spend Magic or Stamina (but not when you Bind or Burn them), you may reduce that expenditure by 50% for just that use. You can’t do this again until you take an Extended Rest.
When you would be knocked unconscious, you are instead left with 1 HP. You can’t do this again until you take an Extended Rest.
Bonuses:Feats:
Clutch Dodger - When in Peril, you become Hard to Hit. (Being behind Cover, Defending, or otherwise Hard to Hit, instead makes you Extremely Hard to Hit.)
Crafting Style: Kokiri - You may choose to use this whenever crafting a weapon. The weapon has 1 less Attack Power, and 2 greater Accuracy Base Stat. (3 Tokens)
Spells:
Cryonis -Each square of water freezes into a 2-square tall, 1-square wide block of solid ice. Any creatures or objects in the square are raised by the freezing ice, and end up on top of the block. This ice can be climbed and stood on. No matter where it was formed, the block will stay put, and cannot be moved by natural means. During their turn as a Free Action, the caster may dismiss the block(s), returning the bound Magic. A block is destroyed by any attack that damages it, Spending the Magic. You may have up to (Willpower) total Magic Bound in this spell.
-Range: Up to (Willpower / 2) water squares within 8 squares.
-Cost: 1 Magic per square (Bind)
Camera - You may perfectly remember what you are looking at in this exact moment – well enough to read written words, or produce a high-quality reproduction by sketch. This does not provide you with details that you could not see at the time, nor any capacity to ‘zoom in’ on the mental picture. When the spell ends, your perfect recall of what you saw also ends, though you may remember it normally. (3 Tokens)
-Range: Your current field of vision.
-Cost: 2 Magic (Bind)
Fairy's Light - The target regains Health equal to (your Willpower / 2). (3 Tokens)
-Range: Self, or Melee.
-Cost: 2 Magic (Burn)
Wizzrobe's Wave - The damage from this Spell is always typeless, regardless of the weapon used. (3 Tokens)
-Range: Projectile 8.
-Cost: 3 Magic
-Damage: Weapon + Willpower
Techniques:
Technique Name: Technique description
Using the 'Varied' Quick Purchase array. (3/3 - 4, 7/7 - 3, 9/9 - 2, 5/5 - 1)
2 Combat | 3 Hearts | 2 Athletics | 2 Civilization | 2 Fortitude | 1 Intimidate | 2 Mechanics | 2 Smithing |
| 3 Willpower | 4 Magic | 3 Arcana | 4 Perception | 2 Influence | 1 Perform | 2 Discipline | 3 Enchanting |
| 3 Accuracy | 2 Stamina | 4 Nature | 3 Agility | 1 Command | 1 Insight | 1 Guile | 3 Cooking |
|
Rumors
1 : It's said that Reed learned his magic from a Wizzrobe.
2 : Supposedly, Reed got tossed out of his forest home for disturbing something horrible in the local ruins.
3 : Reed funded his travels by trading healing magic for food and shelter for the night.
Backstory : Reed, one of the Kokiri travelers can find in some of the rarer woods of Hyrule, was never the most average Kokiri. Oh, he was still a Kokiri, fairy friend and all, but most Kokiri have more earthly interests then ancient lore, ancient history, modern history, and strange machines. As such Reed, unlike most Kokiri, spent most of his time exploring the ancient and molding ruins of his forest home, learning from the fading wall paintings and somewhat broken carvings, and discussing the secrets of magic with the fairies of the woods. And so things continued for an indeterminate amount of time, for the ever-youthful Kokiri was satisfied with his life. Until, that is, a traveler asked him a question.
"Huh. Sounds like you've learned everything you can here. What are you going to do next?"
That question left Reed unsettled from his normal routine, and haunted his thoughts. For on consideration, the traveler was right. Reed had learned all that he could here, and was no longer growing. In order to learn more, he'd have to... well, leave.
And so, eventually, Reed left his forest home, to travel the world beyond in search of new lore and new learning. In all honesty, it went wrong fairly quickly, given that Reed's barely been out of the forest for a year before, in response to rumors of ancient ruins in far away lands, he bought a passenger's spot on a ship only to wind up shipwrecked on this strange land, fairy friend nowhere to be seen after they'd been separated in the storm.